10354 cards found
Simian Brawler

Simian Brawler {3}{G}

Creature - Ape Warrior
Discard a land card: Simian Brawler gets +1/+1 until end of turn.
"It's odd to see the apes rip down trees to arm themselves in defense of their forests."
—Taaveti of Kelsinko, elvish hunter
3/3
Simian Grunts

Simian Grunts {2}{G}

Creature - Ape
Flash
Echo {2}{G}
These monkeys mean business.
3/4
Simian Sling

Simian Sling {R}

Artifact Creature - Equipment Monkey
Equipped creature gets +1/+1.
Whenever Simian Sling or equipped creature becomes blocked, it deals 1 damage to defending player.
Reconfigure {2}
1/1
  • Kamigawa: Neon Dynasty
Simian Spirit Guide

Simian Spirit Guide {2}{R}

Creature - Ape Spirit
Exile Simian Spirit Guide from your hand: Add {R}.
"All my spells smell like burnt hair lately."
—Jaya Ballard, task mage
2/2
Related card: Elvish Spirit Guide
Simic Cluestone

Simic Cluestone {3}

Artifact
{T}: Add {G} or {U}.
{G}{U}, {T}, Sacrifice Simic Cluestone: Draw a card.
Simic symbols are among the most intricate and fragile, yet few vandalize them for fear of the strange lifeforms that might be released.
  • Dragon's Maze
Simic Growth Chamber

Simic Growth Chamber

Land
Simic Growth Chamber enters the battlefield tapped.
When Simic Growth Chamber enters the battlefield, return a land you control to its owner's hand.
{T}: Add {G}{U}.
Simic Guildgate

Simic Guildgate

Land - Gate
Simic Guildgate enters the battlefield tapped.
{T}: Add {G} or {U}.
"Mystery is beauty. Within the unknown we plumb revelation."
—Vannifar
Simic Initiate

Simic Initiate {G}

Creature - Human Mutant
Graft 1
Simic initiates begin their training as experimental subjects. Failures are flushed to the undersewers.
0/0
Simic Locket

Simic Locket {3}

Artifact
{T}: Add {G} or {U}.
{G/U}{G/U}{G/U}{G/U}, {T}, Sacrifice Simic Locket: Draw two cards.
"Like our guild itself, this locket can stand for many things. You must discern what it means for you."
—Vannifar
Simic Ragworm

Simic Ragworm {3}{G}

Creature - Worm
{U}: Untap Simic Ragworm.
"Infused with autochthon blood for size and hellion cells for speed, the ragworm is perfect for clearing the undergardens of both rats and vagrants."
—Yolov, Simic bioengineer
3/3
  • Dissension
Simic Signet

Simic Signet {2}

Artifact
{1}, {T}: Add {G}{U}.
For the Simic Combine, its sigil serves not as an emblem of honor but as a trademark. Its familiar image on any biological commodity attests to superb craftsmanship, ingenious innovation, and higher cost.
Related card: Relics of the Rubblebelt
Simplify

Simplify {G}

Sorcery
Each player sacrifices an enchantment.
A blossom's petals close inward to shut out the frost.
—Nantuko teaching
  • Odyssey
Sinew Dancer

Sinew Dancer {W}

Creature - Phyrexian Soldier
{3}{W}, {T}: Tap target creature.
Corrupted{W}, {T}: Tap target creature. Activate only if an opponent has three or more poison counters.
He spreads word of the Argent Etchings to a captive audience.
1/1
  • Phyrexia: All Will Be One 32 286 426
Sinew Sliver

Sinew Sliver {1}{W}

Creature - Sliver
All Sliver creatures get +1/+1.
As the muscle cords of the creature twitched, Hanna saw an unsettling unanimity in the others' rippling flesh. She didn't know what it meant, but she urged Sisay to keep the ship at a safe distance.
1/1
Related card: Muscle Sliver
Singe

Singe {R}

Instant
Singe deals 1 damage to target creature. That creature becomes black until end of turn.
Burnt flesh. Blackened soul.
  • Planeshift
Singe-Mind Ogre

Singe-Mind Ogre {2}{B}{R}

Creature - Ogre Mutant
When Singe-Mind Ogre enters the battlefield, target player reveals a card at random from their hand, then loses life equal to that card's mana value.
Even the balmgivers of Bant couldn't heal the incurables, but sharing their torment helped.
3/2
  • Alara Reborn
Singing Bell Strike

Singing Bell Strike {1}{U}

Enchantment - Aura
Enchant creature
When Singing Bell Strike enters the battlefield, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.
Enchanted creature has "{6}: Untap this creature."
Singing Towers of Darillium

Singing Towers of Darillium

Plane - Darillium
Each nonland card in your hand without foretell has foretell. Its foretell cost is equal to its mana cost reduced by {2}.
Whenever chaos ensues, you may cast a foretold card you own from exile without paying its mana cost this turn.
  • Doctor Who
Sinister Possession

Sinister Possession {B}

Enchantment - Aura
Enchant creature
Whenever enchanted creature attacks or blocks, its controller loses 2 life.
"You caught something on a cold night's stroll? No, I'd say something caught you."
—Mezim Magrah, civic healer
  • Dragon's Maze
Sinister Sabotage

Sinister Sabotage {1}{U}{U}

Instant
Counter target spell.
Surveil 1.
"We have intel that some guilds have fallen under an invader's influence. Until we're sure, no venture succeeds."
—Lazav
Sinister Starfish

Sinister Starfish {1}{B}

Creature - Starfish
{T}: Surveil 1.
"Throw that one back. I don't like how it's looking at me."
—Netos, Meletian fisherman
0/3
Sinister Strength

Sinister Strength {1}{B}

Enchantment - Aura
Enchant creature
Enchanted creature gets +3/+1 and is black.
"I bless the living with a song of death."
—Lord Dralnu
  • Planeshift
Sink into Takenuma

Sink into Takenuma {3}{B}

Sorcery - Arcane
Sweep — Return any number of Swamps you control to their owner's hand. Target player discards a card for each Swamp returned this way.
Sinkhole

Sinkhole {B}{B}

Sorcery
Destroy target land.
Sinking Feeling

Sinking Feeling {2}{U}

Enchantment - Aura
Enchant creature
Enchanted creature doesn't untap during its controller's untap step.
Enchanted creature has "{1}, Put a -1/-1 counter on this creature: Untap this creature."
  • Shadowmoor