Unrecognized color query: "l", correcting to ""
4481 cards found
Daredevil Dragster

Daredevil Dragster {3}

Artifact - Vehicle
At end of combat, if Daredevil Dragster attacked or blocked this combat, put a velocity counter on it. Then if it has two or more velocity counters on it, sacrifice it and draw two cards.
Crew 2
4/4
Related cards: Big Spender Experimental Pilot
Darigaaz's Attendant

Darigaaz's Attendant {5}

Artifact Creature - Golem
{1}, Sacrifice Darigaaz's Attendant: Add {B}{R}{G}.
"Darigaaz is the breath of the ur-dragon, burning away the burdens of mortality."
3/3
  • Invasion
Darigaaz's Caldera

Darigaaz's Caldera

Land - Lair
When Darigaaz's Caldera enters, sacrifice it unless you return a non-Lair land you control to its owner's hand.
{T}: Add {B}, {R}, or {G}.
Dark Depths

Dark Depths

Legendary Snow Land
Dark Depths enters with ten ice counters on it.
{3}: Remove an ice counter from Dark Depths.
When Dark Depths has no ice counters on it, sacrifice it. If you do, create Marit Lage, a legendary 20/20 black Avatar creature token with flying and indestructible.
Dark Sphere

Dark Sphere {0}

Artifact
{T}, Sacrifice Dark Sphere: The next time a source of your choice would deal damage to you this turn, prevent half that damage, rounded down.
"I was struck senseless for a moment, but revived when the strange curiosity I carried fell to the ground, screaming like a dying animal."
—Barl, Lord Ith
  • The Dark
Dark Wings Bring Your Downfall

Dark Wings Bring Your Downfall

Ongoing Scheme
Whenever you attack, create a 5/5 black Demon creature token with flying that's tapped and attacking.
At the beginning of each end step, if two or more creatures died under your control this turn, abandon this scheme.
  • Duskmourn: House of Horror Commander
Darkbore Pathway
Slitherbore Pathway

Darkbore Pathway

Land
{T}: Add {B}.
"Hush, and stay still. No matter how dreary the darkness, a light in the Skelle Mire is never a good sign."
—Haugar, Kannah wayfinder
Card has other part: Slitherbore Pathway
Darkmoss Bridge

Darkmoss Bridge

Artifact Land
Darkmoss Bridge enters tapped.
Indestructible
{T}: Add {B} or {G}.
The path to power is forged in ruthlessness.
Darkslick Shores

Darkslick Shores

Land
Darkslick Shores enters tapped unless you control two or fewer other lands.
{T}: Add {U} or {B}.
Where curiosity meets cruelty, hideous innovations arise.
Darksteel Axe

Darksteel Axe {1}

Artifact - Equipment
Indestructible
Equipped creature gets +2/+0.
Equip {2}
Heavier than it looks, tricky to wield, guaranteed to last.
Darksteel Brute

Darksteel Brute {2}

Artifact
Indestructible
{3}: Darksteel Brute becomes a 2/2 Beast artifact creature until end of turn.
  • Darksteel
Darksteel Citadel

Darksteel Citadel

Artifact Land
Indestructible
{T}: Add {C}.
Structures built from darksteel yield to neither assault nor age.
Darksteel Colossus

Darksteel Colossus {11}

Artifact Creature - Golem
Trample, indestructible
If Darksteel Colossus would be put into a graveyard from anywhere, reveal Darksteel Colossus and shuffle it into its owner's library instead.
11/11
Darksteel Forge

Darksteel Forge {9}

Artifact
Artifacts you control have indestructible.
"It is as if this world has been expecting our blessings."
—Elesh Norn, Grand Cenobite
Darksteel Gargoyle

Darksteel Gargoyle {7}

Artifact Creature - Gargoyle
Flying
Indestructible
The ultimate treasure is one that guards itself.
3/3
Darksteel Garrison

Darksteel Garrison {2}

Artifact - Fortification
Fortified land has indestructible.
Whenever fortified land becomes tapped, target creature gets +1/+1 until end of turn.
Fortify {3}
Darksteel Ingot

Darksteel Ingot {3}

Artifact
Indestructible
{T}: Add one mana of any color.
"It reflects the purity of Mirrodin-that-was."
—Koth of the Hammer
Related card: Darksteel Hydra
Darksteel Juggernaut

Darksteel Juggernaut {5}

Artifact Creature - Juggernaut
Indestructible
Darksteel Juggernaut's power and toughness are each equal to the number of artifacts you control.
Darksteel Juggernaut attacks each combat if able.
One part unstoppable force, one part immovable object.
*/*
Darksteel Monolith

Darksteel Monolith {8}

Artifact
Indestructible
Once each turn, you may pay {0} rather than pay the mana cost for a colorless spell you cast from your hand.
Mirrodin's heart beats with Phyrexian oil.
  • Commander Masters 743 778
Darksteel Myr

Darksteel Myr {3}

Artifact Creature - Myr
Indestructible
0/1
  • Scars of Mirrodin
Darksteel Pendant

Darksteel Pendant {2}

Artifact
Indestructible
{1}, {T}: Scry 1.
  • Darksteel
Darksteel Plate

Darksteel Plate {3}

Artifact - Equipment
Indestructible
Equipped creature has indestructible.
Equip {2}
"If there can be no victory, then I will fight forever."
—Koth of the Hammer
Related card: Darksteel Hydra
Darksteel Reactor

Darksteel Reactor {4}

Artifact
Indestructible
At the beginning of your upkeep, you may put a charge counter on Darksteel Reactor.
When Darksteel Reactor has twenty or more charge counters on it, you win the game.
Darksteel Relic

Darksteel Relic {0}

Artifact
Indestructible
"It's the last thing we can call our own."
—Minhu, Mirran resistance
Darksteel Sentinel

Darksteel Sentinel {6}

Artifact Creature - Golem
Flash
Vigilance
Indestructible
3/3