8843 cards found
Vexing Sphinx

Vexing Sphinx {1}{U}{U}

Creature - Sphinx
Flying
Cumulative upkeep—Discard a card.
When Vexing Sphinx dies, draw a card for each age counter on it.
4/4
Vhati il-Dal

Vhati il-Dal {2}{B}{G}

Legendary Creature - Human Warrior
{T}: Until end of turn, target creature has base power 1 or base toughness 1.
"Sir, I just thought . . . ," explained Vhati. "Don't think," interrupted Greven. "It doesn't suit you."
3/3
Vial of Dragonfire

Vial of Dragonfire {2}

Artifact
{2}, {T}, Sacrifice Vial of Dragonfire: It deals 2 damage to target creature.
"The artificer assured me that the vial is strong enough to contain the dragon's breath. I just need to make sure to throw it far enough."
—Kunh Mei, last words
Related card: Renowned Weaponsmith
Viashino Heretic

Viashino Heretic {2}{R}

Creature - Lizard
{1}{R}, {T}: Destroy target artifact. Viashino Heretic deals damage to that artifact's controller equal to the artifact's mana value.
"The past is buried for good reason."
1/3
Viashino Sandstalker

Viashino Sandstalker {1}{R}{R}

Creature - Lizard Warrior
Haste
At the beginning of the end step, return Viashino Sandstalker to its owner's hand.
"Some believe Sandstalkers to be illusions; those with scars know better."
—Zhalfirin Guide to the Desert
4/2
Viashino Slaughtermaster

Viashino Slaughtermaster {1}{R}

Creature - Lizard Warrior
Double strike
{B}{G}: Viashino Slaughtermaster gets +1/+1 until end of turn. Activate only once each turn.
"I'll fight two at once, and then lick their guts from my blades."
1/1
Vibrating Sphere

Vibrating Sphere {4}

Artifact
During your turn, creatures you control get +2/+0.
During turns other than yours, creatures you control get -0/-2.
"Unearthly and invisible fibers emanate from this sphere, entangling all who draw near."
—Arcum Dagsson, Soldevi Machinist
Victimize

Victimize {2}{B}

Sorcery
Choose two target creature cards in your graveyard. Sacrifice a creature. If you do, return the chosen cards to the battlefield tapped.
"Die. But die knowing that your pathetic life will yield a great bounty for me."
—Zul Ashur, lich lord
Victory

Victory {2}{W}

Sorcery
Aftermath
Target creature gains double strike until end of turn.
Card has other part: Onward
Victual Sliver

Victual Sliver {G}{W}

Creature - Sliver
All Slivers have "{2}, Sacrifice this permanent: You gain 4 life."
"We are kinfolk," explained Karn to the sliver queen. "Just as you need your progeny to complete you, so do I need the pieces of the Legacy to make me whole."
2/2
Vigean Graftmage

Vigean Graftmage {2}{U}

Creature - Vedalken Wizard Mutant
Graft 2
{1}{U}: Untap target creature with a +1/+1 counter on it.
0/0
Vigilant Sentry

Vigilant Sentry {1}{W}{W}

Creature - Human Nomad
Threshold — As long as seven or more cards are in your graveyard, Vigilant Sentry gets +1/+1 and has "{T}: Target attacking or blocking creature gets +3/+3 until end of turn."
2/2
Vigor

Vigor {3}{G}{G}{G}

Creature - Elemental Incarnation
Trample
If damage would be dealt to another creature you control, prevent that damage. Put a +1/+1 counter on that creature for each 1 damage prevented this way.
When Vigor is put into a graveyard from anywhere, shuffle it into its owner's library.
6/6
Vikya, Scorching Stalwart

Vikya, Scorching Stalwart {2}{W}

Legendary Creature - Human Warrior
Training
{4}{R}, {Q}, Discard a card: Vikya, Scorching Stalwart deals damage equal to its power to any target. If excess damage was dealt to a creature this way, draw a card.
2/4
Vildin-Pack Alpha
Geier Reach Bandit

Vildin-Pack Alpha

Creature - Werewolf
(Color indicator: Vildin-Pack Alpha is red)
Whenever a Werewolf you control enters, you may transform it.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Vildin-Pack Alpha.
4/3
Card has other part: Geier Reach Bandit
Vile Manifestation

Vile Manifestation {1}{B}

Creature - Horror
Vile Manifestation gets +1/+0 for each card with cycling in your graveyard.
Cycling {2}
0/4
Vile Requiem

Vile Requiem {2}{B}{B}

Enchantment
At the beginning of your upkeep, you may put a verse counter on Vile Requiem.
{1}{B}, Sacrifice Vile Requiem: Destroy up to X target nonblack creatures, where X is the number of verse counters on Vile Requiem. They can't be regenerated.
Village Bell-Ringer

Village Bell-Ringer {2}{W}

Creature - Human Scout
Flash
When Village Bell-Ringer enters, untap all creatures you control.
"Priests, hunters, slayers—to arms! The enemy approaches!"
1/4
Village Messenger
Moonrise Intruder

Village Messenger {R}

Creature - Human Werewolf
Haste
At the beginning of each upkeep, if no spells were cast last turn, transform Village Messenger.
1/1
Card has other part: Moonrise Intruder
Villainous Wealth

Villainous Wealth {X}{B}{G}{U}

Sorcery
Target opponent exiles the top X cards of their library. You may cast any number of spells with mana value X or less from among them without paying their mana costs.
Gold buys death. Death earns gold.
Vindicate

Vindicate {1}{W}{B}

Sorcery
Destroy target permanent.
Vindictive Lich

Vindictive Lich {3}{B}

Creature - Zombie Wizard
When Vindictive Lich dies, choose one or more. Each mode must target a different player.
• Target opponent sacrifices a creature of their choice.
• Target opponent discards two cards.
• Target opponent loses 5 life.
Heart, mind, soul—weapons all.
4/1
Vindictive Vampire

Vindictive Vampire {3}{B}

Creature - Vampire
Whenever another creature you control dies, Vindictive Vampire deals 1 damage to each opponent and you gain 1 life.
In theory, the Guildpact keeps guild feuds from spiraling out of control. Personal feuds, however, are not covered.
2/3
Vine Mare

Vine Mare {2}{G}{G}

Creature - Elemental Horse
Hexproof
Vine Mare can't be blocked by black creatures.
When it passes, the dead are displaced by flourishing life.
5/3
Vines of Vastwood

Vines of Vastwood {G}

Instant
Kicker {G}
Target creature can't be the target of spells or abilities your opponents control this turn. If this spell was kicked, that creature gets +4/+4 until end of turn.