2150 cards found
Humming-

Humming-

Creature - Bird
(Color indicator: Humming- is white)
Flying
Whenever you attack with two or more creatures,
Augment {3}{W} ({3}{W}, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.)
+2/+3
Hushwood Verge

Hushwood Verge

Land
{T}: Add {G}.
{T}: Add {W}. Activate only if you control a Forest or a Plains.
Here, the Hauntwoods churn like a viper's nest, as monstrous creatures prowl hungrily toward the ghostly light.
  • Duskmourn: House of Horror Promos 261p 261s
  • Duskmourn: House of Horror 261 332
Hydra's Impenetrable Hide

Hydra's Impenetrable Hide

Sorcery
Each Head gains indestructible until the end of the Hydra's next turn.
  • Face the Hydra
Hydroelectric Laboratory
Hydroelectric Specimen

Hydroelectric Laboratory

Land
As this land enters, you may pay 3 life. If you don't, it enters tapped.
{T}: Add {U}.
As long as the scientists were present, the specimen floated patiently or swam quietly about, biding its time, watching.
Card has other part: Hydroelectric Specimen
  • Modern Horizons 3
Hymn of the Wilds

Hymn of the Wilds

Conspiracy
The first creature spell you cast each turn costs {1} less to cast.
You can't cast instant or sorcery spells.
Many attempt to speak with nature. Selvala speaks less, and nature answers more.
Hypergenesis

Hypergenesis

Sorcery
(Color indicator: Hypergenesis is green)
Suspend 3—{1}{G}{G}
Starting with you, each player may put an artifact, creature, enchantment, or land card from their hand onto the battlefield. Repeat this process until no one puts a card onto the battlefield.
Hypnotic Swirly Disc

Hypnotic Swirly Disc

Artifact - Contraption
Whenever you crank this Contraption, target player mills X cards, where X is the number of creatures you control.
  • Unstable
I Am Duskmourn

I Am Duskmourn

Ongoing Scheme
At the beginning of your end step, you may cast a spell from your hand without paying its mana cost. If you do, abandon this scheme.
"I am infinite. All that you behold, even the stars above, are my domain."
  • Duskmourn: House of Horror Commander
I Am Never Alone

I Am Never Alone

Scheme
When you set this scheme in motion, create a token that's a copy of your commander, except it's not legendary.
"This is but a pale shadow of my true form. Cower before it, and despair."
  • Duskmourn: House of Horror Commander
I Am Untouchable

I Am Untouchable

Ongoing Scheme
You and permanents you control have hexproof.
When combat damage is dealt to you, create a 4/4 colorless Scarecrow artifact creature token with vigilance, then abandon this scheme.
"The least of my minions is more than a match for you."
  • Duskmourn: House of Horror Commander
I Bask in Your Silent Awe

I Bask in Your Silent Awe

Ongoing Scheme
Each opponent can't cast more than one spell each turn.
At the beginning of your upkeep, if no opponent cast a spell since your last turn ended, abandon this scheme.
  • Archenemy Schemes
I Call for Slaughter

I Call for Slaughter

Scheme
When you set this scheme in motion, create three 1/1 red Devil creature tokens with "When this token dies, it deals 1 damage to any target." They gain haste until end of turn. If a source you control would deal damage this turn, it deals that much damage plus 1 instead.
  • Duskmourn: House of Horror Commander
I Call on the Ancient Magics

I Call on the Ancient Magics

Scheme
When you set this scheme in motion, each other player searches their library for a card, reveals it, and puts it into their hand. Then you search your library for two cards and put them into your hand. Each player shuffles.
  • Archenemy Schemes
I Delight in Your Convulsions

I Delight in Your Convulsions

Scheme
When you set this scheme in motion, each opponent loses 3 life. You gain life equal to the life lost this way.
"I can't imagine what you're feeling right now, but I'll try my best."
  • Archenemy Schemes
I Know All, I See All

I Know All, I See All

Ongoing Scheme
Untap all permanents you control during each opponent's untap step.
At the beginning of each end step, if three or more cards were put into your graveyard this turn from anywhere, abandon this scheme.
  • Archenemy Schemes
I Will Savor Your Agony

I Will Savor Your Agony

Scheme
When you set this scheme in motion, choose three. You may choose the same mode more than once.
• Destroy target creature.
• Target player draws a card.
• Target player gains 5 life.
  • Duskmourn: House of Horror Commander
Icatian Store

Icatian Store

Land
This land enters tapped.
You may choose not to untap this land during your untap step.
At the beginning of your upkeep, if this land is tapped, put a storage counter on it.
{T}, Remove any number of storage counters from this land: Add {W} for each storage counter removed this way.
Ice Floe

Ice Floe

Land
You may choose not to untap this land during your untap step.
{T}: Tap target creature without flying that's attacking you. It doesn't untap during its controller's untap step for as long as this land remains tapped.
Ice Tunnel

Ice Tunnel

Snow Land - Island Swamp
({T}: Add {U} or {B}.)
This land enters tapped.
"The ice cracked underfoot; strange shapes swam beneath the surface. Who else has walked this blighted path?"
—Iskene, Kannah storyteller
  • Kaldheim
Iceberg Titan
Inverted Iceberg

Iceberg Titan

Artifact Creature - Golem
(Color indicator: Iceberg Titan is blue)
Whenever this creature attacks, you may tap or untap target artifact or creature.
The force of a blizzard. The rage of a monstrosaur.
6/6
Card has other part: Inverted Iceberg
  • The Lost Caverns of Ixalan
Idyllic Beachfront

Idyllic Beachfront

Land - Plains Island
({T}: Add {W} or {U}.)
This land enters tapped.
In the tradition of the original Tolarian Academy, every Tolarian campus is built near a body of water.
  • Dominaria United
Idyllic Grange

Idyllic Grange

Land - Plains
({T}: Add {W}.)
This land enters tapped unless you control three or more other Plains.
When this land enters untapped, put a +1/+1 counter on target creature you control.
Every hero's journey starts somewhere.
  • Throne of Eldraine
Ifnir Deadlands

Ifnir Deadlands

Land - Desert
{T}: Add {C}.
{T}, Pay 1 life: Add {B}.
{2}{B}{B}, {T}, Sacrifice a Desert: Put two -1/-1 counters on target creature an opponent controls. Activate only as a sorcery.
Ignite the Cloneforge!

Ignite the Cloneforge!

Scheme
When you set this scheme in motion, create a token that's a copy of target permanent an opponent controls.
"Heroes innovate. Villains duplicate."
  • Archenemy Schemes
Imaginary Friends (Plane)

Imaginary Friends (Plane)

Plane - Secret Lair
Players may cast spells as though they were other cards legal in this game's format with the same type and mana cost.
Whenever chaos ensues, exile cards from the top of your library until you reveal a nonland card. You may cast that card without paying its mana cost, but only as another card following this plane's first ability. Put the rest on the bottom of your library in a random order.
  • Secret Lair Showcase Planes