4600 cards found
Charmed Clothier

Charmed Clothier {4}{W}

Creature - Faerie Advisor
Flying
When Charmed Clothier enters, create a Royal Role token attached to another target creature you control.
3/3
  • Wilds of Eldraine
Charmed Griffin

Charmed Griffin {3}{W}

Creature - Griffin
Flying
When Charmed Griffin enters, each other player may put an artifact or enchantment card onto the battlefield from their hand.
Are you sure you can afford such a luxury?
3/3
  • Mercadian Masques
Charmed Stray

Charmed Stray {W}

Creature - Cat
Lifelink
When Charmed Stray enters, put a +1/+1 counter on each other creature you control named Charmed Stray.
"There's something peculiar about the cats today."
—Janoc, Tin Street tinker
1/1
Charming Prince

Charming Prince {1}{W}

Creature - Human Noble
When Charming Prince enters, choose one —
• Scry 2.
• You gain 3 life.
• Exile another target creature you own. Return it to the battlefield under your control at the beginning of the next end step.
2/2
Chastise

Chastise {3}{W}

Instant
Destroy target attacking creature. You gain life equal to its power.
"Why do we pray to the Ancestor? Because She listens."
—Mystic elder
Cheap Ass

Cheap Ass {1}{W}

Creature - Donkey Townsfolk
Spells you cast cost {½} less to cast.
And you thought Yawgmoth drove a hard bargain.
1/3½
  • Unhinged
Checkpoint Officer

Checkpoint Officer {1}{W}

Creature - Human Soldier
{1}{W}, {T}: Tap target creature.
After what he viewed as Lukka's shocking betrayal, General Kudro enacted stringent security measures at every entry point into Drannith.
1/2
  • Ikoria: Lair of Behemoths
Cheeky House-Mouse

Cheeky House-Mouse {W}

Creature - Mouse
"Get back here, vile rodent! I was almost done cursing that ring!"
2/1
Card has other part: Squeak By
Related card: Recruit Instructor
  • Wilds of Eldraine
Chieftain en-Dal

Chieftain en-Dal {1}{W}{W}

Creature - Human Knight
Whenever Chieftain en-Dal attacks, attacking creatures gain first strike until end of turn.
The clearest commands are practical examples.
2/2
  • Nemesis
Children of Korlis

Children of Korlis {W}

Creature - Human Rebel Cleric
Sacrifice Children of Korlis: You gain life equal to the life you've lost this turn.
"We have a proud history of self-sacrifice. But it is easy, in these bleak times, to find one among us who is eager to die for any cause."
—Tavalus, acolyte of Korlis
1/1
Chivalric Alliance

Chivalric Alliance {1}{W}

Enchantment
Whenever you attack with two or more creatures, draw a card.
{2}, Discard a card: Create a 2/2 white and blue Knight creature token with vigilance.
"I dub thee Syr Hellraker. For now."
  • March of the Machine Commander 11 98
Chivalrous Chevalier

Chivalrous Chevalier {4}{W}

Artifact Creature - Cyborg Knight
Flying
When Chivalrous Chevalier enters, return a creature you control to its owner's hand unless you compliment an opponent.
"I treat every foe according to the highest codes of conduct. Then I kill them."
3/3
  • Unstable
Cho-Arrim Alchemist

Cho-Arrim Alchemist {W}

Creature - Human Spellshaper
{1}{W}{W}, {T}, Discard a card: The next time a source of your choice would deal damage to you this turn, prevent that damage. You gain life equal to the damage prevented this way.
1/1
  • Mercadian Masques
Cho-Arrim Bruiser

Cho-Arrim Bruiser {5}{W}

Creature - Ogre Rebel
Whenever Cho-Arrim Bruiser attacks, you may tap up to two target creatures.
He doesn't know why the Cho-Arrim fight the Mercadians, but he's happy to bash heads for them anyway.
3/4
  • Mercadian Masques
Cho-Arrim Legate

Cho-Arrim Legate {2}{W}

Creature - Human Soldier
If an opponent controls a Swamp and you control a Plains, you may cast this spell without paying its mana cost.
Protection from black
1/2
  • Mercadian Masques
Cho-Manno's Blessing

Cho-Manno's Blessing {W}{W}

Enchantment - Aura
Flash
Enchant creature
As Cho-Manno's Blessing enters, choose a color.
Enchanted creature has protection from the chosen color. This effect doesn't remove Cho-Manno's Blessing.
  • Mercadian Masques
Cho-Manno, Revolutionary

Cho-Manno, Revolutionary {2}{W}{W}

Legendary Creature - Human Rebel
Prevent all damage that would be dealt to Cho-Manno, Revolutionary.
"Mercadia's masks can no longer hide the truth. Our day has come at last."
2/2
Choking Fumes

Choking Fumes {2}{W}

Instant
Put a -1/-1 counter on each attacking creature.
"Fall to your knees and welcome our embrace."
—Qal-Sha, Priest of Norn
  • Mirrodin Besieged
Choking Restraints

Choking Restraints {2}{W}

Enchantment - Aura
Enchant creature
Enchanted creature can't attack or block.
{3}{W}{W}, Sacrifice Choking Restraints: Exile enchanted creature.
  • Eldritch Moon
Chop Down

Chop Down {2}{W}

Instant - Adventure
Destroy target creature with power 4 or greater.
"What size advantage? They never even see me coming."
Card has other part: Giant Killer
Chosen by Heliod

Chosen by Heliod {1}{W}

Enchantment - Aura
Enchant creature
When Chosen by Heliod enters, draw a card.
Enchanted creature gets +0/+2.
"Training and studies aid a soldier in meager amounts. The gods do the rest."
—Brigone, soldier of Meletis
  • Theros
Chronomantic Escape

Chronomantic Escape {4}{W}{W}

Sorcery
Until your next turn, creatures can't attack you. Exile Chronomantic Escape with three time counters on it.
Suspend 3—{2}{W}
  • Future Sight
Chronosavant

Chronosavant {5}{W}

Creature - Giant
{1}{W}: Return Chronosavant from your graveyard to the battlefield tapped. You skip your next turn.
"In my dreams, I hear the voices of my future selves who have died in times yet to come. I use that knowledge to avoid those dark futures and continue my search for peace."
5/5
  • Time Spiral
Circle of Confinement

Circle of Confinement {1}{W}

Enchantment
When Circle of Confinement enters, exile target creature an opponent controls with mana value 3 or less until Circle of Confinement leaves the battlefield.
Whenever an opponent casts a Vampire spell with the same name as a card exiled with Circle of Confinement, you gain 2 life.
Circle of Protection: Art

Circle of Protection: Art {1}{W}

Enchantment
As Circle of Protection: Art enters, choose an artist.
{1}{W}: The next time a source of your choice with art by the chosen artist would deal damage to you this turn, prevent that damage.
{1}{W}: Return Circle of Protection: Art to its owner's hand.