31561 cards found
Festival

Festival {W}

Instant
Cast this spell only during an opponent's upkeep.
Creatures can't attack this turn.
Only after the townsfolk had drawn us into their merry celebration did we discover that their holiday rituals held a deeper purpose.
  • The Dark
Fire Drake

Fire Drake {1}{R}{R}

Creature - Drake
Flying
{R}: Fire Drake gets +1/+0 until end of turn. Activate only once each turn.
1/2
Fire and Brimstone

Fire and Brimstone {3}{W}{W}

Instant
Fire and Brimstone deals 4 damage to target player who attacked this turn and 4 damage to you.
  • The Dark
Fissure

Fissure {3}{R}{R}

Instant
Destroy target creature or land. It can't be regenerated.
"Must not all things at the last be swallowed up in death?"
—Plato
Flood

Flood {U}

Enchantment
{U}{U}: Tap target creature without flying.
"A dash of cool water does wonders to clear a cluttered battlefield."
—Vibekke Ragnild, Witches and War
Fountain of Youth

Fountain of Youth {0}

Artifact
{2}, {T}: You gain 1 life.
The Fountain had stood in the town square for centuries, but only the pigeons knew its secret.
Frankenstein's Monster

Frankenstein's Monster {X}{B}{B}

Creature - Zombie
As Frankenstein's Monster enters, exile X creature cards from your graveyard. If you can't, put Frankenstein's Monster into its owner's graveyard instead of onto the battlefield. For each creature card exiled this way, Frankenstein's Monster enters with a +2/+0, +1/+1, or +0/+2 counter on it.
0/1
  • The Dark
Gaea's Touch

Gaea's Touch {G}{G}

Enchantment
{0}: You may put a basic Forest card from your hand onto the battlefield. Activate only as a sorcery and only once each turn.
Sacrifice Gaea's Touch: Add {G}{G}.
Ghost Ship

Ghost Ship {2}{U}{U}

Creature - Spirit
Flying
{U}{U}{U}: Regenerate Ghost Ship.
"That phantom prow split the storm as lightning cast its long shadow on the battlefield below."
—Mireille Gaetane, The Valeriad
2/4
Related card: Malach of the Dawn
Giant Shark

Giant Shark {5}{U}

Creature - Shark
Giant Shark can't attack unless defending player controls an Island.
Whenever Giant Shark blocks or becomes blocked by a creature that has been dealt damage this turn, Giant Shark gets +2/+0 and gains trample until end of turn.
When you control no Islands, sacrifice Giant Shark.
4/4
  • The Dark
Goblin Caves

Goblin Caves {1}{R}{R}

Enchantment - Aura
Enchant land
As long as enchanted land is a basic Mountain, Goblin creatures get +0/+2.
The stench of countless generations of unspeakable activities was enough to loosen both our footing and our stomachs.
Goblin Digging Team

Goblin Digging Team {R}

Creature - Goblin
{T}, Sacrifice Goblin Digging Team: Destroy target Wall.
"From down here we can make the whole wall collapse!"
"Uh, yeah, boss, but how do we get out?"
1/1
Goblin Hero

Goblin Hero {2}{R}

Creature - Goblin
They attacked in an orgy of rage and madness, but only one seemed as focused on killing us as on the sheer joy of battle.
2/2
Goblin Rock Sled

Goblin Rock Sled {1}{R}

Creature - Goblin
Trample
Goblin Rock Sled doesn't untap during your untap step if it attacked during your last turn.
Goblin Rock Sled can't attack unless defending player controls a Mountain.
3/1
Goblin Shrine

Goblin Shrine {1}{R}{R}

Enchantment - Aura
Enchant land
As long as enchanted land is a basic Mountain, Goblin creatures get +1/+0.
When Goblin Shrine leaves the battlefield, it deals 1 damage to each Goblin creature.
"I knew it weren't no ordinary pile of—you know."
—Norin the Wary
Goblin Wizard

Goblin Wizard {2}{R}{R}

Creature - Goblin Wizard
{T}: You may put a Goblin permanent card from your hand onto the battlefield.
{R}: Target Goblin gains protection from white until end of turn.
1/1
Goblins of the Flarg

Goblins of the Flarg {R}

Creature - Goblin Warrior
Mountainwalk
When you control a Dwarf, sacrifice Goblins of the Flarg.
1/1
Grave Robbers

Grave Robbers {1}{B}{B}

Creature - Human Rogue
{B}, {T}: Exile target artifact card from a graveyard. You gain 2 life.
"If you don't have your health, you don't have anything."
—Proverb
1/1
  • The Dark
Hidden Path

Hidden Path {2}{G}{G}{G}{G}

Enchantment
Green creatures have forestwalk.
"Where moments before we were lost beyond hope, the strange, floating lights showed us the way and restored our morale."
—Vervamon the Elder
  • The Dark
Holy Light

Holy Light {2}{W}

Instant
Nonwhite creatures get -1/-1 until end of turn.
"Bathed in hallowed light, the infidels looked upon the impurities of their souls and despaired."
—The Book of Tal
Inferno

Inferno {5}{R}{R}

Instant
Inferno deals 6 damage to each creature and each player.
"Any scrap of compassion that still existed in my soul was permanently snuffed out when they cast me out into the flames."
—Mairsil, called the Pretender
Inquisition

Inquisition {2}{B}

Sorcery
Target player reveals their hand. Inquisition deals damage to that player equal to the number of white cards in their hand.
Many of those entrusted to Primata Delphine's care tended to express themselves with screams.
  • The Dark
Knights of Thorn

Knights of Thorn {3}{W}

Creature - Human Knight
Protection from red; banding
"With a great cry, the Goblin host broke and ran as the first wave of Knights penetrated its ranks."
—Tivadar of Thorn, History of the Goblin Wars
2/2
Land Leeches

Land Leeches {1}{G}{G}

Creature - Leech
First strike
"The standard cure for leeches requires the application of burning embers. Alternative methods must be devised should an ember of sufficient size prove more harmful than the leech."
—Vervamon the Elder
2/2
Leviathan

Leviathan {5}{U}{U}{U}{U}

Creature - Leviathan
Trample
Leviathan enters tapped and doesn't untap during your untap step.
At the beginning of your upkeep, you may sacrifice two Islands. If you do, untap Leviathan.
Leviathan can't attack unless you sacrifice two Islands.
10/10