4946 cards found
Courageous Outrider

Courageous Outrider {3}{W}

Creature - Human Scout
When Courageous Outrider enters, look at the top four cards of your library. You may reveal a Human card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
One silvery blast signaled that she wouldn't be arriving at Thraben alone.
3/4
Courier Hawk

Courier Hawk {1}{W}

Creature - Bird
Flying, vigilance
The Orzhov started using hawks as messengers in order to bypass the many toll roads and bridges that dot Ravnica. Soon the service became one of their most profitable businesses.
1/2
Court Archers

Court Archers {2}{G}

Creature - Human Archer
Reach
Exalted
The Sun-Dappled Court of Valeron stands secure behind a wall of steel-tipped arrows.
1/3
  • Shards of Alara
Court Cleric

Court Cleric {W}

Creature - Human Cleric
Lifelink
Court Cleric gets +1/+1 as long as you control an Ajani planeswalker.
"The healers of Bant are second to none. I owe then a great deal for their tutelage."
—Ajani Goldmane
1/1
  • Core Set 2019
Court Homunculus

Court Homunculus {W}

Artifact Creature - Homunculus
Court Homunculus gets +1/+1 as long as you control another artifact.
Mages of Esper measure their wealth and status by the number of servants in their retinues.
1/1
Court Hussar

Court Hussar {2}{U}

Creature - Vedalken Knight
Vigilance
When Court Hussar enters, look at the top three cards of your library, then put one of them into your hand and the rest on the bottom of your library in any order.
When Court Hussar enters, sacrifice it unless {W} was spent to cast it.
1/3
Covetous Dragon

Covetous Dragon {4}{R}

Creature - Dragon
Flying
When you control no artifacts, sacrifice Covetous Dragon.
Gatha survived as long as he did by giving all Keld's predators exactly what they wanted.
6/5
Cowl Prowler

Cowl Prowler {4}{G}{G}

Creature - Wurm
Consulate guards who pursue fleeing renegades into the Cowl often become lost—occasionally permanently—in the city's wildest greenbelt.
6/6
Crackling Drake

Crackling Drake {U}{U}{R}{R}

Creature - Drake
Flying
Crackling Drake's power is equal to the total number of instant and sorcery cards you own in exile and in your graveyard.
When Crackling Drake enters, draw a card.
*/4
Crackling Triton

Crackling Triton {2}{U}

Creature - Merfolk Wizard
{2}{R}, Sacrifice Crackling Triton: It deals 2 damage to any target.
He calls upon both the currents in the sea and the current in the clouds.
2/3
  • Theros
Cradle Clearcutter

Cradle Clearcutter {6}

Artifact Creature - Golem
Prototype {2}{G} — 1/3
{T}: Add an amount of {G} equal to Cradle Clearcutter's power.
A thousand years of growth, harvested in minutes.
3/6
  • The Brothers' War
Crafty Octopus

Crafty Octopus {2}{U}

Host Creature - Octopus Rigger
When this creature enters, this creature assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)
1/3
  • Unstable
Cragganwick Cremator

Cragganwick Cremator {2}{R}{R}

Creature - Giant Shaman
When Cragganwick Cremator enters, discard a card at random. If you discard a creature card this way, Cragganwick Cremator deals damage equal to that card's power to target player or planeswalker.
Each night that his bowl fills, a village mourns.
5/4
Craig Boone, Novac Guard

Craig Boone, Novac Guard {1}{R}{W}

Legendary Creature - Human Soldier
Reach, lifelink
One for My Baby — Whenever you attack with two or more creatures, put two quest counters on Craig Boone, Novac Guard. When you do, Craig Boone deals damage equal to the number of quest counters on it to up to one target creature unless that creature's controller has Craig Boone deal that much damage to them.
3/3
  • Fallout 100 628
Crash of Rhino Beetles

Crash of Rhino Beetles {4}{G}

Creature - Insect
Trample
Crash of Rhino Beetles gets +10/+10 as long as you control ten or more lands.
"When the herd moves, so should you."
—Yon Basrel, Oran-Rief survivalist
5/5
Crater Hellion

Crater Hellion {4}{R}{R}

Creature - Hellion Beast
Echo {4}{R}{R}
When Crater Hellion enters, it deals 4 damage to each other creature.
6/6
Craven Hulk

Craven Hulk {3}{R}

Creature - Giant Coward
Craven Hulk can't block alone.
Abandoned at birth, the giant was raised by goats. Ironically, it grew up to be the most cautious member of the herd.
4/4
  • Kaldheim
Craven Knight

Craven Knight {1}{B}

Creature - Human Knight
Craven Knight can't block.
"I say victory is better than honor."
2/2
  • Portal
Crawling Chorus

Crawling Chorus {W}

Creature - Phyrexian Horror
Toxic 1
When Crawling Chorus dies, create a 1/1 colorless Phyrexian Mite artifact creature token with toxic 1 and "This creature can't block."
"We need not be swift. We are inexorable."
1/1
  • Phyrexia: All Will Be One
Crazed Goblin

Crazed Goblin {R}

Creature - Goblin Warrior
Crazed Goblin attacks each combat if able.
Because fighting is easier than figuring out what else to do.
1/1
  • Darksteel
Creeperhulk

Creeperhulk {3}{G}{G}

Creature - Plant Elemental
Trample
{1}{G}: Until end of turn, target creature you control has base power and toughness 5/5 and gains trample.
"I saw the devastation when the juggernauts crashed the walls of An Karras. Then I got to thinking."
—Janji, sylvan druid
5/5
Creeping Bloodsucker

Creeping Bloodsucker {1}{B}

Creature - Vampire
At the beginning of your upkeep, Creeping Bloodsucker deals 1 damage to each opponent. You gain life equal to the damage dealt this way.
"If a vampire were feeding on you every night, wouldn't you have bite marks? Stop wasting my time."
—Donya, village healer
1/2
  • Jumpstart 2022
Creeping Trailblazer

Creeping Trailblazer {R}{G}

Creature - Elemental
Other Elementals you control get +1/+0.
{2}{R}{G}: Creeping Trailblazer gets +1/+1 until end of turn for each Elemental you control.
The destruction of a wildfire with the tenacity of a jungle vine.
2/2
  • Core Set 2020
Creepy Crawler

Creepy Crawler {3}{B}

Creature - Spider
Menace, reach
Whenever Creepy Crawler deals combat damage to a player who is afraid of you, that player discards a card and you draw a card. (An opponent is afraid of you if a Horror, Nightmare, enchantment, or face-down creature you control entered the battlefield or attacked them this turn.)
2/4
  • Mystery Booster 2
Crenellated Wall

Crenellated Wall {4}

Artifact Creature - Wall
Defender
{T}: Target creature gets +0/+4 until end of turn.
Mercadian soldiers excel at finding things to stand behind.
0/4