31561 cards found
Bone Flute

Bone Flute {3}

Artifact
{2}, {T}: All creatures get -1/-0 until end of turn.
After the Battle of Pitdown, Lady Ursnell fashioned the first such instrument out of Lord Ursnell's left leg.
Book of Rass

Book of Rass {6}

Artifact
{2}, Pay 2 life: Draw a card.
Brainwash

Brainwash {W}

Enchantment - Aura
Enchant creature
Enchanted creature can't attack unless its controller pays {3}.
"They're not your friends; they despise you. I'm the only one you can count on. Trust me."
Brothers of Fire

Brothers of Fire {1}{R}{R}

Creature - Human Shaman
{1}{R}{R}: Brothers of Fire deals 1 damage to any target and 1 damage to you.
Fire is never a gentle master.
2/2
Carnivorous Plant

Carnivorous Plant {3}{G}

Creature - Plant Wall
Defender
"It had a mouth like that of a great beast, and gnashed its teeth as it strained to reach us. I am thankful it possessed no means of locomotion."
—Vervamon the Elder
4/5
Cave People

Cave People {1}{R}{R}

Creature - Human
Whenever Cave People attacks, it gets +1/-2 until end of turn.
{1}{R}{R}, {T}: Target creature gains mountainwalk until end of turn.
1/4
City of Shadows

City of Shadows

Land
{T}, Exile a creature you control: Put a storage counter on City of Shadows.
{T}: Add {C} for each storage counter on City of Shadows.
Cleansing

Cleansing {W}{W}{W}

Sorcery
For each land, destroy that land unless any player pays 1 life.
  • The Dark
Coal Golem

Coal Golem {5}

Artifact Creature - Golem
{3}, Sacrifice Coal Golem: Add {R}{R}{R}.
"Three such creatures stood burning at the crest of the hill. Only seconds later, the Fireball struck our front line."
—Lydia, Countess Brellis
3/3
Curse Artifact

Curse Artifact {2}{B}{B}

Enchantment - Aura
Enchant artifact
At the beginning of the upkeep of enchanted artifact's controller, Curse Artifact deals 2 damage to that player unless they sacrifice that artifact.
Voska feared the artifact had come too easily.
  • The Dark
Dance of Many

Dance of Many {U}{U}

Enchantment
When Dance of Many enters, create a token that's a copy of target nontoken creature.
When Dance of Many leaves the battlefield, exile the token.
When the token leaves the battlefield, sacrifice Dance of Many.
At the beginning of your upkeep, sacrifice Dance of Many unless you pay {U}{U}.
Dark Heart of the Wood

Dark Heart of the Wood {B}{G}

Enchantment
Sacrifice a Forest: You gain 3 life.
Even the Goblins shun this haunted place, where the tree limbs twist in agony and the ground seems to scuttle under your feet.
Dark Sphere

Dark Sphere {0}

Artifact
{T}, Sacrifice Dark Sphere: The next time a source of your choice would deal damage to you this turn, prevent half that damage, rounded down.
"I was struck senseless for a moment, but revived when the strange curiosity I carried fell to the ground, screaming like a dying animal."
—Barl, Lord Ith
  • The Dark
Deep Water

Deep Water {U}{U}

Enchantment
{U}: Until end of turn, if you tap a land you control for mana, it produces {U} instead of any other type.
  • The Dark
Diabolic Machine

Diabolic Machine {7}

Artifact Creature - Construct
{3}: Regenerate Diabolic Machine.
"The bolts of our ballistae smashed into the monstrous thing, but our hopes died in our chests as its gears continued turning."
—Sevti Mukul, The Fall of Alsoor
4/4
Drowned

Drowned {1}{U}

Creature - Zombie
{B}: Regenerate Drowned.
We asked Captain Soll what became of the Serafina, but all he said was, "Ships that go down shouldn't come back up."
1/1
Dust to Dust

Dust to Dust {1}{W}{W}

Sorcery
Exile two target artifacts.
Tervish never noticed that the amulet had vanished. It had disappeared not only from his possession, but from his memory as well.
Eater of the Dead

Eater of the Dead {4}{B}

Creature - Horror
{0}: If Eater of the Dead is tapped, exile target creature card from a graveyard and untap Eater of the Dead.
Even the putrid muscles of the dead can provide strength to those loathsome enough to consume them.
3/4
Electric Eel

Electric Eel {U}

Creature - Fish
When Electric Eel enters, it deals 1 damage to you.
{R}{R}: Electric Eel gets +2/+0 until end of turn and deals 1 damage to you.
1/1
  • The Dark
Elves of Deep Shadow

Elves of Deep Shadow {G}

Creature - Elf Druid
{T}: Add {B}. Elves of Deep Shadow deals 1 damage to you.
"They are aberrations who have turned on everything we hold sacred. Let them be cast out."
—Ailheen, Speaker of the Council
1/1
Erosion

Erosion {U}{U}{U}

Enchantment - Aura
Enchant land
At the beginning of the upkeep of enchanted land's controller, destroy that land unless that player pays {1} or 1 life.
Eternal Flame

Eternal Flame {2}{R}{R}

Sorcery
Eternal Flame deals X damage to target opponent or planeswalker and half X damage, rounded up, to you, where X is the number of Mountains you control.
  • The Dark
Exorcist

Exorcist {W}{W}

Creature - Human Cleric
{1}{W}, {T}: Destroy target black creature.
Though they often bore little greater charm than the demons they battled, exorcists were always welcome in Scarwood.
1/1
Fasting

Fasting {W}

Enchantment
At the beginning of your upkeep, put a hunger counter on Fasting. Then destroy Fasting if it has five or more hunger counters on it.
If you would begin your draw step, you may skip that step instead. If you do, you gain 2 life.
When you draw a card, destroy Fasting.
  • The Dark
Fellwar Stone

Fellwar Stone {2}

Artifact
{T}: Add one mana of any color that a land an opponent controls could produce.
"What do you have that I cannot obtain?"
—Mairsil, called the Pretender