2270 cards found
Great Desert Hellion

Great Desert Hellion {1}{B}{R}

Creature - Hellion
Starting intensity 1
Menace
At the beginning of your upkeep, sacrifice Great Desert Hellion unless you discard a card. If you discard a card this way, Great Desert Hellion intensifies by 1.
When Great Desert Hellion leaves the battlefield, you may discard your hand. If you do, draw cards equal to Great Desert Hellion's intensity.
5/5
  • Alchemy: The Brothers' War
Great Intelligence's Plan

Great Intelligence's Plan {4}{U}{B}

Sorcery
Draw three cards. Then target opponent faces a villainous choice — They discard three cards, or you may cast a spell from your hand without paying its mana cost.
"The great swarm is approaching. As humanity celebrates, so shall it end."
—The Great Intelligence
  • Doctor Who 133 738
Gregor, Shrewd Magistrate

Gregor, Shrewd Magistrate {1}{W}{U}

Legendary Creature - Human Advisor
Skulk
Whenever Gregor, Shrewd Magistrate deals combat damage to a player, draw cards equal to its power.
1/3
Grenzo, Crooked Jailer

Grenzo, Crooked Jailer {4}{B}{R}

Legendary Creature - Goblin Rogue
When Grenzo enters the battlefield and at the beginning of your upkeep, heist target opponent's library.
Once each turn, you may pay {0} rather than pay the mana cost for a spell you cast that you don't own.
6/4
  • Alchemy: Outlaws of Thunder Junction
Grenzo, Dungeon Warden

Grenzo, Dungeon Warden {X}{B}{R}

Legendary Creature - Goblin Rogue
Grenzo, Dungeon Warden enters the battlefield with X +1/+1 counters on it.
{2}: Put the bottom card of your library into your graveyard. If it's a creature card with power less than or equal to Grenzo's power, put it onto the battlefield.
CAN BE BRIBED. CAN'T BE TRUSTED.
2/2
Greven, Predator Captain

Greven, Predator Captain {3}{B}{R}

Legendary Creature - Phyrexian Human Warrior
Menace
Greven, Predator Captain gets +X/+0, where X is the amount of life you've lost this turn.
Whenever Greven attacks, you may sacrifice another creature. If you do, you draw cards equal to that creature's power and you lose life equal to that creature's toughness.
5/5
  • Commander 2019
Grief Tyrant

Grief Tyrant {5}{B/R}

Creature - Horror
Grief Tyrant enters the battlefield with four -1/-1 counters on it.
When Grief Tyrant dies, put a -1/-1 counter on target creature for each -1/-1 counter on Grief Tyrant.
8/8
  • Shadowmoor
Grimgrin, Corpse-Born

Grimgrin, Corpse-Born {3}{U}{B}

Legendary Creature - Zombie Warrior
Grimgrin, Corpse-Born enters the battlefield tapped and doesn't untap during your untap step.
Sacrifice another creature: Untap Grimgrin and put a +1/+1 counter on it.
Whenever Grimgrin attacks, destroy target creature defending player controls, then put a +1/+1 counter on Grimgrin.
5/5
Grizzled Leotau

Grizzled Leotau {G}{W}

Creature - Cat
"There is no glory in a death of age, as even the leotau know. As winter steals into their coats, they seek the deadliest lands, that they may die as they lived."
—Aarsil the Blessed
1/5
  • Alara Reborn
Ground Assault

Ground Assault {R}{G}

Sorcery
Ground Assault deals damage to target creature equal to the number of lands you control.
"Taking down a dragon is easy. All you need is enough space to get in a good swing."
—Narbulg Nine Fingers
Grove Rumbler

Grove Rumbler {2}{R}{G}

Creature - Elemental
Trample
Landfall — Whenever a land enters the battlefield under your control, Grove Rumbler gets +2/+2 until end of turn.
"The land will not wait for the enemy to arrive."
—Nissa Revane
3/3
  • Battle for Zendikar
Grove of the Burnwillows

Grove of the Burnwillows

Land
{T}: Add {C}.
{T}: Add {R} or {G}. Each opponent gains 1 life.
Spring is the most beautiful season in the grove, when the new leaves open from their ember-buds in a race of leaping flames.
Grove of the Guardian

Grove of the Guardian

Land
{T}: Add {C}.
{3}{G}{W}, {T}, Tap two untapped creatures you control, Sacrifice Grove of the Guardian: Create an 8/8 green and white Elemental creature token with vigilance.
Grovetender Druids

Grovetender Druids {2}{G}{W}

Creature - Elf Druid Ally
Rally — Whenever Grovetender Druids or another Ally enters the battlefield under your control, you may pay {1}. If you do, create a 1/1 green Plant creature token.
"The seedlings scream for us to loose them upon the Eldrazi, and we shall oblige."
3/3
  • Battle for Zendikar
Growing Ranks

Growing Ranks {2}{G/W}{G/W}

Enchantment
At the beginning of your upkeep, populate.
"We will grow an army large enough to withstand the Izzet's madness."
—Trostani
Grumgully, the Generous

Grumgully, the Generous {1}{R}{G}

Legendary Creature - Goblin Shaman
Each other non-Human creature you control enters the battlefield with an additional +1/+1 counter on it.
"Does it matter what it is? Take it and be grateful!"
3/3
Grusilda, Monster Masher

Grusilda, Monster Masher {3}{B}{R}

Legendary Creature - Zombie Villain
Combined, enchanted, and equipped creatures you control have menace.
{3}{B}{R}, {T}: Put two target creature cards from graveyards onto the battlefield combined into one creature under your control. (Its power is equal to their total power, its toughness is equal to their total toughness, and it has their names, mana costs, types, text boxes, etc.)
4/4
Gruul Charm

Gruul Charm {R}{G}

Instant
Choose one —
• Creatures without flying can't block this turn.
• Gain control of all permanents you own.
• Gruul Charm deals 3 damage to each creature with flying.
"Not Gruul? Then die!"
—Borborygmos
Gruul Cluestone

Gruul Cluestone {3}

Artifact
{T}: Add {R} or {G}.
{R}{G}, {T}, Sacrifice Gruul Cluestone: Draw a card.
Forgotten under rocks and vines, Gruul symbols mark the sites of primitive rituals where shamans once chanted to the wild.
  • Dragon's Maze
Gruul Guildgate

Gruul Guildgate

Land - Gate
Gruul Guildgate enters the battlefield tapped.
{T}: Add {R} or {G}.
"Beyond this gate there are no citizens, only predators and prey."
—Domri Rade
Gruul Guildmage

Gruul Guildmage {R/G}{R/G}

Creature - Human Shaman
{3}{R}, Sacrifice a land: Gruul Guildmage deals 2 damage to target player or planeswalker.
{3}{G}: Target creature gets +2/+2 until end of turn.
2/2
Gruul Keyrune

Gruul Keyrune {3}

Artifact
{T}: Add {R} or {G}.
{R}{G}: Gruul Keyrune becomes a 3/2 red and green Beast artifact creature with trample until end of turn.
As perilous and unpredictable as the wilds themselves.
  • Gatecrash
Gruul Locket

Gruul Locket {3}

Artifact
{T}: Add {R} or {G}.
{R/G}{R/G}{R/G}{R/G}, {T}, Sacrifice Gruul Locket: Draw two cards.
"In life, it was a cunning survivor, fearless and quick. May its power pass to you as you wear its skull."
—Gna, Gruul shaman
  • Ravnica Allegiance
Gruul Nodorog

Gruul Nodorog {4}{G}{G}

Creature - Beast
{R}: Gruul Nodorog gains menace until end of turn.
Petting the nodorog
—Gruul expression meaning "making a really big mistake"
4/4
  • Guildpact
Gruul Ragebeast

Gruul Ragebeast {5}{R}{G}

Creature - Beast
Whenever Gruul Ragebeast or another creature enters the battlefield under your control, that creature fights target creature an opponent controls.
"If the other guilds want a war, they should know we've been ready the whole time."
—Ruric Thar, Ghor-Clan chieftain
6/6
  • Gatecrash