8843 cards found
Vec Townships

Vec Townships

Land
{T}: Add {C}.
{T}: Add {G} or {W}. Vec Townships doesn't untap during your next untap step.
Vedalken Dismisser

Vedalken Dismisser {5}{U}

Creature - Vedalken Wizard
When Vedalken Dismisser enters, put target creature on top of its owner's library.
"I crept up on him, quiet as a guttermouse. And then suddenly I found myself facedown in a latrine pit behind Tin Street Market."
—Sirislav, Dimir spy
2/2
Vedalken Infuser

Vedalken Infuser {3}{U}

Creature - Vedalken Wizard
At the beginning of your upkeep, you may put a charge counter on target artifact.
"All plans begin as dreams. I intend to awaken them."
1/4
Vedalken Mesmerist

Vedalken Mesmerist {1}{U}

Creature - Vedalken Wizard
Whenever Vedalken Mesmerist attacks, target creature an opponent controls gets -2/-0 until end of turn.
"There's no need to sound the alarm. You are minding your post admirably. I am authorized. All is well."
2/1
Vedalken Orrery

Vedalken Orrery {4}

Artifact
You may cast spells as though they had flash.
The model incorporated the fifth sun effortlessly, as if it had always known.
Vedalken Shackles

Vedalken Shackles {3}

Artifact
You may choose not to untap Vedalken Shackles during your untap step.
{2}, {T}: Gain control of target creature with power less than or equal to the number of Islands you control for as long as Vedalken Shackles remains tapped.
Vega, the Watcher

Vega, the Watcher {1}{W}{U}

Legendary Creature - Bird Spirit
Flying
Whenever you cast a spell from anywhere other than your hand, draw a card.
One eye sees the past, one the present, and one the future—and none can be deceived.
2/2
Related card: Vega, the Watcher (Alchemy)
Veil of Summer

Veil of Summer {G}

Instant
Draw a card if an opponent has cast a blue or black spell this turn. Spells you control can't be countered this turn. You and permanents you control gain hexproof from blue and from black until end of turn.
Veiled Serpent

Veiled Serpent {2}{U}

Enchantment
When an opponent casts a spell, if Veiled Serpent is an enchantment, Veiled Serpent becomes a 4/4 Serpent creature with "This creature can't attack unless defending player controls an Island."
Cycling {2}
Veiling Oddity

Veiling Oddity {3}{U}

Creature - Illusion
Suspend 4—{1}{U}
When the last time counter is removed from Veiling Oddity while it's exiled, creatures can't be blocked this turn.
2/3
Vela the Night-Clad

Vela the Night-Clad {4}{U}{B}

Legendary Creature - Human Wizard
Intimidate
Other creatures you control have intimidate.
Whenever Vela the Night-Clad or another creature you control leaves the battlefield, each opponent loses 1 life.
Vela snuffs out every trace of Krond's reign, leaving pure nightfall in her wake.
4/4
Velukan Dragon

Velukan Dragon {5}{R}{R}

Creature - Dragon
Flying
Whenever Velukan Dragon attacks or blocks, roll a six-sided die. Velukan Dragon gets +X/+0 until end of turn, where X is the result minus 1.
The most powerful among them, Ashuza rules Veluk with flame and claw.
5/5
Vendetta

Vendetta {B}

Instant
Destroy target nonblack creature. It can't be regenerated. You lose life equal to that creature's toughness.
Starke knew the voice was Takara's, but the venom was Volrath's.
Vendilion Clique

Vendilion Clique {1}{U}{U}

Legendary Creature - Faerie Wizard
Flash
Flying
When Vendilion Clique enters, look at target player's hand. You may choose a nonland card from it. If you do, that player reveals the chosen card, puts it on the bottom of their library, then draws a card.
3/1
Venerated Teacher

Venerated Teacher {2}{U}

Creature - Human Wizard
When Venerated Teacher enters, put two level counters on each creature you control with level up.
"The unfathomable is upon us, students. I have no doubt you will rise to the occasion."
2/2
Vengeful Rebel

Vengeful Rebel {2}{B}

Creature - Aetherborn Warrior
Revolt — When Vengeful Rebel enters, if a permanent you controlled left the battlefield this turn, target creature an opponent controls gets -3/-3 until end of turn.
3/2
Vengeful Rebirth

Vengeful Rebirth {4}{R}{G}

Sorcery
Return target card from your graveyard to your hand. If you return a nonland card to your hand this way, Vengeful Rebirth deals damage equal to that card's mana value to any target.
Exile Vengeful Rebirth.
Vengevine

Vengevine {2}{G}{G}

Creature - Elemental
Haste
Whenever you cast a spell, if it's the second creature spell you cast this turn, you may return Vengevine from your graveyard to the battlefield.
Leave but a shred of root and it will return, bursting with vigor.
4/3
Venom Sliver

Venom Sliver {1}{G}

Creature - Sliver
Sliver creatures you control have deathtouch.
The venom softens tissue and liquefies internal organs, allowing the slivers to feed freely without wasting time chewing.
1/1
Venomspout Brackus

Venomspout Brackus {6}{G}

Creature - Beast
{1}{G}, {T}: Venomspout Brackus deals 5 damage to target attacking or blocking creature with flying.
Morph {3}{G}{G}
5/5
Venser, Shaper Savant

Venser, Shaper Savant {2}{U}{U}

Legendary Creature - Human Wizard
Flash
When Venser, Shaper Savant enters, return target spell or permanent to its owner's hand.
His marvels of artifice pale in comparison to the developing machinery of his mind.
2/2
Vent Sentinel

Vent Sentinel {3}{R}

Creature - Elemental
Defender
{1}{R}, {T}: Vent Sentinel deals damage to target player or planeswalker equal to the number of creatures you control with defender.
"Zendikar fortifies itself against the Great Threat, making sentries of sky, sea, and stone."
—The War Diaries
2/4
Verdant Catacombs

Verdant Catacombs

Land
{T}, Pay 1 life, Sacrifice Verdant Catacombs: Search your library for a Swamp or Forest card, put it onto the battlefield, then shuffle.
Verdant Confluence

Verdant Confluence {4}{G}{G}

Sorcery
Choose three. You may choose the same mode more than once.
• Put two +1/+1 counters on target creature.
• Return target permanent card from your graveyard to your hand.
• Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Verdant Eidolon

Verdant Eidolon {3}{G}

Creature - Spirit
{G}, Sacrifice Verdant Eidolon: Add three mana of any one color.
Whenever you cast a multicolored spell, you may return Verdant Eidolon from your graveyard to your hand.
2/2