12569 cards found
Beamtown Beatstick

Beamtown Beatstick {R}

Artifact - Equipment
Equipped creature gets +1/+0 and has menace.
Whenever equipped creature deals combat damage to a player or battle, create a Treasure token.
Equip {2}
  • March of the Machine
Beanstalk Wurm

Beanstalk Wurm {4}{G}

Creature - Plant Wurm
Reach
When Beluna's pets escape Stormkeld, villages fall and new Everstalks rise.
5/4
Card has other part: Plant Beans
  • Wilds of Eldraine
Bear Down

Bear Down {1}{G}

Sorcery - Adventure
Destroy target artifact or enchantment.
He rides like thunder and strikes like lightning.
Card has other part: Stormkeld Vanguard
  • Wilds of Eldraine
Bear Trap

Bear Trap {1}

Artifact
Flash
{3}, {T}, Sacrifice Bear Trap: It deals 3 damage to target creature.
Every time its teeth tasted blood, its hunger grew, until one day it was no longer a trap but a hunter.
  • Duskmourn: House of Horror
Bearded Axe

Bearded Axe {2}{R}

Artifact - Equipment
Equipped creature gets +1/+1 for each Dwarf, Equipment, and/or Vehicle you control.
Equip {2}
Every dwarven artisan spends the first hundred years of their life forging a single weapon and infusing it with runic magic.
  • Kaldheim
Bearer of Memory

Bearer of Memory {2}{G}

Enchantment Creature - Human Monk
{5}{G}: Put a +1/+1 counter on target enchantment creature. It gains trample until end of turn.
Members of the Living Historians don't simply chronicle the past; they embody it.
3/2
  • Kamigawa: Neon Dynasty
Bearer of the Heavens

Bearer of the Heavens {7}{R}

Creature - Giant
When Bearer of the Heavens dies, destroy all permanents at the beginning of the next end step.
To hold the heavens from the earth is no curse, but a titanic responsibility.
10/10
  • Journey into Nyx
Beast Walkers

Beast Walkers {1}{W}{W}

Creature - Human Beast Soldier
{G}: Beast Walkers gains banding until end of turn.
"The Beast Walkers do a great service to Aysen. As humans or as beasts, their heart is yet to Serra true."
—Baris, Serra Inquisitor
2/2
Related card: Apocalypse Chime
  • Homelands
Beast-Kin Ranger

Beast-Kin Ranger {2}{G}

Creature - Elf Ranger
Trample
Whenever another creature you control enters, this creature gets +1/+0 until end of turn.
"We smelled you coming from a mile away, outsider."
3/3
  • Foundations
Beastbond Outcaster

Beastbond Outcaster {2}{G}

Creature - Human Druid
When Beastbond Outcaster enters, if you control a creature with power 4 or greater, draw a card.
Plot {1}{G}
3/3
  • Outlaws of Thunder Junction
Beastie Beatdown

Beastie Beatdown {R}{G}

Sorcery
Choose target creature you control and target creature an opponent controls.
Delirium — If there are four or more card types among cards in your graveyard, put two +1/+1 counters on the creature you control.
The creature you control deals damage equal to its power to the creature an opponent controls.
  • Duskmourn: House of Horror
Beastmaster's Magemark

Beastmaster's Magemark {2}{G}

Enchantment - Aura
Enchant creature
Creatures you control that are enchanted get +1/+1.
Whenever a creature you control that's enchanted becomes blocked, it gets +1/+1 until end of turn for each creature blocking it.
  • Guildpact
Beat a Path

Beat a Path {2}{R}

Sorcery - Adventure
Up to two target creatures can't block this turn.
You can't give an ogre the runaround.
Card has other part: Bellowing Bruiser
  • Wilds of Eldraine
Because I Have Willed It

Because I Have Willed It

Ongoing Scheme
Spells you cast cost {1} less to cast.
At the beginning of your opponents' end step, if they cast four or more spells this turn, abandon this scheme.
  • Archenemy: Nicol Bolas Schemes
Beckoning Will-o'-Wisp

Beckoning Will-o'-Wisp {2}{W}

Creature - Spirit
Flying
Lure the Unwary — At the beginning of combat on your turn, choose an opponent.
Creatures attacking the last chosen player get +1/+0.
Follow the light at your own risk.
1/3
  • Commander Legends: Battle for Baldur's Gate
Become Brutes

Become Brutes {1}{R}

Sorcery
One or two target creatures each gain haste until end of turn. For each of those creatures, create a Monster Role token attached to it.
Related card: Recruit Instructor
  • Wilds of Eldraine
Bedhead Beastie

Bedhead Beastie {4}{R}{R}

Creature - Beast
Menace
Mountaincycling {2}
It had heard monsters were supposed to hide under beds, and it did its best.
5/6
  • Duskmourn: House of Horror
Bee-Bee Gun

Bee-Bee Gun

Artifact - Contraption
Whenever you crank Bee-Bee Gun, until end of turn, target creature gains "{2}: This creature fights another target creature."
  • Unstable
Beetleform Mage

Beetleform Mage {1}{G}{U}

Creature - Human Insect Wizard
{G}{U}: Beetleform Mage gets +2/+2 and gains flying until end of turn. Activate only once each turn.
"When the Simic say to take command of your life, we don't mean just your career."
—Vorel of the Hull Clade
2/2
  • Dragon's Maze
Befriending the Moths
Imperial Moth

Befriending the Moths {3}{W}

Enchantment - Saga
I, II — Target creature you control gets +1/+1 and gains flying until end of turn.
III — Exile this Saga, then return it to the battlefield transformed under your control.
Card has other part: Imperial Moth
  • Kamigawa: Neon Dynasty
Begin Anew

Begin Anew {G}{G}{W}{W}

Sorcery
Destroy all creatures. Creature cards in your hand perpetually get +1/+1.
  • Alchemy: Innistrad
Beguiler of Wills

Beguiler of Wills {3}{U}{U}

Creature - Human Wizard
{T}: Gain control of target creature with power less than or equal to the number of creatures you control.
"Come, let me free you of the tyranny of thought."
1/1
  • Dark Ascension
Behemoth's Herald

Behemoth's Herald {G}

Creature - Elf Shaman
{2}{G}, {T}, Sacrifice a red creature, a green creature, and a white creature: Search your library for a card named Godsire, put it onto the battlefield, then shuffle.
"Mine is an insatiable god, with appetites as magnificent as the jungle itself."
1/1
Related card: Godsire
  • Shards of Alara
Behind the Mask

Behind the Mask {U}

Instant
As an additional cost to cast this spell, you may collect evidence 6.
Until end of turn, target artifact or creature becomes an artifact creature with base power and toughness 4/3. If evidence was collected, it has base power and toughness 1/1 until end of turn instead.
  • Murders at Karlov Manor
Behind the Scenes

Behind the Scenes {2}{B}

Enchantment
Creatures you control have skulk.
{4}{W}: Creatures you control get +1/+1 until end of turn.
It does no good to bar the gate when the enemy is already inside.
  • Shadows over Innistrad