9386 cards found
Training Grounds

Training Grounds {U}

Enchantment
Activated abilities of creatures you control cost {2} less to activate. This effect can't reduce the mana in that cost to less than one mana.
Under the master's eye, skills are honed sharper and spells cut deeper.
Trait Doctoring

Trait Doctoring {U}

Sorcery
Change the text of target permanent by replacing all instances of one color word with another or one basic land type with another until end of turn.
Cipher
  • Dragon's Maze
Traitor's Clutch

Traitor's Clutch {4}{B}

Instant
Target creature gets +1/+0, becomes black, and gains shadow until end of turn.
Flashback {1}{B}
  • Time Spiral
Traitor's Roar

Traitor's Roar {4}{B/R}

Sorcery
Tap target untapped creature. It deals damage equal to its power to its controller.
Conspire
  • Shadowmoor
Traitorous Blood

Traitorous Blood {1}{R}{R}

Sorcery
Gain control of target creature until end of turn. Untap it. It gains trample and haste until end of turn.
"I can make you dance to my tune like a puppet, your very blood eager to obey."
—Olivia Voldaren
Traitorous Instinct

Traitorous Instinct {3}{R}

Sorcery
Gain control of target creature until end of turn. Untap that creature. Until end of turn, it gets +2/+0 and gains haste.
Joining the Worldsoul took years of study and meditation. Severing that connection took the snap of Rakdos's fingers.
Tranquil Garden

Tranquil Garden

Land
{T}: Add {C}.
{T}: Add {G} or {W}. Tranquil Garden doesn't untap during your next untap step.
  • Champions of Kamigawa
Tranquil Thicket

Tranquil Thicket

Land
Tranquil Thicket enters tapped.
{T}: Add {G}.
Cycling {G}
Transcendent Master

Transcendent Master {1}{W}{W}

Creature - Human Cleric Avatar
Level up {1}
LEVEL 6-11
6/6
Lifelink
LEVEL 12+
9/9
Lifelink, indestructible
3/3
Transguild Courier

Transguild Courier {4}

Artifact Creature - Golem
Transguild Courier is all colors.
Reluctant to meet face to face, the leaders of the ten guilds prefer to do official business through a go-between immune to bribes and threats.
3/3
Transguild Promenade

Transguild Promenade

Land
Transguild Promenade enters tapped.
When Transguild Promenade enters, sacrifice it unless you pay {1}.
{T}: Add one mana of any color.
Transluminant

Transluminant {1}{G}

Creature - Dryad Shaman
{W}, Sacrifice Transluminant: Create a 1/1 white Spirit creature token with flying at the beginning of the next end step.
"Forget yourself. Forget your city. Forget your homes, your families, the debts and obligations that hold you to this world."
2/2
Trapfinder's Trick

Trapfinder's Trick {1}{U}

Sorcery
Target player reveals their hand and discards all Trap cards.
"At some point, every trapfinder will lose a hunk of flesh. It's just a question of how much—and whether it'll grow back."
—Arhana, Kazandu trapfinder
  • Zendikar
Trapjaw Kelpie

Trapjaw Kelpie {4}{G/U}{G/U}

Creature - Beast
Flash
Persist
Travelers in these waters leave a bit of themselves behind.
3/3
  • Eventide
Trapmaker's Snare

Trapmaker's Snare {1}{U}

Instant
Search your library for a Trap card, reveal it, put it into your hand, then shuffle.
"Trapmaking is an art. The trap is a corporeal riddle, a battle of wits between its creator and whatever it lures inside."
  • Zendikar
Traproot Kami

Traproot Kami {G}

Creature - Spirit
Defender; reach
Traproot Kami's toughness is equal to the number of Forests on the battlefield.
0/*
  • Betrayers of Kamigawa
Trash for Treasure

Trash for Treasure {2}{R}

Sorcery
As an additional cost to cast this spell, sacrifice an artifact.
Return target artifact card from your graveyard to the battlefield.
Goblins generally have two possessions: one per hand.
Traumatic Visions

Traumatic Visions {3}{U}{U}

Instant
Counter target spell.
Basic landcycling {1}{U}
Traumatize

Traumatize {3}{U}{U}

Sorcery
Target player mills half their library, rounded down.
He was left with just enough memory to understand what he had lost.
Travel Preparations

Travel Preparations {1}{G}

Sorcery
Put a +1/+1 counter on each of up to two target creatures.
Flashback {1}{W}
Visiting a shrine at the start of a journey makes the traveler more likely to finish it.
Traveler's Amulet

Traveler's Amulet {1}

Artifact
{1}, Sacrifice Traveler's Amulet: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
"What we call magic is nothing more than hope crystallized into a destination."
—Perisophia the philosopher
Traveler's Cloak

Traveler's Cloak {2}{U}

Enchantment - Aura
Enchant creature
As Traveler's Cloak enters, choose a land type.
When Traveler's Cloak enters, draw a card.
Enchanted creature has landwalk of the chosen type.
Traveling Philosopher

Traveling Philosopher {1}{W}

Creature - Human Advisor
The Champion and the philosopher Olexa returned from the opposing camp at dusk. Behind them, the enemy raised sail and departed, breaking the siege. When asked what the two had done, the Champion replied, "We spoke to them."
—The Theriad
2/2
  • Theros
Traxos, Scourge of Kroog

Traxos, Scourge of Kroog {4}

Legendary Artifact Creature - Construct
Trample
Traxos, Scourge of Kroog enters tapped and doesn't untap during your untap step.
Whenever you cast a historic spell, untap Traxos.
7/7
Treacherous Pit-Dweller

Treacherous Pit-Dweller {B}{B}

Creature - Demon
When Treacherous Pit-Dweller enters from a graveyard, target opponent gains control of it.
Undying
4/3
  • Avacyn Restored