12052 cards found
Rogue's Passage

Rogue's Passage

Land
{T}: Add {C}.
{4}, {T}: Target creature can't be blocked this turn.
Rumors quickly spread among thieves about a labyrinth without walls and a prize beyond all measures of worth.
Rohirrim Lancer

Rohirrim Lancer {R}

Creature - Human Knight
Menace
When Rohirrim Lancer dies, the Ring tempts you.
"Dire deeds awake, dark is it eastward. Let horse be bridled, horn be sounded!"
—Théoden
1/1
Related cards: The Ring The Ring Tempts You
  • The Lord of the Rings: Tales of Middle-earth 146 597
Roil Eruption

Roil Eruption {1}{R}

Sorcery
Kicker {5}
Roil Eruption deals 3 damage to any target. If this spell was kicked, it deals 5 damage instead.
"Our feeble villages and tiny encampments stand only at the whim of the Roil."
—The Invokers' Tales
  • Zendikar Rising 155 389
Roiling Regrowth

Roiling Regrowth {2}{G}

Instant
Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
"Roots find their way through rock, and even mountains must give way to new growth."
—Nissa Revane
  • Zendikar Rising 201 390
Roiling Terrain

Roiling Terrain {2}{R}{R}

Sorcery
Destroy target land, then Roiling Terrain deals damage to that land's controller equal to the number of land cards in that player's graveyard.
"The trembling lands ruptured, leaving an open door for things from below to emerge."
—Screed of the Mul Daya
  • Worldwake
Roiling Vortex

Roiling Vortex {1}{R}

Enchantment
At the beginning of each player's upkeep, Roiling Vortex deals 1 damage to them.
Whenever a player casts a spell, if no mana was spent to cast that spell, Roiling Vortex deals 5 damage to that player.
{R}: Your opponents can't gain life this turn.
Roller Coaster

Roller Coaster

Artifact - Attraction
Visit — Creatures you control get +2/+0 until end of turn.
Every rider leaves The Fluctuator happy—most because they're thrilled to still be alive.
Attraction Lights: 2, 6
Rollick of Abandon

Rollick of Abandon {3}{R}{R}

Sorcery
All creatures get +2/-2 until end of turn.
"Embrace every moment, for it could be your last."
—Xenagos, god of revels
  • Journey into Nyx
Rolling Earthquake

Rolling Earthquake {X}{R}

Sorcery
Rolling Earthquake deals X damage to each creature without horsemanship and each player.
An empire can take centuries to build but mere moments to destroy.
Rolling Temblor

Rolling Temblor {2}{R}

Sorcery
Rolling Temblor deals 2 damage to each creature without flying.
Flashback {4}{R}{R}
When demons open a path to your front door, it's time to move.
Rolling Thunder

Rolling Thunder {X}{R}{R}

Sorcery
Rolling Thunder deals X damage divided as you choose among any number of targets.
"Zendikar is always angry, though I've never seen that anger so precisely directed."
—Nablus, North Hada trapper
Ronin Cavekeeper

Ronin Cavekeeper {5}{R}

Creature - Human Samurai
Bushido 2
The akki were surprised to encounter a human who could fight in the caves as well as they.
4/3
  • Saviors of Kamigawa
Ronin Cliffrider

Ronin Cliffrider {3}{R}{R}

Creature - Human Samurai
Bushido 1
Whenever Ronin Cliffrider attacks, you may have it deal 1 damage to each creature defending player controls.
2/2
  • Betrayers of Kamigawa
Ronin Houndmaster

Ronin Houndmaster {2}{R}

Creature - Human Samurai
Haste
Bushido 1
Some samurai fell so far out of grace that only dogs would keep them company.
2/2
  • Champions of Kamigawa
Ronin Warclub

Ronin Warclub {3}

Artifact - Equipment
Equipped creature gets +2/+1.
Whenever a creature enters the battlefield under your control, attach Ronin Warclub to that creature.
Equip {5}
  • Betrayers of Kamigawa
Ronom Hulk

Ronom Hulk {4}{G}

Creature - Beast
Protection from snow
Cumulative upkeep {1}
5/6
  • Coldsnap
Root Cage

Root Cage {1}{G}

Enchantment
Mercenaries don't untap during their controllers' untap steps.
The Vintara Forest welcomes its enemies with a crushing embrace.
  • Prophecy
Root Elemental

Root Elemental {4}{G}{G}

Creature - Elemental
Morph {5}{G}{G}
When Root Elemental is turned face up, you may put a creature card from your hand onto the battlefield.
6/5
  • Murders at Karlov Manor Commander
  • Scourge
Root Greevil

Root Greevil {3}{G}

Creature - Beast
{2}{G}, {T}, Sacrifice Root Greevil: Destroy all enchantments of the color of your choice.
The root of all greevils.
2/3
  • Planeshift
Root Maze

Root Maze {G}

Enchantment
Artifacts and lands enter the battlefield tapped.
Pause for the briefest of moments to consider the whorl of brambles, the tangled twist of bark, and the maze has already won.
Root Out

Root Out {2}{G}

Sorcery
Destroy target artifact or enchantment.
Investigate.
Root Sliver

Root Sliver {3}{G}

Creature - Sliver
This spell can't be countered.
Sliver spells can't be countered.
"It would take another apocalypse to stop the slivers now."
—Riptide Project researcher
2/2
Root Snare

Root Snare {1}{G}

Instant
Prevent all combat damage that would be dealt this turn.
The roots run deep under stone and street, with strength that needs but a whisper to awaken.
Root Spider

Root Spider {3}{G}

Creature - Spider
Whenever Root Spider blocks, it gets +1/+0 and gains first strike until end of turn.
"They're not half as fierce if they don't see you coming."
—Devin, Faerie Noble
2/2
Related card: Apocalypse Chime
  • Homelands
Root-Kin Ally

Root-Kin Ally {4}{G}{G}

Creature - Elemental Warrior
Convoke
Tap two untapped creatures you control: Root-Kin Ally gets +2/+2 until end of turn.
3/3