9386 cards found
Sunweb

Sunweb {3}{W}

Creature - Wall
Defender
Flying
Sunweb can't block creatures with power 2 or less.
Sometimes the wings of fallen dragons refuse to give up the sky.
5/6
Super Secret Tech

Super Secret Tech {3}

Artifact
Premium spells cost {1} less to cast.
Premium creatures get +1/+1.
"Ooh . . . shiny!"
  • Unhinged
Supersize

Supersize {1}{G}

Instant
Target creature gets +3½/+3½ until end of turn.
You want "mise" with that?
  • Unhinged
Supply

Supply {X}{G}{W}

Sorcery
Create X 1/1 green Saproling creature tokens.
Card has other part: Demand
Supply-Line Cranes

Supply-Line Cranes {3}{W}{W}

Creature - Bird
Flying
When Supply-Line Cranes enters, put a +1/+1 counter on target creature.
They are trained from hatching to deliver aid where it is needed most.
2/4
  • Journey into Nyx
Suppress

Suppress {2}{B}

Sorcery
Target player exiles all cards from their hand face down. At the beginning of the end step of that player's next turn, that player returns those cards to their hand.
Suppression Field

Suppression Field {1}{W}

Enchantment
Activated abilities cost {2} more to activate unless they're mana abilities.
The most feared of Azorius punishments is to be freed—sent back out into the world, stripped of all magical defenses.
  • Ravnica: City of Guilds
Supreme Exemplar

Supreme Exemplar {6}{U}

Creature - Elemental
Flying
Champion an Elemental
10/10
  • Morningtide
Supreme Verdict

Supreme Verdict {1}{W}{W}{U}

Sorcery
This spell can't be countered.
Destroy all creatures.
Leonos had no second thoughts about the abolishment edict. He'd left skyrunes warning of the eviction, even though it was cloudy.
Surestrike Trident

Surestrike Trident {2}

Artifact - Equipment
Equipped creature has first strike and "{T}, Unattach Surestrike Trident: This creature deals damage equal to its power to target player or planeswalker."
Equip {4}
  • Darksteel
Surge Node

Surge Node {1}

Artifact
Surge Node enters with six charge counters on it.
{1}, {T}, Remove a charge counter from Surge Node: Put a charge counter on target artifact.
Without a foe to focus on, the machine priests had time to indulge in new sciences.
Surge of Thoughtweft

Surge of Thoughtweft {1}{W}

Kindred Instant - Kithkin
Creatures you control get +1/+1 until end of turn. If you control a Kithkin, draw a card.
Kithkin weave together their very thoughts, creating a depth of cooperation unknown to other races.
  • Lorwyn
Surge of Zeal

Surge of Zeal {R}

Instant
Radiance — Target creature and each other creature that shares a color with it gain haste until end of turn.
"If only my poxes were as infectious as their zealotry."
—Savra
  • Ravnica: City of Guilds
Surgespanner

Surgespanner {2}{U}{U}

Creature - Merfolk Wizard
Whenever Surgespanner becomes tapped, you may pay {1}{U}. If you do, return target permanent to its owner's hand.
They ride on waves of Aether, washing out anything that might pollute the Merrow Lanes.
2/2
Surgical Extraction

Surgical Extraction {B/P}

Instant
Choose target card in a graveyard other than a basic land card. Search its owner's graveyard, hand, and library for any number of cards with the same name as that card and exile them. Then that player shuffles.
Surging Aether

Surging Aether {3}{U}

Instant
Ripple 4
Return target permanent to its owner's hand.
  • Coldsnap
Surging Dementia

Surging Dementia {1}{B}

Sorcery
Ripple 4
Target player discards a card.
  • Coldsnap
Surging Flame

Surging Flame {1}{R}

Instant
Ripple 4
Surging Flame deals 2 damage to any target.
Surging Might

Surging Might {2}{G}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2.
Ripple 4
  • Coldsnap
Surging Sentinels

Surging Sentinels {2}{W}

Creature - Human Soldier
First strike
Ripple 4
2/1
  • Coldsnap
Surrakar Banisher

Surrakar Banisher {4}{U}

Creature - Surrakar
When Surrakar Banisher enters, you may return target tapped creature to its owner's hand.
Surrakar grab things they don't want.
3/3
Surrakar Marauder

Surrakar Marauder {1}{B}

Creature - Surrakar
Landfall — Whenever a land you control enters, Surrakar Marauder gains intimidate until end of turn.
2/1
  • Zendikar
Surrakar Spellblade

Surrakar Spellblade {1}{U}{U}

Creature - Surrakar
Whenever you cast an instant or sorcery spell, you may put a charge counter on Surrakar Spellblade.
Whenever Surrakar Spellblade deals combat damage to a player, you may draw X cards, where X is the number of charge counters on it.
2/1
Surreal Memoir

Surreal Memoir {3}{R}

Sorcery
Return an instant card at random from your graveyard to your hand.
Rebound
Surrender Your Thoughts

Surrender Your Thoughts

Scheme
When you set this scheme in motion, target opponent chooses self or others. If that player chooses self, that player discards four cards. If the player chooses others, each of your other opponents discards two cards.
"Or, if you prefer, just surrender."
  • Archenemy Schemes