14494 cards found
Munitions Expert

Munitions Expert {B}{R}

Creature - Goblin
Flash
When Munitions Expert enters the battlefield, you may have it deal damage to target creature or planeswalker equal to the number of Goblins you control.
1/1
Muraganda Petroglyphs

Muraganda Petroglyphs {3}{G}

Enchantment
Creatures with no abilities get +2/+2.
Some mages forsake their scrolls and libraries to learn at the feet of ancient trees and sacred stones.
Murasa

Murasa

Plane - Zendikar
Whenever a nontoken creature enters the battlefield, its controller may search their library for a basic land card, put it onto the battlefield tapped, then shuffle.
Whenever chaos ensues, target land becomes a 4/4 creature that's still a land.
Murasa Behemoth

Murasa Behemoth {4}{G}{G}

Creature - Beast
Trample
Murasa Behemoth gets +3/+3 as long as there is a land card in your graveyard.
5/5
Murasa Ranger

Murasa Ranger {3}{G}

Creature - Human Warrior Ranger
Landfall — Whenever a land enters the battlefield under your control, you may pay {3}{G}. If you do, put two +1/+1 counters on Murasa Ranger.
"If you're not prepared to fight, you'd best be prepared to die."
3/3
Murder

Murder {1}{B}{B}

Instant
Destroy target creature.
Ob Nixilis decided the fastest way to seize control of New Capenna would be to usurp the networks of power already hidden there. Xander's Maestros were the first to fall.
Murder Investigation

Murder Investigation {1}{W}

Enchantment - Aura
Enchant creature you control
When enchanted creature dies, create X 1/1 white Soldier creature tokens, where X is its power.
"Every death has a web of consequences. Our job is to find the spider."
Murder of Crows

Murder of Crows {3}{U}{U}

Creature - Bird
Flying
Whenever another creature dies, you may draw a card. If you do, discard a card.
Even more than carrion, they crave the last words of the dying.
4/4
Murderer's Axe

Murderer's Axe {4}

Artifact - Equipment
Equipped creature gets +2/+2.
Equip—Discard a card.
Murderous Betrayal

Murderous Betrayal {B}{B}{B}

Enchantment
{B}{B}, Pay half your life, rounded up: Destroy target nonblack creature. It can't be regenerated.
Which hurts more: a sword in the gut or a dagger in the back?
Murderous Compulsion

Murderous Compulsion {1}{B}

Sorcery
Destroy target tapped creature.
Madness {1}{B}
"Thank you. This blade becomes so hot in my hand, but your blood has quenched it."
Murderous Cut

Murderous Cut {4}{B}

Instant
Delve
Destroy target creature.
Murderous Redcap

Murderous Redcap {2}{B/R}{B/R}

Creature - Goblin Assassin
When Murderous Redcap enters the battlefield, it deals damage equal to its power to any target.
Persist
2/2
Murderous Rider

Murderous Rider {1}{B}{B}

Creature - Zombie Knight
Lifelink
When Murderous Rider dies, put it on the bottom of its owner's library.
2/3
Card has other part: Swift End
Related card: Raddic, Tal Zealot
Murgish Cemetery

Murgish Cemetery {4}{B}{B}

Enchantment
{3}{B}, Discard a card: Create an X/X black Zombie creature token, where X is a number from 2 to 6 chosen at random.
  • Sega Dreamcast Cards
Murk Dwellers

Murk Dwellers {3}{B}

Creature - Zombie
Whenever Murk Dwellers attacks and isn't blocked, it gets +2/+0 until end of combat.
When Raganorn unsealed the catacombs, he found more than the dead and their treasures.
2/2
Murkfiend Liege

Murkfiend Liege {2}{G/U}{G/U}{G/U}

Creature - Horror
Other green creatures you control get +1/+1.
Other blue creatures you control get +1/+1.
Untap all green and/or blue creatures you control during each other player's untap step.
4/4
Murktide Regent

Murktide Regent {5}{U}{U}

Creature - Dragon
Delve
Flying
Murktide Regent enters the battlefield with a +1/+1 counter on it for each instant and sorcery card exiled with it.
Whenever an instant or sorcery card leaves your graveyard, put a +1/+1 counter on Murktide Regent.
3/3
Murkwater Pathway
Clearwater Pathway

Murkwater Pathway

Land
{T}: Add {B}.
"Here, at least, the danger is usually in plain sight."
—Zahr Gada, Halimar expedition leader
Card has other part: Clearwater Pathway
Murmuring Bosk

Murmuring Bosk

Land - Forest
({T}: Add {G}.)
As Murmuring Bosk enters the battlefield, you may reveal a Treefolk card from your hand. If you don't, Murmuring Bosk enters the battlefield tapped.
{T}: Add {W} or {B}. Murmuring Bosk deals 1 damage to you.
Murmuring Mystic

Murmuring Mystic {3}{U}

Creature - Human Wizard
Whenever you cast an instant or sorcery spell, create a 1/1 blue Bird Illusion creature token with flying.
Rumors float through the city like crows, alighting on citizens seemingly at random.
1/5
Murmuring Phantasm

Murmuring Phantasm {1}{U}

Creature - Spirit
Defender
"The most insidious thing in the world is nonsense that sounds just plausible enough to listen to."
—Lazav
0/5
Murmurs from Beyond

Murmurs from Beyond {2}{U}

Instant - Arcane
Reveal the top three cards of your library. An opponent chooses one of them. Put that card into your graveyard and the rest into your hand.
Like pools of fog that hid treacherous rocks from sailors' eyes, so too were the hands of the kami.
Muscle Sliver

Muscle Sliver {1}{G}

Creature - Sliver
All Sliver creatures get +1/+1.
The air was filled with the cracks and snaps of flesh hardening as the new sliver joined the battle.
1/1
Related card: Sinew Sliver
Muse Vortex

Muse Vortex {X}{U}{U}

Sorcery
Exile the top X cards of your library. You may cast an instant or sorcery spell with mana value X or less from among them without paying its mana cost. Then put the exiled instant and sorcery cards that weren't cast this way into your hand and the rest on the bottom of your library in a random order.