8843 cards found
Vampire Lacerator

Vampire Lacerator {B}

Creature - Vampire Warrior
At the beginning of your upkeep, you lose 1 life unless an opponent has 10 or less life.
The lacerators cut themselves before each hunt. They must feed before the sun rises or bleed to death.
2/2
Vampire Nighthawk

Vampire Nighthawk {1}{B}{B}

Creature - Vampire Shaman
Flying
Deathtouch
Lifelink
2/3
Vampire Nocturnus

Vampire Nocturnus {1}{B}{B}{B}

Creature - Vampire
Play with the top card of your library revealed.
As long as the top card of your library is black, Vampire Nocturnus and other Vampire creatures you control get +2/+1 and have flying.
"Your life will set with the sun."
3/3
Vampire Outcasts

Vampire Outcasts {2}{B}{B}

Creature - Vampire
Bloodthirst 2
Lifelink
Some vampires reject the decadent trappings of their kind. Once they turn feral, no amount of blood will satisfy their hunger.
2/2
Vampire Sovereign

Vampire Sovereign {3}{B}{B}

Creature - Vampire Noble
Flying
When Vampire Sovereign enters, target opponent loses 3 life and you gain 3 life.
"Your service shall be rewarded."
—Queen Lian
3/4
Vampire of the Dire Moon

Vampire of the Dire Moon {B}

Creature - Vampire
Deathtouch
Lifelink
"This place suits me: craven authorities and plentiful prey."
1/1
Vampiric Feast

Vampiric Feast {5}{B}{B}

Sorcery
Vampiric Feast deals 4 damage to any target and you gain 4 life.
It's not always gold the thief is after.
Vampiric Fury

Vampiric Fury {1}{R}

Instant
Vampire creatures you control get +2/+0 and gain first strike until end of turn.
Vampiric Link

Vampiric Link {B}

Enchantment - Aura
Enchant creature
Whenever enchanted creature deals damage, you gain that much life.
The familiar's fangs deliver the master's bite.
Related card: Spirit Link
Vampiric Rites

Vampiric Rites {B}

Enchantment
{1}{B}, Sacrifice a creature: You gain 1 life and draw a card.
Scions of the Markov line take particular pleasure in the perversion of humans' holy rituals.
Vampiric Tutor

Vampiric Tutor {B}

Instant
Search your library for a card, then shuffle and put that card on top. You lose 2 life.
True power is achieved through blood and sweat. But mostly blood.
Vandalblast

Vandalblast {R}

Sorcery
Destroy target artifact you don't control.
Overload {4}{R}
Beauty is in the eye of the exploder.
Vandalize

Vandalize {4}{R}

Sorcery
Choose one or both —
• Destroy target artifact.
• Destroy target land.
"As we have learned from Kolaghan, to ruin is to rule."
—Shensu, Kolaghan rider
Vanguard of Brimaz

Vanguard of Brimaz {W}{W}

Creature - Cat Soldier
Vigilance
Heroic — Whenever you cast a spell that targets Vanguard of Brimaz, create a 1/1 white Cat Soldier creature token with vigilance.
"The humans and their gods never blessed me. Only the pride deserves my allegiance."
2/2
Vanish into Eternity

Vanish into Eternity {2}{W}

Instant
This spell costs {3} more to cast if it targets a creature.
Exile target nonland permanent.
Faced with a blast that would level not only New Phyrexia, but also a dozen innocent worlds, Elspeth consigned it—and herself—to the nothingness in between.
Vanish into Memory

Vanish into Memory {2}{W}{U}

Instant
Exile target creature. You draw cards equal to that creature's power. At the beginning of your next upkeep, return that card to the battlefield under its owner's control. If you do, discard cards equal to that creature's toughness.
Out of sight, into mind.
Vanquisher's Banner

Vanquisher's Banner {5}

Artifact
As Vanquisher's Banner enters, choose a creature type.
Creatures you control of the chosen type get +1/+1.
Whenever you cast a creature spell of the chosen type, draw a card.
Vapor Snag

Vapor Snag {U}

Instant
Return target creature to its owner's hand. Its controller loses 1 life.
"This creature is inadequate. Send it to the splicers for innovation."
—Malcator, Executor of Synthesis
Varchild's Crusader

Varchild's Crusader {3}{R}

Creature - Human Knight
{0}: Varchild's Crusader can't be blocked this turn except by Walls. Sacrifice Varchild's Crusader at the beginning of the next end step.
"Every patch of land must belong to Kjeldor, no matter what the cost!"
—General Varchild
3/2
  • Masters Edition II
  • Alliances 82a 82b
Varchild's War-Riders

Varchild's War-Riders {1}{R}

Creature - Human Warrior
Cumulative upkeep—Have an opponent create a 1/1 red Survivor creature token.
Trample; rampage 1
"What tries to crush our spirit only strengthens our resolve."
—Lovisa Coldeyes, Balduvian chieftain
3/4
Varchild, Betrayer of Kjeldor

Varchild, Betrayer of Kjeldor {2}{R}

Legendary Creature - Human Knight
Whenever Varchild, Betrayer of Kjeldor deals combat damage to a player, that player creates that many 1/1 red Survivor creature tokens.
Survivors your opponents control can't block, and they can't attack you or planeswalkers you control.
When Varchild leaves the battlefield, gain control of all Survivors.
3/3
Varina, Lich Queen

Varina, Lich Queen {1}{W}{U}{B}

Legendary Creature - Zombie Wizard
Whenever you attack with one or more Zombies, draw that many cards, then discard that many cards. You gain that much life.
{2}, Exile two cards from your graveyard: Create a tapped 2/2 black Zombie creature token.
4/4
Vastwood Gorger

Vastwood Gorger {5}{G}

Creature - Wurm
"A long and difficult incision revealed that all vital organs are housed in the head, save for a long chain of stomachs, forty in all, leading from its throat to the end of the tail."
—Mulak Ffar, Vastwood Biodiversity
5/6
Vastwood Surge

Vastwood Surge {3}{G}

Sorcery
Kicker {4}
Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. If this spell was kicked, put two +1/+1 counters on each creature you control.
Vault of Champions

Vault of Champions

Land
Vault of Champions enters tapped unless you have two or more opponents.
{T}: Add {W} or {B}.
Where victors are commemorated and moments of glory immortalized.