14412 cards found
Nether Shadow

Nether Shadow {B}{B}

Creature - Spirit
Haste
At the beginning of your upkeep, if Nether Shadow is in your graveyard with three or more creature cards above it, you may put Nether Shadow onto the battlefield.
1/1
Nether Spirit

Nether Spirit {1}{B}{B}

Creature - Spirit
At the beginning of your upkeep, if Nether Spirit is the only creature card in your graveyard, you may return Nether Spirit to the battlefield.
2/2
Nether Void

Nether Void {3}{B}

World Enchantment
Whenever a player casts a spell, counter it unless that player pays {3}.
These days, some wizards are finding that they have a little too much spell left at the end of their mana.
Netherborn Altar

Netherborn Altar {1}{B}

Artifact
{T}, Put a soul counter on Netherborn Altar: Put your commander into your hand from the command zone. Then you lose 3 life for each soul counter on Netherborn Altar.
It is spoken of only in whispers, visited only by the desperate.
Netherborn Phalanx

Netherborn Phalanx {5}{B}

Creature - Horror
When Netherborn Phalanx enters the battlefield, each opponent loses 1 life for each creature they control.
Transmute {1}{B}{B}
2/4
Netherese Puzzle-Ward

Netherese Puzzle-Ward {3}{U}

Enchantment
Focus Beam — At the beginning of your upkeep, roll a d4. Scry X, where X is the result.
Perfect Illumination — Whenever you roll a die's highest natural result, draw a card.
Each configuration reveals a potential future.
  • Forgotten Realms Commander 17 286
Nethroi, Apex of Death

Nethroi, Apex of Death {2}{W}{B}{G}

Legendary Creature - Cat Nightmare Beast
Mutate {4}{G/W}{B}{B}
Deathtouch, lifelink
Whenever this creature mutates, return any number of target creature cards with total power 10 or less from your graveyard to the battlefield.
5/5
Nettle Sentinel

Nettle Sentinel {G}

Creature - Elf Warrior
Nettle Sentinel doesn't untap during your untap step.
Whenever you cast a green spell, you may untap Nettle Sentinel.
Though Shadowmoor's monster-haunted wilds beckon, she never leaves her post.
2/2
Nettlecyst

Nettlecyst {3}

Artifact - Equipment
Living weapon
Equipped creature gets +1/+1 for each artifact and/or enchantment you control.
Equip {2}
Related card: Nettling Host
Nettletooth Djinn

Nettletooth Djinn {3}{G}

Creature - Djinn
At the beginning of your upkeep, Nettletooth Djinn deals 1 damage to you.
"The few of us who survived were denied entry to our camp for two days—so like the pox were the marks we bore."
—Travelogue of Najat
4/4
  • Mirage
Nettling Host

Nettling Host {2}{W}

Creature - Phyrexian Horror
Toxic 2
Corrupted — Exile Nettling Host from your graveyard: Conjure a card named Nettlecyst into your hand. Activate only if an opponent has three or more poison counters.
3/3
Related card: Nettlecyst
  • Alchemy: Phyrexia
Nettling Imp

Nettling Imp {2}{B}

Creature - Imp
{T}: Choose target non-Wall creature the active player has controlled continuously since the beginning of the turn. That creature attacks this turn if able. Destroy it at the beginning of the next end step if it didn't attack this turn. Activate only during an opponent's turn, before attackers are declared.
1/1
Nettling Nuisance

Nettling Nuisance {2}{B}

Creature - Faerie Rogue
Flying
Whenever one or more Faeries you control deal combat damage to a player, that player creates a 4/2 red Pirate creature token with "This creature can't block." The token is goaded for the rest of the game.
3/1
  • Wilds of Eldraine Commander 15 51
Neurok Invisimancer

Neurok Invisimancer {1}{U}{U}

Creature - Human Wizard
Neurok Invisimancer can't be blocked.
When Neurok Invisimancer enters the battlefield, target creature can't be blocked this turn.
"They won't see your shadow or hear your breath, but they will feel your blade."
2/1
Neurok Replica

Neurok Replica {3}

Artifact Creature - Wizard
{1}{U}, Sacrifice Neurok Replica: Return target creature to its owner's hand.
All the curiosity of the Neurok with only a trace of their duplicity.
1/4
Neurok Stealthsuit

Neurok Stealthsuit {2}

Artifact - Equipment
Equipped creature has shroud.
{U}{U}: Attach Neurok Stealthsuit to target creature you control.
Equip {1}
  • Duel Decks: Mirrodin Pure vs. New Phyrexia
  • Fifth Dawn
Neutralize

Neutralize {1}{U}{U}

Instant
Counter target spell.
Cycling {2}
On Ikoria, reactive magic can make the difference between barely grazed and really dead.
Never

Never {1}{B}{B}

Sorcery
Destroy target creature or planeswalker.
Card has other part: Return
Never Happened

Never Happened {2}{B}

Sorcery
Target opponent reveals their hand. You choose a nonland card from that player's graveyard or hand and exile it.
Dimir assassins have the precision to slay a single memory.
Neverwinter Hydra

Neverwinter Hydra {X}{X}{G}{G}

Creature - Hydra
As Neverwinter Hydra enters the battlefield, roll X d6. It enters with a number of +1/+1 counters on it equal to the total of those results.
Trample
Ward {4}
0/0
  • Forgotten Realms Commander 41 310
Nevinyrral's Disk

Nevinyrral's Disk {4}

Artifact
Nevinyrral's Disk enters the battlefield tapped.
{1}, {T}: Destroy all artifacts, creatures, and enchantments.
Nevinyrral's final act of spite was to make sure all of his magic was destroyed along with him.
New Argive

New Argive

Plane - Dominaria
Whenever a historic creature you control attacks, it gets +2/+2 until end of turn.
Whenever chaos ensues, reveal cards from the top of your library until you reveal a historic card. Put that card into your hand and the rest on the bottom of your library in a random order.
  • March of the Machine Commander
New Benalia

New Benalia

Land
New Benalia enters the battlefield tapped.
When New Benalia enters the battlefield, scry 1.
{T}: Add {W}.
New Blood

New Blood {2}{B}{B}

Sorcery
As an additional cost to cast this spell, tap an untapped Vampire you control.
Gain control of target creature. Change the text of that creature by replacing all instances of one creature type with Vampire.
"Now isn't that better?"
—Olivia Voldaren
New Horizons

New Horizons {2}{G}

Enchantment - Aura
Enchant land
When New Horizons enters the battlefield, put a +1/+1 counter on target creature you control.
Enchanted land has "{T}: Add two mana of any one color."