2916 cards found
Gale, Primeval Conduit

Gale, Primeval Conduit {3}{G}{U}

Legendary Creature - Human Wizard
Whenever you cast an instant or sorcery spell, put two +1/+1 counters on target creature.
4/5
Related cards: Gale, Abyssal Conduit Gale, Conduit of the Arcane Gale, Holy Conduit Gale, Storm Conduit Gale, Temporal Conduit
  • Alchemy Horizons: Baldur's Gate
Gale, Storm Conduit

Gale, Storm Conduit {3}{U}{R}

Legendary Creature - Human Wizard
Whenever you cast an instant or sorcery spell, Gale, Storm Conduit perpetually gains "Creatures you control get +1/+0."
4/5
Related cards: Gale, Abyssal Conduit Gale, Conduit of the Arcane Gale, Holy Conduit Gale, Primeval Conduit Gale, Temporal Conduit
  • Alchemy Horizons: Baldur's Gate
Gale, Temporal Conduit

Gale, Temporal Conduit {3}{U}{U}

Legendary Creature - Human Wizard
Whenever you cast an instant or sorcery spell, draw a card, then discard a card.
4/5
Related cards: Gale, Abyssal Conduit Gale, Conduit of the Arcane Gale, Holy Conduit Gale, Primeval Conduit Gale, Storm Conduit
  • Alchemy Horizons: Baldur's Gate
Gallery of Legends

Gallery of Legends

Artifact - Attraction
Visit — Exile cards from the top of your library until you exile a nonland card, then choose a legendary creature card name with the same mana value as that card. Create a token that's a copy of the card with the chosen name. That token gains haste. Exile it at the beginning of the next end step.
Attraction Lights: 3, 6
Galvanic Discharge (Alchemy)

Galvanic Discharge (Alchemy) {R}

Instant
Choose target creature or planeswalker. You get {E}{E}, then you may pay any amount of {E}. Galvanic Discharge deals that much damage to that permanent.
Related card: Galvanic Discharge
  • Modern Horizons 3
Gandalf of the Secret Fire

Gandalf of the Secret Fire {1}{U}{R}{W}

Legendary Creature - Avatar Wizard
Whenever you cast an instant or sorcery spell from your hand during an opponent's turn, exile that card with three time counters on it instead of putting it into your graveyard as it resolves. Then if the exiled card doesn't have suspend, it gains suspend.
3/4
  • Tales of Middle-earth Commander 507 551
Garbage Elemental (b)

Garbage Elemental (b) {4}{R}

Creature - Elemental Rigger
When Garbage Elemental enters, it assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)
Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
3/1
  • Unstable
Garbage Elemental (e)

Garbage Elemental (e) {4}{R}

Creature - Elemental
Unleash (You may have this creature enter with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)
Each creature you control with any kind of counter on it has art menace. (They can't be blocked except by creatures with two or more visible figures in their art.)
4/3
  • Unstable
Garbage Fire

Garbage Fire {2}{R}

Instant
Reveal Garbage Fire as you draft it and note how many cards you've drafted this draft round, including Garbage Fire.
Garbage Fire deals damage to target creature equal to the highest number you noted for cards named Garbage Fire.
  • Conspiracy: Take the Crown
Gardens of Tranquil Repose

Gardens of Tranquil Repose

Plane - Necros
Suspended Animation — Whenever a creature dies, exile it. Its controller scries 1.
Whenever chaos ensues, create X 3/3 black Dalek artifact creature tokens with menace, where X is one plus the number of cards exiled with Gardens of Tranquil Repose.
  • Doctor Who
Garruk the Slayer

Garruk the Slayer

Legendary Planeswalker - Garruk
(Color indicator: Garruk the Slayer is black and green)
[0]: Put a 2/2 green Wolf creature token onto the battlefield.
[+4]: Target Wolf creature gets +1/+0 and gains deathtouch until end of turn.
[–10]: Destroy target creature. Put loyalty counters on Garruk the Slayer equal to that creature's toughness.
[–25]: Destroy all creatures Garruk the Slayer doesn't control.
Loyalty:
20
  • M15 Prerelease Challenge
Garruk's Lost Wolf

Garruk's Lost Wolf {3}{G}

Creature - Wolf
When Garruk's Lost Wolf enters the battlefield, create a Huntsman Role token attached to another target creature you control. (Enchanted creature gets +1/+1 and has "{T}: Add {G}")
2/2
Card has other part: Hey, Has Anyone Seen Garruk?
  • Unknown Event
Garruk, Wrath of the Wilds

Garruk, Wrath of the Wilds {2}{G}{G}

Legendary Planeswalker - Garruk
[+1]: Choose a creature card in your hand. It perpetually gets +1/+1 and perpetually gains "This spell costs {1} less to cast."
[–1]: Draft a card from Garruk, Wrath of the Wilds's spellbook and put it onto the battlefield.
[–6]: Until end of turn, creatures you control get +3/+3 and gain trample.
Loyalty:
4
Related cards: Barkhide Troll Dawntreader Elk Dire Wolf Prowler Ferocious Pup Mosscoat Goriak Murasa Rootgrazer Nessian Hornbeetle Pestilent Wolf Scurrid Colony Sylvan Brushstrider Territorial Scythecat Trufflesnout Underdark Basilisk Wary Okapi
  • Alchemy: Innistrad
Gate of the Black Dragon

Gate of the Black Dragon

Land - Swamp Gate
({T}: Add {B}.)
Gate of the Black Dragon enters the battlefield tapped.
{3}{B}, {T}: Seek a nonland card. Activate only once.
Related card: Follow the Tracks
  • Alchemy Horizons: Baldur's Gate
Gate to Manorborn

Gate to Manorborn

Land - Forest Gate
({T}: Add {G}.)
Gate to Manorborn enters the battlefield tapped.
{3}{G}, {T}: Seek a nonland card. Activate only once.
Related card: Follow the Tracks
  • Alchemy Horizons: Baldur's Gate
Gate to Seatower

Gate to Seatower

Land - Island Gate
({T}: Add {U}.)
Gate to Seatower enters the battlefield tapped.
{3}{U}, {T}: Seek a nonland card. Activate only once.
Related card: Follow the Tracks
  • Alchemy Horizons: Baldur's Gate
Gate to Tumbledown

Gate to Tumbledown

Land - Mountain Gate
({T}: Add {R}.)
Gate to Tumbledown enters the battlefield tapped.
{3}{R}, {T}: Seek a nonland card. Activate only once.
Related card: Follow the Tracks
  • Alchemy Horizons: Baldur's Gate
Gate to the Citadel

Gate to the Citadel

Land - Plains Gate
({T}: Add {W}.)
Gate to the Citadel enters the battlefield tapped.
{3}{W}, {T}: Seek a nonland card. Activate only once.
Related card: Follow the Tracks
  • Alchemy Horizons: Baldur's Gate
Gather, the Townsfolk

Gather, the Townsfolk {1}{W}

Sorcery
Spell commander (This card can be your commander. In Limited, it can partner like other monocolored legends.)
Create two 1/1 white Human creature tokens.
Fateful hour — If you have 5 or less life, create five of those tokens instead.
  • Unknown Event
Gavony

Gavony

Plane - Innistrad
All creatures have vigilance.
Whenever chaos ensues, creatures you control gain indestructible until end of turn.
Geek Lotus Warrior

Geek Lotus Warrior

Stickers
{TK}{TK}{2}: This creature gets +2/+0 until end of turn.
{TK}{TK}{TK}{TK} — Whenever a creature enters under your control, this permanent deals 2 damage to target player.
{TK}{TK} — 4/1
{TK}{TK}{TK} — 3/6
  • Unfinity Sticker Sheets
Geist of Regret

Geist of Regret {4}{U}

Creature - Spirit
Flying
When Geist of Regret enters the battlefield, put a random instant card from your library into your graveyard. Then put a random sorcery card from your library into your graveyard.
Whenever you cast an instant or sorcery spell from your graveyard, copy that spell. You may choose new targets for the copy.
5/5
  • Alchemy: Innistrad
Geistchanneler

Geistchanneler {1}{U}

Creature - Human Wizard
When Geistchanneler enters, choose an instant or sorcery card in your hand with mana value 3 or greater. It perpetually gains "This spell costs {2} less to cast."
1/3
  • Alchemy: Innistrad
Geistpack Alpha

Geistpack Alpha {3}{G}

Creature - Wolf
Trample
When Geistpack Alpha dies, seek a permanent card with mana value equal to the number of lands you control.
5/4
  • Alchemy: Innistrad
Gem Bazaar

Gem Bazaar

Land
When Gem Bazaar comes into play, choose a random color.
{T}: Add to your mana pool one mana of the color last chosen. Then choose a random color.
  • Astral Cards