33454 cards found
Eagle of Deliverance

Eagle of Deliverance {4}{W}{W}

Creature - Bird Soldier
Flying
When this creature enters, put an indestructible counter on another target creature you control. Draw a card if that creature's power is 2 or less.
Even as he came swooping down, Gwaihir saw the two figures fall, worn out, hiding their eyes from death.
5/5
  • The Lord of the Rings: Tales of Middle-earth 824 829
Eagle of the Watch

Eagle of the Watch {2}{W}

Creature - Bird
Flying, vigilance
"Even from miles away, I could see our eagles circling. That's when I knew we were needed at home."
—Kanlos, Akroan captain
2/1
Eagles of the North

Eagles of the North {5}{W}

Creature - Bird Soldier
Flying
When this creature enters, creatures you control get +1/+0 and gain first strike until end of turn.
Plainscycling {1}
3/3
  • The Lord of the Rings: Tales of Middle-earth 7 458
Earl of Squirrel

Earl of Squirrel {4}{G}{G}

Creature - Squirrel Noble Advisor
Squirrellink (Damage dealt by this creature also causes you to create that many 1/1 green Squirrel creature tokens.)
Creature tokens you control are Squirrels in addition to their other creature types.
Other Squirrels you control get +1/+1.
4/4
Early Frost

Early Frost {1}{U}

Instant
Tap up to three target lands.
Under its mists, the earth sleeps.
  • Fifth Dawn
Early Harvest

Early Harvest {1}{G}{G}

Instant
Target player untaps all basic lands they control.
"Earth's increase, foison plenty,
Barns and garners never empty:
Vines with clust'ring bunches growing;
Plants with goodly burden bowing."
—William Shakespeare, The Tempest
Early Winter

Early Winter {4}{B}

Instant
Choose one —
• Exile target creature.
• Target opponent exiles an enchantment they control.
The climate changed and the world suffered.
  • Bloomburrow
Earnest Fellowship

Earnest Fellowship {1}{W}

Enchantment
Each creature has protection from its colors.
"The world has enough strife as it is. Where would we be if we turned against each other?"
—Pianna, nomad captain
Earsplitting Rats

Earsplitting Rats {3}{B}

Creature - Rat
When this creature enters, each player discards a card.
Discard a card: Regenerate this creature.
Rats come in one amount: too many.
2/1
  • Judgment
Earth

Earth {X}{R}{R}

Sorcery
Aftermath
Earth deals X damage to each creature without flying.
Card has other part: Heaven
Earth Elemental

Earth Elemental {3}{R}{R}

Creature - Elemental
Earth elementals have the eternal strength of stone and the endurance of mountains. Primordially connected to the land they inhabit, they take a long-term view of things, scorning the impetuous haste of short-lived mortal creatures.
4/5
Earth Kingdom Soldier

Earth Kingdom Soldier {4}{G/W}

Creature - Human Soldier
Vigilance
When this creature enters, put a +1/+1 counter on each of up to two target creatures you control.
Trained to be steady as the earth beneath their feet.
3/4
  • Avatar: The Last Airbender
Earth Rift

Earth Rift {3}{R}

Sorcery
Destroy target land.
Flashback {5}{R}{R}
  • Odyssey
Earth Rumble

Earth Rumble {3}{G}

Sorcery
Earthbend 2. When you do, up to one target creature you control fights target creature an opponent controls.
  • Avatar: The Last Airbender
Earth Servant

Earth Servant {5}{R}

Creature - Elemental
This creature gets +0/+1 for each Mountain you control.
"Fire. Air. Water. These elements spread, filling in the spaces they are not. But earth is implacable like a sullen child."
—Jestus Dreya, Of Elements and Eternity
4/4
Earth Surge

Earth Surge {3}{G}

Enchantment
Each land gets +2/+2 as long as it's a creature.
"Some gardeners sing to plants. I tell them stories—stories of how they once ruled the world, of the mortals who destroyed their kind, and of revenge."
—Bougrat, druid of the Cult of Yore
  • Guildpact
Earth Tremor

Earth Tremor {3}{R}

Instant
Earth Tremor deals damage to target creature or planeswalker equal to the number of lands you control.
"Every cave-in is Moradin telling you to leave the earth where it is."
—Halgar, dwarven recluse
  • Commander Legends: Battle for Baldur's Gate
Earth Village Ruffians

Earth Village Ruffians {2}{B/G}

Creature - Human Soldier Rogue
When this creature dies, earthbend 2.
"The army 'appreciates' your support."
3/1
  • Avatar: The Last Airbender
Earth-Cult Elemental

Earth-Cult Elemental {4}{R}{R}

Creature - Elemental
Siege Monster — When this creature enters, roll a d20.
1—9 | Each player sacrifices a permanent of their choice.
10—19 | Each opponent sacrifices a permanent of their choice.
20 | Each opponent sacrifices two permanents of their choice.
6/6
Earth-Origin Yak

Earth-Origin Yak {3}{W}

Creature - Ox
When this creature enters, creatures you control get +1/+1 until end of turn.
Deep in the Northern Mountains, the yaks linger silently, channeling the powers of the earth.
2/4
Earthbending Lesson

Earthbending Lesson {3}{G}

Sorcery - Lesson
Earthbend 4.
"Rock is a stubborn element. If you're going to move it, you've got to be like a rock yourself."
—Toph
  • Avatar: The Last Airbender
Earthbending Student

Earthbending Student {2}{G}

Creature - Human Warrior Ally
When this creature enters, earthbend 2.
Land creatures you control have vigilance.
1/3
  • Avatar: The Last Airbender Eternal
Earthbind

Earthbind {R}

Enchantment - Aura
Enchant creature
When Earthbind enters, if enchanted creature has flying, Earthbind deals 2 damage to that creature and Earthbind gains "Enchanted creature loses flying."
Earthblighter

Earthblighter {1}{B}

Creature - Human Cleric
{2}{B}, {T}, Sacrifice a Goblin: Destroy target land.
"A single dedicated mind can bring about the greatest destruction. That, or goblins—goblins work too."
1/1
  • Legions
Earthbrawn

Earthbrawn {1}{G}

Instant
Target creature gets +3/+3 until end of turn.
Reinforce 1—{1}{G}
Gremil finally felt in touch with nature—and felt a need to share the experience with others.
  • Morningtide