8543 cards found
Where Ancients Tread

Where Ancients Tread {4}{R}

Whenever a creature with power 5 or greater enters the battlefield under your control, you may have Where Ancients Tread deal 5 damage to any target.
"Never subtle nor cryptic is the reckoning of the mighty."
—Mayael the Anima

Whetstone {3}

{3}: Each player puts the top two cards of their library into their graveyard.
To hone swords and dull minds. —Whetstone inscription
Which of You Burns Brightest?

Which of You Burns Brightest?

When you set this scheme in motion, you may pay {X}. If you do, this scheme deals X damage to target opponent or planeswalker and each creature that player or that planeswalker's controller controls.
"Let that be a lesson to you, your family, and everyone you've ever known."
  • Archenemy Schemes
Whim of Volrath

Whim of Volrath {U}

Buyback {2}
Change the text of target permanent by replacing all instances of one color word with another or one basic land type with another until end of turn.
  • Tempest
Whims of the Fates

Whims of the Fates {5}{R}

Starting with you, each player separates all permanents they control into three piles. Then each player chooses one of their piles at random and sacrifices those permanents.
Whip Vine

Whip Vine {2}{G}

Creature - Plant Wall
Defender; reach
You may choose not to untap Whip Vine during your untap step.
{T}: Tap target creature with flying blocked by Whip Vine. That creature doesn't untap during its controller's untap step for as long as Whip Vine remains tapped.
  • Alliances 103a 103b

Whipflare {1}{R}

Whipflare deals 2 damage to each nonartifact creature.
The slag-workers wasted no time in creating their own flare pulses to cleanse the area of the incompleat.
Whiplash Trap

Whiplash Trap {3}{U}{U}

Instant - Trap
If an opponent had two or more creatures enter the battlefield under their control this turn, you may pay {U} rather than pay this spell's mana cost.
Return two target creatures to their owners' hands.

Whippoorwill {G}

Creature - Bird
{G}{G}, {T}: Target creature can't be regenerated this turn. Damage that would be dealt to that creature this turn can't be prevented or dealt instead to another permanent or player. When the creature dies this turn, exile the creature.
If the Whippoorwill remains silent, the soul has not reached its reward.
  • The Dark
Whiptail Wurm

Whiptail Wurm {6}{G}

Creature - Wurm
It's hard to say for certain which end is more dangerous.
Whiptongue Frog

Whiptongue Frog {2}{U}

Creature - Frog
{U}: Whiptongue Frog gains flying until end of turn.
Their favorite food? Wind dancers.
  • Exodus
Whiptongue Hydra

Whiptongue Hydra {5}{G}

Creature - Lizard Hydra
When Whiptongue Hydra enters the battlefield, destroy all creatures with flying. Put a +1/+1 counter on Whiptongue Hydra for each creature destroyed this way.
"Where'd all the birds go?"
—Kaldrin, jungle sightseer
Whir of Invention

Whir of Invention {X}{U}{U}{U}

Search your library for an artifact card with converted mana cost X or less, put it onto the battlefield, then shuffle your library.
Whirler Rogue

Whirler Rogue {2}{U}{U}

Creature - Human Rogue Artificer
When Whirler Rogue enters the battlefield, create two 1/1 colorless Thopter artifact creature tokens with flying.
Tap two untapped artifacts you control: Target creature can't be blocked this turn.
Whirling Catapult

Whirling Catapult {4}

{2}, Exile the top two cards of your library: Whirling Catapult deals 1 damage to each creature with flying and each player.
"Direct confrontation never was to the Orcs' taste."
—General Varchild
Whirling Dervish

Whirling Dervish {G}{G}

Creature - Human Monk
Protection from black
At the beginning of each end step, if Whirling Dervish dealt damage to an opponent this turn, put a +1/+1 counter on it.
Whirlpool Warrior

Whirlpool Warrior {2}{U}

Creature - Merfolk Warrior
When Whirlpool Warrior enters the battlefield, shuffle the cards from your hand into your library, then draw that many cards.
{R}, Sacrifice Whirlpool Warrior: Each player shuffles the cards from their hand into their library, then draws that many cards.
Whirlpool Whelm

Whirlpool Whelm {1}{U}

Clash with an opponent, then return target creature to its owner's hand. If you win, you may put that creature on top of its owner's library instead.

Whirlwind {2}{G}{G}

Destroy all creatures with flying.
Urza tried to rule the air, but Gaea taught him that she controlled all the elements.
Whispering Madness

Whispering Madness {2}{U}{B}

Each player discards their hand, then draws cards equal to the greatest number of cards a player discarded this way.
Whispers of the Muse

Whispers of the Muse {U}

Buyback {5}
Draw a card.
"I followed her song only to find it was a dirge."
Whispersilk Cloak

Whispersilk Cloak {3}

Artifact - Equipment
Equipped creature can't be blocked and has shroud.
Equip {2}
Such cloaks are in high demand both by assassins and by those who fear them.
White Knight

White Knight {W}{W}

Creature - Human Knight
First strike
Protection from black
Out of the blackness and stench of the engulfing swamp emerged a shimmering figure. Only the splattered armor and ichor-stained sword hinted at the unfathomable evil the knight had just laid waste.
White Mana Battery

White Mana Battery {4}

{2}, {T}: Put a charge counter on White Mana Battery.
{T}, Remove any number of charge counters from White Mana Battery: Add {W}, then add an additional {W} for each charge counter removed this way.
White Scarab

White Scarab {W}

Enchantment - Aura
Enchant creature
Enchanted creature can't be blocked by white creatures.
Enchanted creature gets +2/+2 as long as an opponent controls a white permanent.
  • Ice Age