14494 cards found
Nahiri, Heir of the Ancients (Alchemy)

Nahiri, Heir of the Ancients (Alchemy) {2}{R}{W}

Legendary Planeswalker - Nahiri
[+1]: Create a 1/1 white Kor Warrior creature token. You may attach an Equipment you control to it.
[–2]: Look at the top six cards of your library. You may reveal a Warrior card and/or an Equipment card from among them and put them into your hand. Put the rest on the bottom of your library in a random order.
[–3]: Nahiri, Heir of the Ancients deals damage to target creature or planeswalker equal to twice the number of Warriors and Equipment you control.
Loyalty:
4
Related card: Nahiri, Heir of the Ancients
  • Zendikar Rising
Nahiri, the Harbinger

Nahiri, the Harbinger {2}{R}{W}

Legendary Planeswalker - Nahiri
[+2]: You may discard a card. If you do, draw a card.
[–2]: Exile target enchantment, tapped artifact, or tapped creature.
[–8]: Search your library for an artifact or creature card, put it onto the battlefield, then shuffle. It gains haste. Return it to your hand at the beginning of the next end step.
Loyalty:
4
Nahiri, the Lithomancer

Nahiri, the Lithomancer {3}{W}{W}

Legendary Planeswalker - Nahiri
[+2]: Create a 1/1 white Kor Soldier creature token. You may attach an Equipment you control to it.
[–2]: You may put an Equipment card from your hand or graveyard onto the battlefield.
[–10]: Create a colorless Equipment artifact token named Stoneforged Blade. It has indestructible, "Equipped creature gets +5/+5 and has double strike," and equip {0}.
Nahiri, the Lithomancer can be your commander.
Loyalty:
3
Naked Singularity

Naked Singularity {5}

Artifact
Cumulative upkeep {3}
If tapped for mana, Plains produce {R}, Islands produce {G}, Swamps produce {W}, Mountains produce {U}, and Forests produce {B} instead of any other type.
Naktamun

Naktamun

Plane - Amonkhet
Each creature card in your graveyard has embalm. Its embalm cost is equal to its mana cost.
Whenever chaos ensues, you may discard a card. If you do, draw a card.
  • March of the Machine Commander
Nalathni Dragon

Nalathni Dragon {2}{R}{R}

Creature - Dragon
Flying; banding
{R}: Nalathni Dragon gets +1/+0 until end of turn. If this ability has been activated four or more times this turn, sacrifice Nalathni Dragon at the beginning of the next end step.
1/1
Nalfeshnee

Nalfeshnee {5}{R}

Creature - Beast Demon
Flying
Whenever you cast a spell from exile, copy it. You may choose new targets for the copy. If it's a permanent spell, the copy gains haste and "At the beginning of the end step, sacrifice this permanent."
4/6
Nalia de'Arnise

Nalia de'Arnise {1}{W}{B}

Legendary Creature - Human Rogue
You may look at the top card of your library any time.
You may cast Cleric, Rogue, Warrior, and Wizard spells from the top of your library.
At the beginning of combat on your turn, if you have a full party, put a +1/+1 counter on each creature you control and those creatures gain deathtouch until end of turn.
3/3
  • Alchemy Horizons: Baldur's Gate
  • Commander Legends: Battle for Baldur's Gate 643 649 934
Nameless Inversion

Nameless Inversion {1}{B}

Tribal Instant - Shapeshifter
Changeling
Target creature gets +3/-3 and loses all creature types until end of turn.
Just as a changeling's influence can have dramatic effects, so too can its sudden withdrawal.
Nameless Race

Nameless Race {3}{B}

Creature
Trample
As Nameless Race enters the battlefield, pay any amount of life. The amount you pay can't be more than the total number of white nontoken permanents your opponents control plus the total number of white cards in their graveyards.
Nameless Race's power and toughness are each equal to the life paid as it entered the battlefield.
*/*
  • The Dark
Nantuko Cultivator

Nantuko Cultivator {3}{G}

Creature - Insect Druid
When Nantuko Cultivator enters the battlefield, you may discard any number of land cards. Put that many +1/+1 counters on Nantuko Cultivator and draw that many cards.
"Every seed holds strength and teaches patience."
2/2
Nantuko Disciple

Nantuko Disciple {3}{G}

Creature - Insect Druid
{G}, {T}: Target creature gets +2/+2 until end of turn.
Unanswered prayers are themselves answers.
—Nantuko teaching
2/2
Nantuko Husk

Nantuko Husk {2}{B}

Creature - Zombie Insect
Sacrifice a creature: Nantuko Husk gets +2/+2 until end of turn.
The soul sheds light, and death is its shadow. When the light dims, life and death embrace.
—Nantuko teaching
2/2
Nantuko Monastery

Nantuko Monastery

Land
{T}: Add {C}.
Threshold{G}{W}: Nantuko Monastery becomes a 4/4 green and white Insect Monk creature with first strike until end of turn. It's still a land. Activate only if seven or more cards are in your graveyard.
Nantuko Shade

Nantuko Shade {B}{B}

Creature - Insect Shade
{B}: Nantuko Shade gets +1/+1 until end of turn.
In life, the nantuko study nature by revering it. In death, they study nature by disemboweling it.
2/1
Nantuko Slicer

Nantuko Slicer {2}{G}{G}

Creature - Insect
Kicker {B}
When Nantuko Slicer enters the battlefield, return target card from your graveyard to your hand. If this spell was kicked, conjure a duplicate of target card in an opponent's graveyard into your hand. It perpetually gains "You may spend mana as though it were mana of any color to cast this spell."
3/2
  • Alchemy: Dominaria
Nantuko Vigilante

Nantuko Vigilante {3}{G}

Creature - Insect Druid Mutant
Morph {1}{G}
When Nantuko Vigilante is turned face up, destroy target artifact or enchantment.
3/2
Narcolepsy

Narcolepsy {1}{U}

Enchantment - Aura
Enchant creature
At the beginning of each upkeep, if enchanted creature is untapped, tap it.
"It's so cute when it's sleeping, isn't it? Actually, it's still as abhorrent as ever, but at least it's not trying to kill us."
—Noyan Dar, Tazeem lullmage
Narfi, Betrayer King

Narfi, Betrayer King {3}{U}{B}

Legendary Snow Creature - Zombie Wizard
Other snow and Zombie creatures you control get +1/+1.
{S}{S}{S}: Return Narfi, Betrayer King from your graveyard to the battlefield tapped.
To serve the god of death, Narfi forfeited the warmth of life.
4/3
Related card: Narfi, Betrayer King (Alchemy)
Narfi, Betrayer King (Alchemy)

Narfi, Betrayer King (Alchemy) {2}{U}{B}

Legendary Snow Creature - Zombie Wizard
Other snow and Zombie creatures you control get +1/+1.
{S}{S}{S}: Return Narfi, Betrayer King from your graveyard to the battlefield tapped.
To serve the god of death, Narfi forfeited the warmth of life.
4/3
Related card: Narfi, Betrayer King
  • Kaldheim
Narnam Cobra

Narnam Cobra {2}

Artifact Creature - Snake
{G}: Narnam Cobra gains deathtouch until end of turn.
2/1
Narnam Renegade

Narnam Renegade {G}

Creature - Elf Warrior
Deathtouch
Revolt — Narnam Renegade enters the battlefield with a +1/+1 counter on it if a permanent you controlled left the battlefield this turn.
1/2
Narrow Escape

Narrow Escape {2}{W}

Instant
Return target permanent you control to its owner's hand. You gain 4 life.
He could find no strength left to budge, no power left to fight, no will left to live. Luckily, they could find him.
  • Duel Decks: Phyrexia vs. the Coalition
  • Zendikar
Narrow-Minded Baloney Fireworks

Narrow-Minded Baloney Fireworks

Stickers
{TK}{TK} — Whenever this creature attacks, you gain 2 life.
{TK}{TK}{TK} — Vigilance, reach
{TK}{TK} — 2/4
{TK}{TK}{TK}{TK}{TK} — 7/7
  • Unfinity Sticker Sheets
Narset of the Ancient Way

Narset of the Ancient Way {1}{U}{R}{W}

Legendary Planeswalker - Narset
[+1]: You gain 2 life. Add {U}, {R}, or {W}. Spend this mana only to cast a noncreature spell.
[–2]: Draw a card, then you may discard a card. When you discard a nonland card this way, Narset of the Ancient Way deals damage equal to that card's mana value to target creature or planeswalker.
[–6]: You get an emblem with "Whenever you cast a noncreature spell, this emblem deals 2 damage to any target."
Loyalty:
4