10354 cards found
Soothsayer Adept

Soothsayer Adept {1}{U}

Creature - Merfolk Wizard
{1}{U}, {T}: Draw a card, then discard a card.
One of the first lessons divination students learn is how to recognize the difference between a portent and a simple surface ripple.
1/3
  • Strixhaven: School of Mages
Sootstoke Kindler

Sootstoke Kindler {1}{B/R}

Creature - Elemental Shaman
Haste
{T}: Target black or red creature gains haste until end of turn.
"Nothing warms my heart better than a spirit kindled with rage."
1/1
  • Shadowmoor
Sootwalkers

Sootwalkers {2}{B/R}{B/R}

Creature - Elemental Rogue
Sootwalkers can't be blocked by white creatures.
"Why allow the fires of others to burn, when ours do not? Why leave them content, while we suffer? If there is to be misery, let it be borne by all."
3/3
  • Shadowmoor
Soratami Cloudskater

Soratami Cloudskater {1}{U}

Creature - Moonfolk Rogue
Flying
{2}, Return a land you control to its owner's hand: Draw a card, then discard a card.
"You hide your actions from eyes on the ground, but nothing escapes the clouds."
1/1
  • Champions of Kamigawa
Soratami Mirror-Guard

Soratami Mirror-Guard {3}{U}

Creature - Moonfolk Wizard
Flying
{2}, Return a land you control to its owner's hand: Target creature with power 2 or less can't be blocked this turn.
3/1
  • Champions of Kamigawa
Soratami Rainshaper

Soratami Rainshaper {2}{U}

Creature - Moonfolk Wizard
Flying
{3}, Return a land you control to its owner's hand: Target creature you control gains shroud until end of turn.
2/1
  • Champions of Kamigawa
Sorcerer of the Fang

Sorcerer of the Fang {1}{B}

Creature - Human Wizard
{5}{B}, {T}: Sorcerer of the Fang deals 2 damage to target opponent or planeswalker.
"The Great Serpent slumbers now, but all warmbloods will grovel in the dirt at its awakening!"
1/3
  • Core Set 2020
Sorcerous Sight

Sorcerous Sight {U}

Sorcery
Look at target opponent's hand.
Draw a card.
Do not react; anticipate.
  • Portal
Sorin's Thirst

Sorin's Thirst {B}{B}

Instant
Sorin's Thirst deals 2 damage to target creature and you gain 2 life.
"All your steel won't protect you if your will is weak."
Soul Barrier

Soul Barrier {2}{U}

Enchantment
Whenever an opponent casts a creature spell, Soul Barrier deals 2 damage to that player unless they pay {2}.
"The Soul selects her own Society—
Then—shuts the Door—"
—Emily Dickinson,
"The Soul selects her own Society"
Soul Bleed

Soul Bleed {2}{B}

Enchantment - Aura
Enchant creature
At the beginning of the upkeep of enchanted creature's controller, that player loses 1 life.
Whether the end comes swift or slow, it always comes too soon.
  • Magic 2010
Soul Burn

Soul Burn {X}{2}{B}

Sorcery
Spend only black and/or red mana on X.
Soul Burn deals X damage to any target. You gain life equal to the damage dealt, but not more than the amount of {B} spent on X, the player's life total before the damage was dealt, the planeswalker's loyalty before the damage was dealt, or the creature's toughness.
Soul Channeling

Soul Channeling {2}{B}

Enchantment - Aura
Enchant creature
Pay 2 life: Regenerate enchanted creature.
Driven by masters more terrible than the Mercadians could imagine, the dark overseers would pay any price to keep their shipwrights working.
  • Mercadian Masques
Soul Charmer

Soul Charmer {2}{W}

Creature - Human Rebel
Whenever Soul Charmer deals combat damage to a creature, you gain 2 life unless that creature's controller pays {2}.
She seeks the warmth of the living.
2/2
  • Prophecy
Soul Kiss

Soul Kiss {2}{B}

Enchantment - Aura
Enchant creature
{B}, Pay 1 life: Enchanted creature gets +2/+2 until end of turn. Activate no more than three times each turn.
Soul Link

Soul Link {1}{W}{B}

Enchantment - Aura
Enchant creature
Whenever enchanted creature deals damage, you gain that much life.
Whenever enchanted creature is dealt damage, you gain that much life.
They danced like puppets to a tune only Yawgmoth could hear.
  • Apocalypse
Soul Manipulation

Soul Manipulation {1}{U}{B}

Instant
Choose one or both —
• Counter target creature spell.
• Return target creature card from your graveyard to your hand.
"Birth and death are both reversible."
—Nicol Bolas
Soul Parry

Soul Parry {1}{W}

Instant
Prevent all damage one or two target creatures would deal this turn.
"I was called to this world of steel, and it will be my steel that answers."
—Elspeth Tirel
Soul Read

Soul Read {3}{U}

Instant
Choose one —
• Counter target spell unless its controller pays {4}.
• Draw two cards.
It's easy to be two steps ahead when you can see their every thought.
  • Jumpstart 2022
Soul Reap

Soul Reap {1}{B}

Sorcery
Destroy target nongreen creature. Its controller loses 3 life if you've cast another black spell this turn.
Their thoughtweft carried Darial's last thoughts back to his doun. They sorely wished it had not.
  • Eventide
Soul Salvage

Soul Salvage {2}{B}

Sorcery
Return up to two target creature cards from your graveyard to your hand.
The first mistake the Grimnant knights made was bullying the owner of an Urborg corpse shop. Their second mistake was dying.
Soul Scourge

Soul Scourge {4}{B}

Creature - Nightmare Horror
Flying
When Soul Scourge enters the battlefield, target player loses 3 life.
When Soul Scourge leaves the battlefield, that player gains 3 life.
3/2
  • Torment
Soul Shepherd

Soul Shepherd {1}{W}

Creature - Human Cleric
{W}, Exile a creature card from your graveyard: You gain 1 life.
"The sidar who raised me had a saying: 'The first step into death is the hardest.'"
—Gerrard of the Weatherlight
2/1
  • Weatherlight
Soul Shred

Soul Shred {3}{B}{B}

Sorcery
Soul Shred deals 3 damage to target nonblack creature. You gain 3 life.
It would be a shame to let life slip away to nothing.
Soul Stair Expedition

Soul Stair Expedition {B}

Enchantment
Landfall — Whenever a land enters the battlefield under your control, you may put a quest counter on Soul Stair Expedition.
Remove three quest counters from Soul Stair Expedition and sacrifice it: Return up to two target creature cards from your graveyard to your hand.
  • Zendikar