1179 cards found
Sand Augury (Alchemy)

Sand Augury (Alchemy) {1}{U}

Sorcery - Adventure
Scry 1, then draw a card.
Card has other part: Young Blue Dragon (Alchemy)
Related card: Sand Augury
  • Alchemy Horizons: Baldur's Gate
Sandcloud Harbinger

Sandcloud Harbinger {2}{W}

Creature - Elemental Horse
When Sandcloud Harbinger enters, conjure three cards named Sunscorched Desert into the top ten cards of each player's library at random.
Whenever a player plays a Desert, that player draws a card and you gain 3 life.
2/4
Related card: Sunscorched Desert
  • Alchemy: Bloomburrow
Sanguine Soothsayer

Sanguine Soothsayer {1}{B}

Creature - Bat Cleric
Flying, lifelink
Whenever Sanguine Soothsayer attacks, conjure a card named Sanguine Bond into the top fifteen cards of your library at random. It perpetually gains "You may pay rather than pay this spell's mana cost" and "When this permanent enters, draw a card."
2/1
Related card: Sanguine Bond
  • Alchemy: Bloomburrow
Sap Vitality

Sap Vitality {B}{B}

Instant
Sap Vitality deals 3 damage to target creature or planeswalker. Choose a creature card in your hand. It perpetually gets +3/+0.
  • Alchemy: Innistrad
Sapphire Collector

Sapphire Collector {2}{R}

Creature - Human Mercenary
Prowess
When you cast your second noncreature spell in a turn, conjure a card named Mox Sapphire into your hand. This ability triggers only once.
{2}{U}: Target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost.
3/3
Related card: Mox Sapphire
  • Alchemy: Outlaws of Thunder Junction
Sarevok the Usurper

Sarevok the Usurper {3}{B}

Legendary Creature - Human Knight
Specialize {3}
At the beginning of combat on your turn, target creature you control gets +X/+0 until end of turn, where X is the number of creature cards in your graveyard.
3/3
Related cards: Sarevok, Deadly Usurper Sarevok, Deceitful Usurper Sarevok, Divine Usurper Sarevok, Ferocious Usurper Sarevok, Mighty Usurper
  • Alchemy Horizons: Baldur's Gate
Sarevok, Deadly Usurper

Sarevok, Deadly Usurper {3}{B}{B}

Legendary Creature - Human Knight
When this creature specializes, seek a creature card and put it into your graveyard, then conjure two duplicates of it into your graveyard.
At the beginning of combat on your turn, target creature you control gets +X/+0 until end of turn, where X is the number of creature cards in your graveyard.
4/4
Related cards: Sarevok the Usurper Sarevok, Deceitful Usurper Sarevok, Divine Usurper Sarevok, Ferocious Usurper Sarevok, Mighty Usurper
  • Alchemy Horizons: Baldur's Gate
Sarevok, Deceitful Usurper

Sarevok, Deceitful Usurper {3}{U}{B}

Legendary Creature - Human Knight
At the beginning of combat on your turn, target creature you control gets +X/+0 until end of turn, where X is the number of creature, instant, and sorcery cards in your graveyard.
4/4
Related cards: Sarevok the Usurper Sarevok, Deadly Usurper Sarevok, Divine Usurper Sarevok, Ferocious Usurper Sarevok, Mighty Usurper
  • Alchemy Horizons: Baldur's Gate
Sarevok, Divine Usurper

Sarevok, Divine Usurper {3}{W}{B}

Legendary Creature - Human Knight
First strike
At the beginning of combat on your turn, target creature you control gains first strike and gets +X/+0 until end of turn, where X is the number of creature cards in your graveyard.
4/4
Related cards: Sarevok the Usurper Sarevok, Deadly Usurper Sarevok, Deceitful Usurper Sarevok, Ferocious Usurper Sarevok, Mighty Usurper
  • Alchemy Horizons: Baldur's Gate
Sarevok, Ferocious Usurper

Sarevok, Ferocious Usurper {3}{B}{R}

Legendary Creature - Human Knight
Menace
At the beginning of combat on your turn, target creature you control gains menace and gets +X/+0 until end of turn, where X is the number of creature cards in your graveyard.
4/4
Related cards: Sarevok the Usurper Sarevok, Deadly Usurper Sarevok, Deceitful Usurper Sarevok, Divine Usurper Sarevok, Mighty Usurper
  • Alchemy Horizons: Baldur's Gate
Sarevok, Mighty Usurper

Sarevok, Mighty Usurper {3}{B}{G}

Legendary Creature - Human Knight
Trample
At the beginning of combat on your turn, target creature you control gains trample and gets +X/+0 until end of turn, where X is the number of creature cards in your graveyard.
4/4
Related cards: Sarevok the Usurper Sarevok, Deadly Usurper Sarevok, Deceitful Usurper Sarevok, Divine Usurper Sarevok, Ferocious Usurper
  • Alchemy Horizons: Baldur's Gate
Sarkhan's Scorn

Sarkhan's Scorn {2}{R}

Instant
Sarkhan's Scorn deals damage equal to the number of turns you have begun to target creature or planeswalker.
  • Jumpstart: Historic Horizons
Sarkhan, Wanderer to Shiv

Sarkhan, Wanderer to Shiv {3}{R}

Legendary Planeswalker - Sarkhan
[+1]: Dragon cards in your hand perpetually gain "This spell costs {1} less to cast," and "You may pay {X} rather than pay this spell's mana cost, where X is its mana value."
[+1]: Conjure a card named Shivan Dragon into your hand.
[–2]: Sarkhan, Wanderer to Shiv deals 3 damage to target creature.
Loyalty:
4
Related card: Shivan Dragon
  • Jumpstart: Historic Horizons
Satoru Umezawa (Alchemy)

Satoru Umezawa (Alchemy) {1}{U}{B}

Legendary Creature - Human Ninja
Whenever you activate a ninjutsu ability, look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. This ability triggers only once each turn.
Each creature card in your hand has ninjutsu {1}{U}{B}.
3/4
Related card: Satoru Umezawa
  • Kamigawa: Neon Dynasty
Scalesoul Gnome

Scalesoul Gnome {3}{R}{W}

Artifact Creature - Gnome
Trample, Haste
Whenever Scalesoul Gnome deals combat damage to a player, discover X, where X is that damage.
Whenever you play a card from exile, conjure a duplicate of it into your hand.
3/5
  • Alchemy: Ixalan
Scalespeaker Shepherd

Scalespeaker Shepherd {2}{G}

Creature - Human Druid
When Scalespeaker Shepherd enters, draft a card from Scalespeaker Shepherd's spellbook.
Dinosaur spells you cast cost {1} less to cast.
2/1
Related cards: Ancient Imperiosaur Burning Sun's Avatar Carnage Tyrant Charging Monstrosaur Etali, Primal Conqueror Etali, Primal Sickness Ghalta, Primal Hunger Gishath, Sun's Avatar Quartzwood Crasher Regisaur Alpha Ripjaw Raptor Shifting Ceratops Territorial Allosaurus Tranquil Frillback Verdant Sun's Avatar Zacama, Primal Calamity
  • Alchemy: Ixalan
Scion of Shiv

Scion of Shiv {2}{R}{R}

Creature - Dragon
Flying
{2}{R}: Scion of Shiv perpetually gets +1/+0.
3/3
  • Jumpstart: Historic Horizons
Scour the Scene

Scour the Scene {W}{U}

Enchantment
When Scour the Scene enters, create a 2/2 white and blue Detective creature token.
Whenever you sacrifice an artifact, choose a creature card in your hand or a creature you control. It perpetually gets +1/+0.
  • Alchemy: Murders at Karlov Manor
Scout the Wilderness (Alchemy)

Scout the Wilderness (Alchemy) {2}{G}

Sorcery
Kicker {W}
Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. If this spell was kicked, create two 1/1 white Soldier creature tokens.
Related card: Scout the Wilderness
  • Dominaria United
Scrutiny of the Guildpact

Scrutiny of the Guildpact {1}{W}

Enchantment
When Scrutiny of the Guildpact enters, you may choose a creature card in your hand. If you do, that card perpetually incorporates {W} and gains "When you cast this spell, create a 2/2 white and blue Detective creature token."
Multicolored creatures you control get +1/+1.
  • Alchemy: Murders at Karlov Manor
Sea of Sand

Sea of Sand

Plane - Rabiah
Players reveal each card they draw.
Whenever a player draws a land card, that player gains 3 life.
Whenever a player draws a nonland card, that player loses 3 life.
Whenever chaos ensues, put target permanent on top of its owner's library.
Seatower Imprisonment

Seatower Imprisonment {2}{W}{W}

Enchantment - Aura
Enchant creature or planeswalker you don't control
When Seatower Imprisonment enters, conjure a card named Soldiers of the Watch onto the battlefield.
Enchanted permanent can't attack or block, and its activated abilities can't be activated.
Related card: Soldiers of the Watch
  • Alchemy Horizons: Baldur's Gate
Second Little Pig

Second Little Pig {1}{W/B}

Creature - Boar
{2}{W/B}{W/B}: Second Little Pig perpetually becomes a Boar Spirit with base power and toughness 4/4 and gains flying. Activate only if Second Little Pig isn't a Spirit.
2/3
Related cards: Drover of the Swine Lend a Ham Porcine Portent Swine Rebellion
  • Alchemy: Wilds of Eldraine
Security Rhox (Alchemy)

Security Rhox (Alchemy) {2}{R}{G}

Creature - Rhino Warrior
You may pay {R}{G} rather than pay this spell's mana cost. Spend only mana produced by Treasures to cast it this way.
5/5
Related card: Security Rhox
  • Streets of New Capenna
Seek New Knowledge

Seek New Knowledge {1}{U}

Instant
Seek two nonland cards, then put a card from your hand on the bottom of your library.
  • Alchemy Horizons: Baldur's Gate