10405 cards found
Shimmering Glasskite

Shimmering Glasskite {3}{U}

Creature - Spirit
Flying
Whenever this creature becomes the target of a spell or ability for the first time each turn, counter that spell or ability.
A child's whisper could crack its shell, but not even an oni's scream could penetrate it.
2/3
Shimmering Grotto

Shimmering Grotto

Land
{T}: Add {C}.
{1}, {T}: Add one mana of any color.
Untold riches await those who forsake the bustling world to search the secret, silent places.
Shimmering Mirage

Shimmering Mirage {1}{U}

Instant
Target land becomes the basic land type of your choice until end of turn.
Draw a card.
"Oh, is that all you need? Why didn't you just say so?"
—Reef shaman
  • Apocalypse
Shimmering Wings

Shimmering Wings {U}

Enchantment - Aura
Enchant creature
Enchanted creature has flying.
{U}: Return this Aura to its owner's hand.
Shimmerscale Drake

Shimmerscale Drake {4}{U}

Creature - Drake
Flying
Cycling {2}
They are drawn by the brilliant blue glint of the mineral lazotep from the mines below.
3/4
Shinen of Fear's Chill

Shinen of Fear's Chill {4}{B}

Creature - Spirit
This creature can't block.
Channel{1}{B}, Discard this card: Target creature can't block this turn.
3/2
  • Saviors of Kamigawa
Shinen of Flight's Wings

Shinen of Flight's Wings {4}{U}

Creature - Spirit
Flying
Channel{U}, Discard this card: Target creature gains flying until end of turn.
3/3
  • Saviors of Kamigawa
Shinen of Fury's Fire

Shinen of Fury's Fire {2}{R}

Creature - Spirit
Haste
Channel{R}, Discard this card: Target creature gains haste until end of turn.
2/1
Shinen of Life's Roar

Shinen of Life's Roar {1}{G}

Creature - Spirit
All creatures able to block this creature do so.
Channel{2}{G}{G}, Discard this card: All creatures able to block target creature this turn do so.
1/2
Shinen of Stars' Light

Shinen of Stars' Light {2}{W}

Creature - Spirit
First strike
Channel{1}{W}, Discard this card: Target creature gains first strike until end of turn.
2/1
  • Saviors of Kamigawa
Shinewend

Shinewend {1}{W}

Creature - Elemental
Flying
This creature enters with a +1/+1 counter on it.
{1}{W}, Remove a +1/+1 counter from this creature: Destroy target enchantment.
0/0
  • Morningtide
Shining Aerosaur

Shining Aerosaur {4}{W}

Creature - Dinosaur
Flying
"The invaders cloak themselves in the shadows of dusk. Aerosaurs hide in the brilliance of the noonday sun."
—Caparocti Sunborn
3/4
Shining Armor

Shining Armor {1}{W}

Artifact - Equipment
Flash
When this Equipment enters, attach it to target Knight you control.
Equipped creature gets +0/+2 and has vigilance.
Equip {3}
Shinka Gatekeeper

Shinka Gatekeeper {2}{R}

Creature - Ogre Warrior
Whenever this creature is dealt damage, it deals that much damage to you.
"Understanding is not a virtue of the ogre. Do not seek to reason your way into Shinka Keep."
—Kiku, Night's Flower
3/2
  • Betrayers of Kamigawa
Shinra Reinforcements

Shinra Reinforcements {2}{B}

Creature - Human Soldier
When this creature enters, mill three cards and you gain 3 life.
"End of the line, punk!"
2/3
  • Final Fantasy
Shiny Impetus

Shiny Impetus {2}{R}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2 and is goaded.
Whenever enchanted creature attacks, you create a Treasure token.
Shipwreck Dowser

Shipwreck Dowser {3}{U}{U}

Creature - Merfolk Wizard
Prowess
When this creature enters, return target instant or sorcery card from your graveyard to your hand.
Lost at sea doesn't have to mean lost forever.
3/3
Shipwreck Looter

Shipwreck Looter {1}{U}

Creature - Human Pirate
Raid — When this creature enters, if you attacked this turn, you may draw a card. If you do, discard a card.
One pirate's wreck is another's reward.
2/1
Shipwreck Moray

Shipwreck Moray {3}{U}

Creature - Fish
When this creature enters, you get {E}{E}{E}{E}.
Pay {E}: This creature gets +2/-2 until end of turn.
Shipwrecks do wonders for the local fauna, providing both shelter and aether.
0/5
Shipwreck Sentry

Shipwreck Sentry {1}{U}

Creature - Human Pirate
Defender
As long as an artifact entered the battlefield under your control this turn, this creature can attack as though it didn't have defender.
"That's close enough, stranger."
3/3
  • The Lost Caverns of Ixalan
Shipwreck Sifters

Shipwreck Sifters {1}{U}

Creature - Spirit
When this creature enters, draw a card, then discard a card.
Whenever you discard a Spirit card or a card with disturb, put a +1/+1 counter on this creature.
A loyal crew sticks together, even after death.
1/2
Related cards: Ominous Traveler Shipwreck Sifters (Alchemy)
Shire Scarecrow

Shire Scarecrow {2}

Artifact Creature - Scarecrow
Defender
{1}: Add one mana of any color. Activate only once each turn.
"How bright your garden looks!"
—Gandalf
0/3
  • The Lord of the Rings: Tales of Middle-earth 249 700
Shire Terrace

Shire Terrace

Land
{T}: Add {C}.
{1}, {T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Everything looked fresh, and the new green of Spring was shimmering in the fields.
Shivan Fire

Shivan Fire {R}

Instant
Kicker {4}
Shivan Fire deals 2 damage to target creature. If this spell was kicked, it deals 4 damage instead.
Sometimes Shivan dragons toy with their food. Other times they just cook it.
  • Dominaria
Shivan Zombie

Shivan Zombie {B}{R}

Creature - Phyrexian Barbarian Zombie
Protection from white
Barbarians long for a glorious death in battle. Phyrexia was eager to grant that wish.
2/2
  • Invasion