14494 cards found
Negate

Negate {1}{U}

Instant
Counter target noncreature spell.
"As one, nature lifts its voice to tell you this: 'No.'"
Neglected Heirloom
Ashmouth Blade

Neglected Heirloom {1}

Artifact - Equipment
Equipped creature gets +1/+1.
When equipped creature transforms, transform Neglected Heirloom.
Equip {1}
Card has other part: Ashmouth Blade
Neheb, Dreadhorde Champion

Neheb, Dreadhorde Champion {2}{R}{R}

Legendary Creature - Zombie Minotaur Warrior
Trample
Whenever Neheb, Dreadhorde Champion deals combat damage to a player or planeswalker, you may discard any number of cards. If you do, draw that many cards and add that much {R}. Until end of turn, you don't lose this mana as steps and phases end.
5/4
Neheb, the Eternal

Neheb, the Eternal {3}{R}{R}

Legendary Creature - Zombie Minotaur Warrior
Afflict 3
At the beginning of your postcombat main phase, add {R} for each 1 life your opponents have lost this turn.
"This is what glory looks like."
—Nicol Bolas
4/6
Neheb, the Worthy

Neheb, the Worthy {1}{B}{R}

Legendary Creature - Minotaur Warrior
First strike
Other Minotaurs you control have first strike.
As long as you have one or fewer cards in hand, Minotaurs you control get +2/+0.
Whenever Neheb, the Worthy deals combat damage to a player, each player discards a card.
2/2
Nekrataal

Nekrataal {2}{B}{B}

Creature - Human Assassin
First strike
When Nekrataal enters the battlefield, destroy target nonartifact, nonblack creature. That creature can't be regenerated.
2/1
Nekusar, the Mindrazer

Nekusar, the Mindrazer {2}{U}{B}{R}

Legendary Creature - Zombie Wizard
At the beginning of each player's draw step, that player draws an additional card.
Whenever an opponent draws a card, Nekusar, the Mindrazer deals 1 damage to that player.
His enemies wondered if the lich king's brutal death and unnatural rebirth had been his plan all along.
2/4
Nemata, Grove Guardian

Nemata, Grove Guardian {4}{G}{G}

Legendary Creature - Treefolk
{2}{G}: Create a 1/1 green Saproling creature token.
Sacrifice a Saproling: Saproling creatures get +1/+1 until end of turn.
4/5
Nemesis Trap

Nemesis Trap {4}{B}{B}

Instant - Trap
If a white creature is attacking, you may pay {B}{B} rather than pay this spell's mana cost.
Exile target attacking creature. Create a token that's a copy of that creature. Exile it at the beginning of the next end step.
Nemesis of Reason

Nemesis of Reason {3}{U}{B}

Creature - Leviathan Horror
Whenever Nemesis of Reason attacks, defending player mills ten cards.
Words describing it fail. Pages relating it shrivel. Tales recounting it end.
3/7
Nephalia

Nephalia

Plane - Innistrad
At the beginning of your end step, mill seven cards. Then return a card at random from your graveyard to your hand.
Whenever chaos ensues, return target card from your graveyard to your hand.
Nephalia Academy

Nephalia Academy

Land
If a spell or ability an opponent controls causes you to discard a card, you may reveal that card and put it on top of your library instead of putting it anywhere else.
{T}: Add {C}.
"May knowledge be our sanctuary."
—Yora, academy researcher
Nephalia Drownyard

Nephalia Drownyard

Land
{T}: Add {C}.
{1}{U}{B}, {T}: Target player mills three cards.
"Some see a coastal disaster. I see a fully-stocked seagraf."
—Jadar, ghoulcaller of Nephalia
Nephalia Smuggler

Nephalia Smuggler {U}

Creature - Human Rogue
{3}{U}, {T}: Exile another target creature you control, then return that card to the battlefield under your control.
"My drivers are trustworthy. I removed their tongues myself. Any other questions?"
1/1
Nessian Asp

Nessian Asp {4}{G}

Creature - Snake
Reach
{6}{G}: Monstrosity 4.
It's not the two heads you should fear. It's the four fangs.
4/5
Nessian Hornbeetle

Nessian Hornbeetle {1}{G}

Creature - Insect
At the beginning of combat on your turn, if you control another creature with power 4 or greater, put a +1/+1 counter on Nessian Hornbeetle.
"The first rule of politics can be learned from a lowly hornbeetle: it is wise to cultivate powerful friends."
—Pythamon, sage of Meletis
2/2
Related cards: Garruk, Wrath of the Wilds Hinterland Chef
Nessian Wanderer

Nessian Wanderer {1}{G}

Creature - Satyr Scout
Constellation — Whenever an enchantment enters the battlefield under your control, look at the top three cards of your library. You may reveal a land card from among them and put that card into your hand. Put the rest on the bottom of your library in a random order.
1/3
Nest Invader

Nest Invader {1}{G}

Creature - Eldrazi Drone
When Nest Invader enters the battlefield, create a 0/1 colorless Eldrazi Spawn creature token. It has "Sacrifice this creature: Add {C}."
It nurtures its masters' glorious future.
2/2
Nest Robber

Nest Robber {1}{R}

Creature - Dinosaur
Haste
"These sailors on our shores are like the dinosaurs that plunder eggs from nests. They live on the labors of others."
—Itzama the Crested
2/1
Nest of Scarabs

Nest of Scarabs {2}{B}

Enchantment
Whenever you put one or more -1/-1 counters on a creature, create that many 1/1 black Insect creature tokens.
Nested Ghoul

Nested Ghoul {3}{B}{B}

Creature - Phyrexian Zombie Warrior
Whenever a source deals damage to Nested Ghoul, create a 2/2 black Phyrexian Zombie creature token.
"The chest cavity is cleared of useless meat. I know just what to do with the space."
—Gyed, Vault Priest
4/2
Nested Shambler

Nested Shambler {B}

Creature - Zombie
When Nested Shambler dies, create X tapped 1/1 green Squirrel creature tokens, where X is Nested Shambler's power.
1/1
  • Jumpstart: Historic Horizons
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Nesting Dovehawk

Nesting Dovehawk {3}{W}

Creature - Bird
Flying
At the beginning of combat on your turn, populate.
Whenever a creature token enters the battlefield under your control, put a +1/+1 counter on Nesting Dovehawk.
2/2
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Nesting Dragon

Nesting Dragon {3}{R}{R}

Creature - Dragon
Flying
Landfall — Whenever a land enters the battlefield under your control, create a 0/2 red Dragon Egg creature token with defender and "When this creature dies, create a 2/2 red Dragon creature token with flying and '{R}: This creature gets +1/+0 until end of turn.'"
5/4
Nesting Grounds

Nesting Grounds

Land
{T}: Add {C}.
{1}, {T}: Move a counter from target permanent you control onto another target permanent. Activate only as a sorcery.
Dappled coats become armored hides. Soft jaws become razor tusks. Nestling play becomes the fight for survival.