2055 cards found
Guildpact Greenwalker

Guildpact Greenwalker {2}{G}

Creature - Plant Rhino
When Guildpact Greenwalker enters, you may choose a creature card in your hand. If you do, that card perpetually incorporates {1}{G} and gets +4/+4.
Multicolored creatures you control have ward {2}.
4/4
  • Alchemy: Murders at Karlov Manor
Gulping Scraptrap

Gulping Scraptrap {4}{B}

Creature - Phyrexian Horror
When Gulping Scraptrap enters or dies, proliferate.
"Does anyone else hear that horrible crunching sound?"
—Jace
4/4
  • Phyrexia: All Will Be One
Gut, Fanatical Priestess

Gut, Fanatical Priestess {4}{R}{R}

Legendary Creature - Goblin Shaman
Specialize {5}
When Gut, Fanatical Priestess enters, up to one target creature you control fights target creature you don't control. If the creature you don't control would die this turn, exile it instead.
4/3
Related cards: Gut, Bestial Fanatic Gut, Brutal Fanatic Gut, Devious Fanatic Gut, Furious Fanatic Gut, Zealous Fanatic
  • Alchemy Horizons: Baldur's Gate
Gwaihir the Windlord

Gwaihir the Windlord {4}{W}{U}

Legendary Creature - Bird Noble
This spell costs {2} less to cast as long as you've drawn two or more cards this turn.
Flying, vigilance
Other Birds you control have vigilance.
There came Gwaihir the Windlord, greatest of all the Eagles of the North, mightiest of the descendants of old Thorondor.
4/4
  • The Lord of the Rings: Tales of Middle-earth 210 661
Haazda Vigilante

Haazda Vigilante {4}{W}

Creature - Giant Soldier
Whenever Haazda Vigilante enters or attacks, put a +1/+1 counter on target creature you control with power 2 or less.
"Call the Boros if you want. While they figure out if they have enough people to send a patrol, I'll be out clobbering the lowlifes who robbed you."
4/4
  • Murders at Karlov Manor
Halo-Charged Skaab

Halo-Charged Skaab {4}{U}

Creature - Zombie
When Halo-Charged Skaab enters, each player mills two cards. Then you may put an instant, sorcery, or battle card from your graveyard on top of your library.
Innistrad's stitchers were practiced at incorporating magical substances into undead creations.
4/4
  • March of the Machine
Halvar, God of Battle
Sword of the Realms

Halvar, God of Battle {2}{W}{W}

Legendary Creature - God
Creatures you control that are enchanted or equipped have double strike.
At the beginning of each combat, you may attach target Aura or Equipment attached to a creature you control to target creature you control.
4/4
Card has other part: Sword of the Realms
Related card: Forging the Tyrite Sword
Hansk, Slayer Zealot

Hansk, Slayer Zealot {2}{R}{G}

Legendary Creature - Human Archer
At the beginning of your upkeep, target opponent creates three Walker tokens.
{T}: Hansk, Slayer Zealot deals 2 damage to target creature.
Whenever a Zombie an opponent controls dies, draw a card.
4/4
Hardy of Myra's Marvels

Hardy of Myra's Marvels {2}{G}{G}

Legendary Creature - Elf Performer
As Hardy of Myra's Marvels enters, choose a number.
Whenever you cast a spell with the chosen number of lines of flavor text, put that many +1/+1 counters on target creature.
Partner (You can have two commanders if both have partner.)
4/4
Harmonious Archon

Harmonious Archon {4}{W}{W}

Creature - Archon
Flying
Non-Archon creatures have base power and toughness 3/3.
When Harmonious Archon enters, create two 1/1 white Human creature tokens.
First among equals.
4/5
Harvesttide Assailant
Harvesttide Infiltrator

Harvesttide Assailant

Creature - Werewolf
(Color indicator: Harvesttide Assailant is red)
Trample
Nightbound
When Tovolar's howl sounded from the woods, it was answered from the heart of the festival.
4/4
Card has other part: Harvesttide Infiltrator
Havengul Lich

Havengul Lich {3}{U}{B}

Creature - Zombie Wizard
{1}: You may cast target creature card in a graveyard this turn. When you cast it this turn, Havengul Lich gains all activated abilities of that card until end of turn.
Fusing intelligence with the power of undeath requires inspiration of the darkest kind.
4/4
Havengul Skaab

Havengul Skaab {5}{U}

Creature - Zombie Horror
Whenever Havengul Skaab attacks, return another creature you control to its owner's hand.
An abomination so violent that the other fiends tremble at the sight of it.
4/5
  • Avacyn Restored
Havoc Devils

Havoc Devils {2}{R}{R}

Creature - Devil
Trample
For devils, burning things is the highest form of comedy, diversion, and artistic expression.
4/3
  • Core Set 2019
Heart of Kiran

Heart of Kiran {2}

Legendary Artifact - Vehicle
Flying, vigilance
Crew 3
You may remove a loyalty counter from a planeswalker you control rather than pay Heart of Kiran's crew cost.
4/4
Heart-Piercer Manticore

Heart-Piercer Manticore {2}{R}{R}

Creature - Manticore
When Heart-Piercer Manticore enters, you may sacrifice another creature. When you do, Heart-Piercer Manticore deals damage equal to that creature's power to any target.
Embalm {5}{R}
4/3
Hearth Elemental

Hearth Elemental {5}{R}

Creature - Elemental
This spell costs {X} less to cast, where X is the number of cards in your graveyard that are instant cards, sorcery cards, and/or have an Adventure.
4/5
Card has other part: Stoke Genius
  • Wilds of Eldraine
Heartless Hidetsugu

Heartless Hidetsugu {3}{R}{R}

Legendary Creature - Ogre Shaman
{T}: Heartless Hidetsugu deals damage to each player equal to half that player's life total, rounded down.
Hidetsugu held over a dozen oni in blood oath. At his touch, rocks scorched. At his word, cities burned.
4/3
Heartwood Giant

Heartwood Giant {3}{G}{G}

Creature - Giant
{T}, Sacrifice a Forest: Heartwood Giant deals 2 damage to target player or planeswalker.
Wind in the trees is soothing, but the same can't be said for trees on the wind.
4/4
Heliod, the Radiant Dawn
Heliod, the Warped Eclipse

Heliod, the Radiant Dawn {2}{W}{W}

Legendary Enchantment Creature - God
When Heliod, the Radiant Dawn enters, return target enchantment card that isn't a God from your graveyard to your hand.
{3}{U/P}: Transform Heliod, the Radiant Dawn. Activate only as a sorcery.
"Compleat the faith, compleat the god."
—Ajani Goldmane
4/4
Card has other part: Heliod, the Warped Eclipse
Heliod, the Warped Eclipse
Heliod, the Radiant Dawn

Heliod, the Warped Eclipse

Legendary Enchantment Creature - Phyrexian God
(Color indicator: Heliod, the Warped Eclipse is white and blue)
You may cast spells as though they had flash.
Spells you cast cost {1} less to cast for each card your opponents have drawn this turn.
"Compleat the god, compleat the plane."
—Ajani Goldmane
4/6
Card has other part: Heliod, the Radiant Dawn
Hell Mongrel

Hell Mongrel {3}{B}

Creature - Nightmare Dog
Discard a card: Hell Mongrel gets +1/+1 until end of turn.
Madness {2}{B}
It feeds on shadows, fear, and blood.
4/3
Hell's Thunder

Hell's Thunder {1}{R}{R}

Creature - Elemental
Flying, haste
At the beginning of the end step, sacrifice Hell's Thunder.
Unearth {4}{R}
4/4
Herald of Faith

Herald of Faith {3}{W}{W}

Creature - Angel
Flying
Whenever this creature attacks, you gain 2 life.
The clerics prayed for salvation. The soldiers prayed for victory. Both prayers were answered.
4/3
Herald of Hadar

Herald of Hadar {4}{B}

Creature - Human Warlock
Circle of Death{5}{B}: Roll a d20.
1—9 | Each opponent loses 2 life.
10—19 | Each opponent loses 2 life and you gain 2 life.
20 | Each opponent loses 2 life and you gain 2 life. Create two Treasure tokens.
4/4
  • Adventures in the Forgotten Realms