9386 cards found
Stromkirk Patrol

Stromkirk Patrol {4}{B}

Creature - Vampire Soldier
Whenever Stromkirk Patrol deals combat damage to a player, put a +1/+1 counter on it.
"You'd best move along, human. Our palates are far less discerning than our master's."
4/3
Stronghold Assassin

Stronghold Assassin {1}{B}{B}

Creature - Phyrexian Zombie Assassin
{T}, Sacrifice a creature: Destroy target nonblack creature.
The assassin sees only throats and hears only heartbeats.
2/1
Stronghold Discipline

Stronghold Discipline {2}{B}{B}

Sorcery
Each player loses 1 life for each creature they control.
In Urborg, the instigators of each new rebellion are soaked in the blood of the last.
Stronghold Furnace

Stronghold Furnace

Plane - Rath
If a source would deal damage to a permanent or player, it deals double that damage instead.
Whenever chaos ensues, Stronghold Furnace deals 1 damage to any target.
Stronghold Overseer

Stronghold Overseer {3}{B}{B}{B}

Creature - Demon
Flying
Shadow
{B}{B}: Creatures with shadow get +1/+0 until end of turn and creatures without shadow get -1/-0 until end of turn.
5/5
  • Time Spiral
Stronghold Rats

Stronghold Rats {2}{B}

Creature - Rat
Shadow
Whenever Stronghold Rats deals combat damage to a player, each player discards a card.
In the stronghold's dungeons, the shadows hide in the vermin.
2/1
Structural Collapse

Structural Collapse {5}{R}

Sorcery
Target player sacrifices an artifact and a land of their choice. Structural Collapse deals 2 damage to that player.
The Gruul holiday of Rauck-Chauv always ends the same way.
  • Gatecrash
Struggle for Sanity

Struggle for Sanity {2}{B}{B}

Sorcery
Target opponent reveals their hand. That player exiles a card from it, then you exile a card from it. Repeat this process until all cards in that hand have been exiled. That player returns the cards they exiled this way to their hand and puts the rest into their graveyard.
Student of Elements

Student of Elements {1}{U}

Creature - Human Wizard
When Student of Elements has flying, flip it.
1/1
Card has other part: Tobita, Master of Winds
  • Champions of Kamigawa
Student of Warfare

Student of Warfare {W}

Creature - Human Knight
Level up {W}
LEVEL 2-6
3/3
First strike
LEVEL 7+
4/4
Double strike
1/1
Stuffy Doll

Stuffy Doll {5}

Artifact Creature - Construct
Indestructible
As Stuffy Doll enters, choose a player.
Whenever Stuffy Doll is dealt damage, it deals that much damage to the chosen player.
{T}: Stuffy Doll deals 1 damage to itself.
0/1
Stun

Stun {1}{R}

Instant
Target creature can't block this turn.
Draw a card.
"Fortunately, merfolk aren't used to opponents with feet."
—Gerrard of the Weatherlight
Stun Sniper

Stun Sniper {R}{W}

Creature - Human Archer
{1}, {T}: Stun Sniper deals 1 damage to target creature. Tap that creature.
The tips of her bolts are blunt, but her aim is deadly sharp.
1/1
Stunted Growth

Stunted Growth {3}{G}{G}

Sorcery
Target player chooses three cards from their hand and puts them on top of their library in any order.
Stupefying Touch

Stupefying Touch {1}{U}

Enchantment - Aura
Enchant creature
When Stupefying Touch enters, draw a card.
Enchanted creature's activated abilities can't be activated.
Just because your eyes are open doesn't mean you're awake.
Sturdy Hatchling

Sturdy Hatchling {3}{G/U}

Creature - Elemental
Sturdy Hatchling enters with four -1/-1 counters on it.
{G/U}: Sturdy Hatchling gains shroud until end of turn.
Whenever you cast a green spell, remove a -1/-1 counter from Sturdy Hatchling.
Whenever you cast a blue spell, remove a -1/-1 counter from Sturdy Hatchling.
6/6
  • Eventide
Sturmgeist

Sturmgeist {3}{U}{U}

Creature - Spirit
Flying
Sturmgeist's power and toughness are each equal to the number of cards in your hand.
Whenever Sturmgeist deals combat damage to a player, draw a card.
*/*
  • Innistrad
Stymied Hopes

Stymied Hopes {1}{U}

Instant
Counter target spell unless its controller pays {1}. Scry 1.
When a god's will is against you, the day never ends well.
  • Theros
Sublime Archangel

Sublime Archangel {2}{W}{W}

Creature - Angel
Flying
Exalted
Other creatures you control have exalted.
4/3
Subterranean Shambler

Subterranean Shambler {3}{R}

Creature - Elemental
Echo {3}{R}
When Subterranean Shambler enters or leaves the battlefield, it deals 1 damage to each creature without flying.
2/3
  • Time Spiral
Sudden Death

Sudden Death {1}{B}{B}

Instant
Split second
Target creature gets -4/-4 until end of turn.
Some mages tapped into the time rifts, forcing upon others alternate timelines in which unimaginable horrors befall them.
Sudden Demise

Sudden Demise {X}{R}

Sorcery
Choose a color. Sudden Demise deals X damage to each creature of the chosen color.
In the Skyfang Mountains, one misstep can mean the end of an entire clan.
Sudden Disappearance

Sudden Disappearance {5}{W}

Sorcery
Exile all nonland permanents target player controls. Return the exiled cards to the battlefield under their owner's control at the beginning of the next end step.
  • Dark Ascension
Sudden Impact

Sudden Impact {3}{R}

Instant
Sudden Impact deals damage to target player equal to the number of cards in that player's hand.
"Some say it's better to think before you act. While those people are considering all the options, that's usually when I kill them."
—Dravus, lava mage
Sudden Shock

Sudden Shock {1}{R}

Instant
Split second
Sudden Shock deals 2 damage to any target.
Arc mages aren't known for their patience.