10354 cards found
Shu Elite Infantry

Shu Elite Infantry {3}{W}

Creature - Human Soldier
Kongming's first campaign against the Wei kingdom was a rousing success until an arrogant Shu general, Ma Su, foolishly lost the city of Jieting.
3/3
  • Portal Three Kingdoms
Shu Farmer

Shu Farmer {1}{W}

Creature - Human
{T}: You gain 1 life. Activate only during your turn, before attackers are declared.
"The common folk are ceaselessly active. The fields are fertile and the soil productive, and neither flood nor drought plagues us."
—A Shu diplomat
1/1
  • Portal Three Kingdoms
Shu Foot Soldiers

Shu Foot Soldiers {2}{W}

Creature - Human Soldier
Liu Bei lost many men at the battle of Runan because of his lack of strategy. It wasn't until he met Kongming that he began to truly succeed as a leader.
2/3
  • Portal Three Kingdoms
Shu General

Shu General {3}{W}

Creature - Human Soldier
Vigilance; horsemanship
2/2
Shu Grain Caravan

Shu Grain Caravan {2}{W}

Creature - Human Soldier
When Shu Grain Caravan enters the battlefield, you gain 2 life.
Keeping a million-man army fed was no easy task. Grain and rice caravans were the lifeblood of the empire.
2/2
  • Portal Three Kingdoms
Shu Soldier-Farmers

Shu Soldier-Farmers {4}{W}

Creature - Human Soldier
When Shu Soldier-Farmers enters the battlefield, you gain 4 life.
During Kongming's campaigns against the Wei, his Shu troops rotated from the battlefront to the fields every hundred days.
2/4
Shyft

Shyft {4}{U}

Creature - Shapeshifter
At the beginning of your upkeep, you may have Shyft become the color or colors of your choice.
"Capturing this specimen was not easy. Study it well, that you someday might be as versatile."
—Gerda Äagesdotter, Archmage of the Unseen
4/2
Sibling Rivalry

Sibling Rivalry {3}{R}

Sorcery
Gain control of target artifact or creature until end of turn. Untap it. It gains haste until end of turn. Create a tapped Powerstone token.
  • The Brothers' War
Sibsig Host

Sibsig Host {4}{B}

Creature - Zombie
When Sibsig Host enters the battlefield, each player mills three cards.
"They were your friends, your family, your clan. They want only to welcome you."
—Tasigur, the Golden Fang
2/6
  • Fate Reforged
Sibsig Icebreakers

Sibsig Icebreakers {2}{B}

Creature - Zombie
When Sibsig Icebreakers enters the battlefield, each player discards a card.
"I almost envy them. They can't get frostbite."
—Kirada, Silumgar enforcer
2/3
  • Dragons of Tarkir
Sick and Tired

Sick and Tired {2}{B}

Instant
Two target creatures each get -1/-1 until end of turn.
The Phyrexians' only interest in organic life is discerning its weakness.
  • Urza's Legacy
Sicken

Sicken {B}

Enchantment - Aura
Enchant creature
Enchanted creature gets -1/-1.
Cycling {2}
Urza dared to attack Phyrexia. Slowly, it retaliated.
  • Urza's Saga
Sickle Dancer

Sickle Dancer {2}{B}

Creature - Human Warrior
Whenever Sickle Dancer attacks, if your team controls another Warrior, Sickle Dancer gets +1/+1 until end of turn.
"I lead, destruction follows."
3/2
  • Battlebond
Sickle Ripper

Sickle Ripper {1}{B}

Creature - Elemental Warrior
Wither
His sickle was forged in the heat of another cinder's funeral pyre.
2/1
Sickleslicer

Sickleslicer {3}

Artifact - Equipment
Living weapon
Equipped creature gets +2/+2.
Equip {4}
Sidewinder Naga

Sidewinder Naga {2}{G}

Creature - Naga Warrior
As long as you control a Desert or there is a Desert card in your graveyard, Sidewinder Naga gets +1/+0 and has trample.
"Those who embrace the harsh land rather than fight it find they have a powerful ally."
—Nissa Revane
3/2
Sidewinder Sliver

Sidewinder Sliver {W}

Creature - Sliver
All Sliver creatures have flanking.
"They encircled our patrol with the stealth of snakes, corralling us like livestock."
—Merrik Aidar, Benalish patrol
1/1
Sidisi's Faithful

Sidisi's Faithful {U}

Creature - Naga Wizard
Exploit
When Sidisi's Faithful exploits a creature, return target creature to its owner's hand.
"I tire of your prattle, and your face."
0/4
  • Dragons of Tarkir
Sidisi's Pet

Sidisi's Pet {3}{B}

Creature - Zombie Ape
Lifelink
Morph {1}{B}
The Sultai distinguish between pet and slave by the material of the chain.
1/4
  • Khans of Tarkir
Siege Mastodon

Siege Mastodon {4}{W}

Creature - Elephant
"The walls of the wicked will fall before us. Ready the siege engines. We proceed to war!"
—General Avitora
3/5
Siege Wurm

Siege Wurm {5}{G}{G}

Creature - Wurm
Convoke
Trample
Suddenly, all the haggling didn't seem so important.
5/5
Siege Zombie

Siege Zombie {1}{B}

Creature - Zombie
Tap three untapped creatures you control: Each opponent loses 1 life.
A barricade only buys time. So the wealthy buy more barricades.
2/2
Siegecraft

Siegecraft {3}{W}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+4.
"They thought their fortress impregnable . . . until we marched up with ours, and blocked out the sun."
—Golran, dragonscale captain
Sift

Sift {3}{U}

Sorcery
Draw three cards, then discard a card.
Dwell longest on the thoughts that shine brightest.
Sift Through Sands

Sift Through Sands {1}{U}{U}

Instant - Arcane
Draw two cards, then discard a card.
If you've cast a spell named Peer Through Depths and a spell named Reach Through Mists this turn, you may search your library for a card named The Unspeakable, put it onto the battlefield, then shuffle.
Related cards: Peer Through Depths Reach Through Mists The Unspeakable