12061 cards found
Riptide Island

Riptide Island

Plane - Dominaria
When you planeswalk to Riptide Island and at the beginning of your upkeep, create two 1/1 colorless Sliver creature tokens.
Whenever chaos ensues, Slivers you control gain haste and get +X/+X until end of turn, where X is the number of Slivers you control.
  • March of the Machine Commander
Riptide Replicator

Riptide Replicator {X}{4}

Artifact
As Riptide Replicator enters the battlefield, choose a color and a creature type.
Riptide Replicator enters the battlefield with X charge counters on it.
{4}, {T}: Create an X/X creature token of the chosen color and type, where X is the number of charge counters on Riptide Replicator.
  • Onslaught
Rise of the Ants

Rise of the Ants {4}{G}{G}

Sorcery
Create two 3/3 green Insect creature tokens. You gain 2 life.
Flashback {6}{G}{G}
Rise of the Eldrazi

Rise of the Eldrazi {9}{C}{C}{C}

Sorcery
This spell can't be countered.
Destroy target permanent. Target player draws four cards. Take an extra turn after this one.
Exile Rise of the Eldrazi.
And still the titans were not sated.
  • Commander Masters 716 749
Rise of the Varmints

Rise of the Varmints {3}{G}

Sorcery
Create X 2/1 green Varmint creature tokens, where X is the number of creature cards in your graveyard.
Plot {2}{G}
  • Outlaws of Thunder Junction
Rise to the Challenge

Rise to the Challenge {1}{R}

Instant
Target creature gets +2/+0 and gains first strike until end of turn.
Plidius wagered that Arissa couldn't kill a chimera with her javelins alone. She proved him wrong in a way everyone could see for days to come.
  • Born of the Gods
Rishadan Pawnshop

Rishadan Pawnshop {2}

Artifact
{2}, {T}: Shuffle target nontoken permanent you control into its owner's library.
Everything comes to the waterfront eventually, on the tide or on credit.
  • Mercadian Masques
Rishadan Port

Rishadan Port

Land
{T}: Add {C}.
{1}, {T}: Tap target land.
Rishada is the gateway to free trade—but the key will cost you.
Rishkar's Expertise

Rishkar's Expertise {4}{G}{G}

Sorcery
Draw cards equal to the greatest power among creatures you control.
You may cast a spell with mana value 5 or less from your hand without paying its mana cost.
"Control the Great Conduit? You might as well try to divert a river with your hands."
Rishkar, Peema Renegade

Rishkar, Peema Renegade {2}{G}

Legendary Creature - Elf Druid
When Rishkar, Peema Renegade enters the battlefield, put a +1/+1 counter on each of up to two target creatures.
Each creature you control with a counter on it has "{T}: Add {G}."
"Aether is the soul of Kaladesh, and all souls should be free."
2/2
Rising of the Day

Rising of the Day {2}{R}

Enchantment
Creatures you control have haste.
Legendary creatures you control get +1/+0.
Over the low hills the horns were sounding. Hastening down the long slopes were a thousand men on foot; their swords were in their hands.
  • The Lord of the Rings: Tales of Middle-earth 145 427 596
Risk Factor

Risk Factor {2}{R}

Instant
Target opponent may have Risk Factor deal 4 damage to them. If that player doesn't, you draw three cards.
Jump-start
  • Guilds of Ravnica Promos 113p 113s
  • Guilds of Ravnica
Risky Move

Risky Move {3}{R}{R}{R}

Enchantment
At the beginning of each player's upkeep, that player gains control of Risky Move.
When you gain control of Risky Move from another player, choose a creature you control and an opponent. Flip a coin. If you lose the flip, that opponent gains control of that creature.
Rite of Flame

Rite of Flame {R}

Sorcery
Add {R}{R}, then add {R} for each card named Rite of Flame in each graveyard.
Deep beneath the ice, beneath the soil and the rock, Dominaria's fire still burned hot.
Rite of Passage

Rite of Passage {2}{G}

Enchantment
Whenever a creature you control is dealt damage, put a +1/+1 counter on it.
Every scar is a lesson, every battle a test of what you have learned.
  • Fifth Dawn
Rite of Ruin

Rite of Ruin {5}{R}{R}

Sorcery
Choose an order for artifacts, creatures, and lands. Each player sacrifices one permanent of the first type, sacrifices two of the second type, then sacrifices three of the third type.
Skirsdag cultists refused to quietly accept Avacyn's ascendancy.
  • Avacyn Restored
Rite of the Raging Storm

Rite of the Raging Storm {3}{R}{R}

Enchantment
Creatures named Lightning Rager can't attack you or planeswalkers you control.
At the beginning of each player's upkeep, that player creates a 5/1 red Elemental creature token named Lightning Rager. It has trample, haste, and "At the beginning of the end step, sacrifice this creature."
Rites of Flourishing

Rites of Flourishing {2}{G}

Enchantment
At the beginning of each player's draw step, that player draws an additional card.
Each player may play an additional land on each of their turns.
"Dance, and bring forth the coil! It is an umbilical to Gaea herself, fattening us with the earth's rich bounty."
Rites of Initiation

Rites of Initiation {R}

Instant
Discard any number of cards at random. Creatures you control get +1/+0 until end of turn for each card discarded this way.
Rites of Spring

Rites of Spring {1}{G}

Sorcery
Discard any number of cards. Search your library for up to that many basic land cards, reveal them, put them into your hand, then shuffle.
  • Odyssey
Rith, the Awakener Avatar

Rith, the Awakener Avatar

Vanguard
Whenever a creature you control deals combat damage to a player, you may pay {5}. If you do, create a 5/5 red Dragon creature token with flying.
Hand size bonus: +0
Life bonus: +6
  • Magic Online Avatars 85 106
Ritual of Subdual

Ritual of Subdual {4}{G}{G}

Enchantment
Cumulative upkeep {2}
If a land is tapped for mana, it produces colorless mana instead of any other type.
"That which does not bend to the will of Freyalise shall surely break."
—Kolbjörn, Elder Druid of the Juniper Order
Rivalry

Rivalry {2}{R}

Enchantment
At the beginning of each player's upkeep, if that player controls more lands than each other player, Rivalry deals 2 damage to them.
The goblins revered it; the viashino defended it. Only Urza understood it.
  • Urza's Legacy
Rivals' Duel

Rivals' Duel {3}{R}

Sorcery
Choose two target creatures that share no creature types. Those creatures fight each other.
They could agree on one thing only: one of them must die.
River Bear

River Bear {3}{G}

Creature - Bear
Islandwalk
The bears had been isolated on an island for hundreds of years, until the island sank and the bears didn't.
3/3