1824 cards found
Harmonize

Harmonize {2}{G}{G}

Sorcery
Draw three cards.
"Words lie. People lie. The land tells the truth."
Related card: Concentrate
Harrow

Harrow {2}{G}

Instant
As an additional cost to cast this spell, sacrifice a land.
Search your library for up to two basic land cards, put them onto the battlefield, then shuffle.
No spot in nature is truly barren.
Harvest Fear

Harvest Fear {3}{B}

Sorcery - Adventure
Target opponent discards two cards.
Card has other part: Reaper of Night
Healer's Hawk

Healer's Hawk {W}

Creature - Bird
Flying, lifelink
The wounded see the glow of its vials long before they see its wings diving out of the clouds.
1/1
Healing Grace

Healing Grace {W}

Instant
Prevent the next 3 damage that would be dealt to any target this turn by a source of your choice. You gain 3 life.
"Whatever faith you have in Serra, she has more in you."
—Lyra Dawnbringer
Healing Hands

Healing Hands {2}{W}

Sorcery
Target player gains 4 life.
Draw a card.
The ethereal touch brings relief. The physical touch brings peace.
Heavy Arbalest

Heavy Arbalest {3}

Artifact - Equipment
Equipped creature doesn't untap during its controller's untap step.
Equipped creature has "{T}: This creature deals 2 damage to any target."
Equip {4}
Heavy Infantry

Heavy Infantry {4}{W}

Creature - Human Soldier
When Heavy Infantry enters, tap target creature an opponent controls.
Doors, walls, skulls . . . it matters not. All barriers will be broken.
3/4
Hedron Crab

Hedron Crab {U}

Creature - Crab
Landfall — Whenever a land you control enters, target player mills three cards.
Hedrons perplex minds both great and small.
0/2
Helix Pinnacle

Helix Pinnacle {G}

Enchantment
Shroud
{X}: Put X tower counters on Helix Pinnacle.
At the beginning of your upkeep, if there are 100 or more tower counters on Helix Pinnacle, you win the game.
Helm of Awakening

Helm of Awakening {2}

Artifact
Spells cost {1} less to cast.
"This little prize will cover your head, your spells, your bets, and your behind!"
—Pashad ibn Asim, Suq'Ata trader
Herald of Leshrac

Herald of Leshrac {6}{B}

Creature - Avatar
Flying
Cumulative upkeep—Gain control of a land you don't control.
Herald of Leshrac gets +1/+1 for each land you control but don't own.
When Herald of Leshrac leaves the battlefield, each player gains control of each land they own that you control.
2/4
Herald's Horn

Herald's Horn {3}

Artifact
As Herald's Horn enters, choose a creature type.
Creature spells you cast of the chosen type cost {1} less to cast.
At the beginning of your upkeep, look at the top card of your library. If it's a creature card of the chosen type, you may reveal it and put it into your hand.
Hexplate Golem

Hexplate Golem {7}

Artifact Creature - Golem
"Use everything. Iron, rust, scrap . . . even the ground must join our cause."
—Ezuri, renegade leader
5/7
Hidden Stockpile

Hidden Stockpile {W}{B}

Enchantment
Revolt — At the beginning of your end step, if a permanent you controlled left the battlefield this turn, create a 1/1 colorless Servo artifact creature token.
{1}, Sacrifice a creature: Scry 1.
Hideous End

Hideous End {1}{B}{B}

Instant
Destroy target nonblack creature. Its controller loses 2 life.
"A little dark magic won't stop me. The worse the curse, the better the prize."
—Radavi, Joraga relic hunter, last words
Hieroglyphic Illumination

Hieroglyphic Illumination {3}{U}

Instant
Draw two cards.
Cycling {U}
"The answers are here. This is the way through the trial."
Highspire Mantis

Highspire Mantis {2}{R}{W}

Creature - Insect
Flying, trample
Its wings produce a high-pitched, barely audible whirring sound in flight. Only Jeskai masters are quiet enough to hear one coming.
3/3
Hightide Hermit

Hightide Hermit {4}{U}

Creature - Crab
Defender
When Hightide Hermit enters, you get {E}{E}{E}{E}.
Pay {E}{E}: Hightide Hermit can attack this turn as though it didn't have defender.
4/4
Hijack

Hijack {1}{R}{R}

Sorcery
Gain control of target artifact or creature until end of turn. Untap it. It gains haste until end of turn.
Trapped on Ixalan, the Planeswalker Angrath is the only minotaur sailing the seas. No matter how many ships he captures, he cannot break free.
Hinterland Drake

Hinterland Drake {2}{U}

Creature - Drake
Flying
Hinterland Drake can't block artifact creatures.
"As a kid, I dreamed of flying on those wild drakes. They inspired me to build wings of my own."
—Nadja Cloudtoucher, aerowright
2/3
Hired Blade

Hired Blade {2}{B}

Creature - Human Assassin
Flash
"If you want them dead, buy some poison. If you want them to have the worst day of their life before dying, then let's talk price."
3/2
Hooded Brawler

Hooded Brawler {2}{G}

Creature - Snake Warrior
You may exert Hooded Brawler as it attacks. When you do, it gets +2/+2 until end of turn.
Nagas wielding twin daggers excel at the fighting technique known as the Bite of Rhonas.
3/2
Hooting Mandrills

Hooting Mandrills {5}{G}

Creature - Ape
Delve
Trample
Interlopers in Sultai territory usually end up as crocodile chow or baboon bait.
4/4
Hornet Nest

Hornet Nest {2}{G}

Creature - Insect
Defender
Whenever Hornet Nest is dealt damage, create that many 1/1 green Insect creature tokens with flying and deathtouch.
0/2