14412 cards found
Nissa, Sage Animist
Nissa, Vastwood Seer

Nissa, Sage Animist

Legendary Planeswalker - Nissa
(Color indicator: Nissa, Sage Animist is green)
[+1]: Reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, put it into your hand.
[–2]: Create Ashaya, the Awoken World, a legendary 4/4 green Elemental creature token.
[–7]: Untap up to six target lands. They become 6/6 Elemental creatures. They're still lands.
Loyalty:
3
Card has other part: Nissa, Vastwood Seer
Nissa, Steward of Elements

Nissa, Steward of Elements {X}{G}{U}

Legendary Planeswalker - Nissa
[+2]: Scry 2.
[0]: Look at the top card of your library. If it's a land card or a creature card with mana value less than or equal to the number of loyalty counters on Nissa, Steward of Elements, you may put that card onto the battlefield.
[–6]: Untap up to two target lands you control. They become 5/5 Elemental creatures with flying and haste until end of turn. They're still lands.
Loyalty:
X
Nissa, Vastwood Seer
Nissa, Sage Animist

Nissa, Vastwood Seer {2}{G}

Legendary Creature - Elf Scout
When Nissa, Vastwood Seer enters the battlefield, you may search your library for a basic Forest card, reveal it, put it into your hand, then shuffle.
Whenever a land enters the battlefield under your control, if you control seven or more lands, exile Nissa, then return her to the battlefield transformed under her owner's control.
2/2
Card has other part: Nissa, Sage Animist
Nissa, Vital Force

Nissa, Vital Force {3}{G}{G}

Legendary Planeswalker - Nissa
[+1]: Untap target land you control. Until your next turn, it becomes a 5/5 Elemental creature with haste. It's still a land.
[–3]: Return target permanent card from your graveyard to your hand.
[–6]: You get an emblem with "Whenever a land enters the battlefield under your control, you may draw a card."
Loyalty:
5
Nissa, Voice of Zendikar

Nissa, Voice of Zendikar {1}{G}{G}

Legendary Planeswalker - Nissa
[+1]: Create a 0/1 green Plant creature token.
[–2]: Put a +1/+1 counter on each creature you control.
[–7]: You gain X life and draw X cards, where X is the number of lands you control.
Loyalty:
3
Nissa, Worldwaker

Nissa, Worldwaker {3}{G}{G}

Legendary Planeswalker - Nissa
[+1]: Target land you control becomes a 4/4 Elemental creature with trample. It's still a land.
[+1]: Untap up to four target Forests.
[–7]: Search your library for any number of basic land cards, put them onto the battlefield, then shuffle. Those lands become 4/4 Elemental creatures with trample. They're still lands.
Loyalty:
3
Niv-Mizzet Reborn

Niv-Mizzet Reborn {W}{U}{B}{R}{G}

Legendary Creature - Dragon Avatar
Flying
When Niv-Mizzet Reborn enters the battlefield, reveal the top ten cards of your library. For each color pair, choose a card that's exactly those colors from among them. Put the chosen cards into your hand and the rest on the bottom of your library in a random order.
6/6
Niv-Mizzet, Dracogenius

Niv-Mizzet, Dracogenius {2}{U}{U}{R}{R}

Legendary Creature - Dragon Wizard
Flying
Whenever Niv-Mizzet, Dracogenius deals damage to a player, you may draw a card.
{U}{R}: Niv-Mizzet, Dracogenius deals 1 damage to any target.
He has no patience for minds that do not inspire him or explode by trying.
5/5
Niv-Mizzet, Parun

Niv-Mizzet, Parun {U}{U}{U}{R}{R}{R}

Legendary Creature - Dragon Wizard
This spell can't be countered.
Flying
Whenever you draw a card, Niv-Mizzet, Parun deals 1 damage to any target.
Whenever a player casts an instant or sorcery spell, you draw a card.
5/5
Niv-Mizzet, the Firemind

Niv-Mizzet, the Firemind {2}{U}{U}{R}{R}

Legendary Creature - Dragon Wizard
Flying
Whenever you draw a card, Niv-Mizzet, the Firemind deals 1 damage to any target.
{T}: Draw a card.
As brilliant as a cut diamond, and with just as cruel an edge.
4/4
Nivix Cyclops

Nivix Cyclops {1}{U}{R}

Creature - Cyclops
Defender
Whenever you cast an instant or sorcery spell, Nivix Cyclops gets +3/+0 until end of turn and can attack this turn as though it didn't have defender.
1/4
Nivix Guildmage

Nivix Guildmage {U}{R}

Creature - Human Wizard
{1}{U}{R}: Draw a card, then discard a card.
{2}{U}{R}: Copy target instant or sorcery spell you control. You may choose new targets for the copy.
"The only action worth taking is one with an unknown outcome."
2/2
Nivix, Aerie of the Firemind

Nivix, Aerie of the Firemind

Land
{T}: Add {C}.
{2}{U}{R}, {T}: Exile the top card of your library. Until your next turn, you may cast it if it's an instant or sorcery spell.
Niv-Mizzet's genius and vanity reverberate throughout the mirrored halls of Nivix.
No Escape

No Escape {2}{U}

Instant
Counter target creature or planeswalker spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
Scry 1.
No One Will Hear Your Cries

No One Will Hear Your Cries

Scheme
When you set this scheme in motion, each opponent chooses a creature they control, then sacrifices the rest.
"Your companions were lucky to have died first."
  • Archenemy: Nicol Bolas Schemes
No Quarter

No Quarter {3}{R}

Enchantment
Whenever a creature becomes blocked by a creature with lesser power, destroy the blocking creature.
Whenever a creature blocks a creature with lesser power, destroy the attacking creature.
As Gerrard and Greven neared each other, the moggs caught between them realized they should flee.
  • Tempest
No Rest for the Wicked

No Rest for the Wicked {1}{B}

Enchantment
Sacrifice No Rest for the Wicked: Return to your hand all creature cards in your graveyard that were put there from the battlefield this turn.
"The soul? Here, we have no use for such frivolities."
—Sitrik, birth priest
Nobilis of War

Nobilis of War {R/W}{R/W}{R/W}{R/W}{R/W}

Creature - Spirit Avatar
Flying
Attacking creatures you control get +2/+0.
"A great siege is a banquet to him; a long and terrible battle, the most exquisite delicacy."
—The Seer's Parables
3/4
Noble Benefactor

Noble Benefactor {2}{U}

Creature - Human Cleric
When Noble Benefactor dies, each player may search their library for a card and put that card into their hand. Then each player who searched their library this way shuffles.
2/2
Noble Elephant

Noble Elephant {3}{W}

Creature - Elephant
Trample; banding
"Proud am I, / strong am I, / courageous in defending my children / and fierce in punishing what stands in my way."
—"So the Elephant Speaks," Zhalfirin song
2/2
  • Mirage
Noble Purpose

Noble Purpose {3}{W}{W}

Enchantment
Whenever a creature you control deals combat damage, you gain that much life.
Fighting for the right reason is itself a source of strength.
Noble Quarry

Noble Quarry {2}{G}

Enchantment Creature - Unicorn
Bestow {5}{G}
All creatures able to block Noble Quarry or enchanted creature do so.
Enchanted creature gets +1/+1.
1/1
Noble Steeds

Noble Steeds {2}{W}

Enchantment
{1}{W}: Target creature gains first strike until end of turn.
"Only an animal born in the wild has sufficient heart to be a true Knight's steed."
—King Darien of Kjeldor
  • Alliances 11a 11b
Noble Templar

Noble Templar {5}{W}

Creature - Human Cleric Soldier
Vigilance
Plainscycling {2}
3/6
Nocturnal Feeder

Nocturnal Feeder {2}{B}

Creature - Vampire Rogue
Flying
When Nocturnal Feeder dies, each opponent loses 2 life and you gain 2 life.
A living pulse is an irresistible temptation.
2/1
  • Jumpstart