9629 cards found
Symmetry Sage

Symmetry Sage {U}

Creature - Human Wizard
Flying
Magecraft — Whenever you cast or copy an instant or sorcery spell, target creature you control has base power 2 until end of turn.
"By my calculations, I should be able to achieve true enlightenment before graduation."
0/2
Related card: Symmetry Sage (Alchemy)
  • Strixhaven: School of Mages
Symmetry Sage (Alchemy)

Symmetry Sage (Alchemy) {U}

Creature - Human Wizard
Flying
Magecraft — Whenever you cast or copy an instant or sorcery spell, target creature you control has base power 3 until end of turn.
0/3
Related card: Symmetry Sage
  • Strixhaven: School of Mages
Synapse Necromage

Synapse Necromage {2}{B}

Creature - Fungus Wizard
When Synapse Necromage dies, create two 1/1 black Fungus creature tokens with "This creature can't block."
"It's no good killing them? Then what do we do? Distract them with a tea party?"
—Mervin, Brazen Coalition prospector
3/1
  • The Lost Caverns of Ixalan
Synchronized Eviction

Synchronized Eviction {4}{U}

Instant
This spell costs {2} less to cast if you control at least two creatures that share a creature type.
Put target nonland permanent into its owner's library second from the top.
"I told you this one would be a handful."
  • Jumpstart 2022
Synchronized Strike

Synchronized Strike {2}{G}

Instant
Untap up to two target creatures. They each get +2/+2 until end of turn.
Khenra are almost always born as twins. Their instinctual connection lends itself well to their preferred fighting style.
Syncopate

Syncopate {X}{U}

Instant
Counter target spell unless its controller pays {X}. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
"Patience, mage. Killing you now would be too easy."
Syndicate Guildmage

Syndicate Guildmage {W}{B}

Creature - Human Cleric
{1}{W}, {T}: Tap target creature with power 4 or greater.
{4}{B}, {T}: Syndicate Guildmage deals 2 damage to target opponent or planeswalker.
2/2
  • Ravnica Allegiance
Syndicate Infiltrator

Syndicate Infiltrator {2}{U}{B}

Creature - Vampire Wizard
Flying
As long as there are five or more mana values among cards in your graveyard, Syndicate Infiltrator gets +2/+2.
The mansion's vaulted ceilings provided the perfect cover for an ambush.
3/3
Related card: Syndicate Infiltrator (Alchemy)
  • Streets of New Capenna
Syndicate Infiltrator (Alchemy)

Syndicate Infiltrator (Alchemy) {2}{U}{B}

Creature - Vampire Wizard
Flying, ward {2}
As long as there are five or more mana values among cards in your graveyard, Syndicate Infiltrator gets +2/+2.
3/3
Related card: Syndicate Infiltrator
  • Streets of New Capenna
Synod Centurion

Synod Centurion {4}

Artifact Creature - Construct
When you control no other artifacts, sacrifice Synod Centurion.
"We order them to stand, they stand. We order them to wait, they wait. We order them to die, they die."
—Pontifex, elder researcher
4/4
Synod Sanctum

Synod Sanctum {1}

Artifact
{2}, {T}: Exile target permanent you control.
{2}, Sacrifice Synod Sanctum: Return all cards exiled with Synod Sanctum to the battlefield under your control.
Syphon Flesh

Syphon Flesh {4}{B}

Sorcery
Each other player sacrifices a creature. You create a 2/2 black Zombie creature token for each creature sacrificed this way.
Necromancers deal in commodities far more precious than gold and grain.
Syphon Life

Syphon Life {1}{B}{B}

Sorcery
Target player loses 2 life and you gain 2 life.
Retrace
Leeches never tire of feeding.
Syr Alin, the Lion's Claw

Syr Alin, the Lion's Claw {3}{W}{W}

Legendary Creature - Human Knight
First strike
Whenever Syr Alin, the Lion's Claw attacks, other creatures you control get +1/+1 until end of turn.
"The realm must never yield to the chaos of the wilds."
4/4
Syr Armont, the Redeemer

Syr Armont, the Redeemer {3}{G}{W}

Legendary Creature - Human Knight
When Syr Armont, the Redeemer enters the battlefield, create a Monster Role token attached to another target creature you control.
Enchanted creatures you control get +1/+1.
4/4
  • Wilds of Eldraine
Syr Carah, the Bold

Syr Carah, the Bold {3}{R}{R}

Legendary Creature - Human Knight
Whenever Syr Carah, the Bold or an instant or sorcery spell you control deals damage to a player, exile the top card of your library. You may play that card this turn.
{T}: Syr Carah deals 1 damage to any target.
"Duty and honor are reasons enough, but beating you will also be a pleasure."
3/3
  • Throne of Eldraine
Syr Elenora, the Discerning

Syr Elenora, the Discerning {3}{U}{U}

Legendary Creature - Human Knight
Syr Elenora, the Discerning's power is equal to the number of cards in your hand.
When Syr Elenora enters the battlefield, draw a card.
Spells your opponents cast that target Syr Elenora cost {2} more to cast.
*/4
Syr Faren, the Hengehammer

Syr Faren, the Hengehammer {G}{G}

Legendary Creature - Human Knight
Whenever Syr Faren, the Hengehammer attacks, another target attacking creature gets +X/+X until end of turn, where X is Syr Faren's power.
"Words are pointless. It's what you do with your hammer that counts."
2/2
  • Throne of Eldraine
Syr Konrad, the Grim

Syr Konrad, the Grim {3}{B}{B}

Legendary Creature - Human Knight
Whenever another creature dies, or a creature card is put into a graveyard from anywhere other than the battlefield, or a creature card leaves your graveyard, Syr Konrad, the Grim deals 1 damage to each opponent.
{1}{B}: Each player mills a card.
5/4
Séance

Séance {2}{W}{W}

Enchantment
At the beginning of each upkeep, you may exile target creature card from your graveyard. If you do, create a token that's a copy of that card, except it's a Spirit in addition to its other types. Exile it at the beginning of the next end step.
TARDIS

TARDIS {2}

Artifact - Vehicle
Flying
Whenever TARDIS attacks, if you control a Time Lord, the next spell you cast this turn has cascade and you may planeswalk.
Crew 2
2/4
Related card: The First Doctor
Tablet of the Guilds

Tablet of the Guilds {2}

Artifact
As Tablet of the Guilds enters the battlefield, choose two colors.
Whenever you cast a spell, if it's at least one of the chosen colors, you gain 1 life for each of the chosen colors it is.
It is rumored the Azorius paid an exorbitant sum to ensure its symbol would appear at the top.
  • Return to Ravnica
Taborax, Hope's Demise

Taborax, Hope's Demise {2}{B}

Legendary Creature - Demon Cleric
Flying
Taborax, Hope's Demise has lifelink as long as it has five or more +1/+1 counters on it.
Whenever another nontoken creature you control dies, put a +1/+1 counter on Taborax. If that creature was a Cleric, you may draw a card. If you do, you lose 1 life.
2/2
Tahngarth's Rage

Tahngarth's Rage {R}

Enchantment - Aura
Enchant creature
Enchanted creature gets +3/+0 as long as it's attacking. Otherwise, it gets -2/-1.
"Taste my horns!"
—Tahngarth of the Weatherlight
  • Tempest
Taigam, Sidisi's Hand

Taigam, Sidisi's Hand {3}{U}{B}

Legendary Creature - Human Wizard
Skip your draw step.
At the beginning of your upkeep, look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard.
{B}, {T}, Exile X cards from your graveyard: Target creature gets -X/-X until end of turn.
3/4