10277 cards found
Shimatsu the Bloodcloaked

Shimatsu the Bloodcloaked {3}{R}

Legendary Creature - Demon Spirit
As Shimatsu the Bloodcloaked enters the battlefield, sacrifice any number of permanents. Shimatsu enters the battlefield with that many +1/+1 counters on it.
Their dominion over dark and destructive forces twisted the oni into beings of pure malevolence.
0/0
  • Champions of Kamigawa
Shimian Specter

Shimian Specter {2}{B}{B}

Creature - Specter
Flying
Whenever Shimian Specter deals combat damage to a player, that player reveals their hand. You choose a nonland card from it. Search that player's graveyard, hand, and library for all cards with the same name as that card and exile them. Then that player shuffles.
2/2
Shimmer

Shimmer {2}{U}{U}

Enchantment
As Shimmer enters the battlefield, choose a land type.
Each land of the chosen type has phasing.
To buy unseen land, pay in unseen coin.
—Suq'Ata maxim
  • Mirage
Shimmer Dragon

Shimmer Dragon {4}{U}{U}

Creature - Dragon
Flying
As long as you control four or more artifacts, Shimmer Dragon has hexproof.
Tap two untapped artifacts you control: Draw a card.
The indigo dragon gladly traded a bit of its hoard for everlasting moonlight.
5/6
Shimmer Myr

Shimmer Myr {3}

Artifact Creature - Myr
Flash
You may cast artifact spells as though they had flash.
It evades Phyrexians by hiding in the spaces between seconds.
2/2
Shineshadow Snarl

Shineshadow Snarl

Land
As Shineshadow Snarl enters the battlefield, you may reveal a Plains or Swamp card from your hand. If you don't, Shineshadow Snarl enters the battlefield tapped.
{T}: Add {W} or {B}.
A flickering beacon of righteous corruption.
Shining Shoal

Shining Shoal {X}{W}{W}

Instant - Arcane
You may exile a white card with mana value X from your hand rather than pay this spell's mana cost.
The next X damage that a source of your choice would deal to you and/or creatures you control this turn is dealt to any target instead.
  • Betrayers of Kamigawa
Shinka, the Bloodsoaked Keep

Shinka, the Bloodsoaked Keep

Legendary Land
{T}: Add {R}.
{R}, {T}: Target legendary creature gains first strike until end of turn.
The glow from within looks inviting, but woe awaits whomever finds out who stokes the fire or what simmers in the pot.
Shipbreaker Kraken

Shipbreaker Kraken {4}{U}{U}

Creature - Kraken
{6}{U}{U}: Monstrosity 4.
When Shipbreaker Kraken becomes monstrous, tap up to four target creatures. Those creatures don't untap during their controllers' untap steps for as long as you control Shipbreaker Kraken.
6/6
Shipwreck Marsh

Shipwreck Marsh

Land
Shipwreck Marsh enters the battlefield tapped unless you control two or more other lands.
{T}: Add {U} or {B}.
The bones of doomed ships jut out from the muck while the bones of their sailors molder below.
Shire Terrace

Shire Terrace

Land
{T}: Add {C}.
{1}, {T}, Sacrifice Shire Terrace: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
  • Secret Lair Drop
  • The Lord of the Rings: Tales of Middle-earth 261 712
Shirei, Shizo's Caretaker

Shirei, Shizo's Caretaker {4}{B}

Legendary Creature - Spirit
Whenever a creature with power 1 or less is put into your graveyard from the battlefield, you may return that card to the battlefield at the beginning of the next end step if Shirei, Shizo's Caretaker is still on the battlefield.
2/2
Shisato, Whispering Hunter

Shisato, Whispering Hunter {3}{G}

Legendary Creature - Snake Warrior
At the beginning of your upkeep, sacrifice a Snake.
Whenever Shisato, Whispering Hunter deals combat damage to a player, that player skips their next untap step.
2/2
  • Champions of Kamigawa
Shivan Dragon

Shivan Dragon {4}{R}{R}

Creature - Dragon
Flying
{R}: Shivan Dragon gets +1/+0 until end of turn.
"It's just playing with us, Marsden."
—Dafynne the Radiant, last words
5/5
Related cards: Darigaaz, Shivan Champion Garth One-Eye Sarkhan, Wanderer to Shiv
Shivan Gorge

Shivan Gorge

Legendary Land
{T}: Add {C}.
{2}{R}, {T}: Shivan Gorge deals 1 damage to each opponent.
Both forge and pyre.
Shivan Hellkite

Shivan Hellkite {5}{R}{R}

Creature - Dragon
Flying
{1}{R}: Shivan Hellkite deals 1 damage to any target.
A dragon's scale can be carved into a mighty shield, provided you can procure a dragontooth to cut it.
5/5
Shivan Phoenix

Shivan Phoenix {4}{R}{R}

Creature - Phoenix
Flying
When Shivan Phoenix dies, return Shivan Phoenix to its owner's hand.
To strike down the phoenix is to slash at the flame.
3/4
  • Urza's Legacy
Shivan Reef

Shivan Reef

Land
{T}: Add {C}.
{T}: Add {U} or {R}. Shivan Reef deals 1 damage to you.
The boiling seas around Shiv provided a welcome layer of protection for the reclaimed Mana Rig.
Shivan Wumpus

Shivan Wumpus {3}{R}

Creature - Beast
Trample
When Shivan Wumpus enters the battlefield, any player may sacrifice a land. If a player does, put Shivan Wumpus on top of its owner's library.
It's easier to move the village than to divert the wumpus.
6/6
Related card: Argothian Wurm
  • Planar Chaos
Shivan Wurm

Shivan Wurm {3}{R}{G}

Creature - Wurm
Trample
When Shivan Wurm enters the battlefield, return a red or green creature you control to its owner's hand.
7/7
Shizo, Death's Storehouse

Shizo, Death's Storehouse

Legendary Land
{T}: Add {B}.
{B}, {T}: Target legendary creature gains fear until end of turn.
Centuries ago, Shizo was a verdant field of wildflowers. After 891 samurai died in a single battle on its grasses, it became a haunted moor.
Shizuko, Caller of Autumn

Shizuko, Caller of Autumn {1}{G}{G}

Legendary Creature - Snake Shaman
At the beginning of each player's upkeep, that player adds {G}{G}{G}. Until end of turn, they don't lose this mana as steps and phases end.
2/3
  • Betrayers of Kamigawa
Shock

Shock {R}

Instant
Shock deals 2 damage to any target.
Shocker

Shocker {1}{R}

Creature - Insect
Whenever Shocker deals damage to a player, that player discards all the cards in their hand, then draws that many cards.
1/1
Show and Tell

Show and Tell {2}{U}

Sorcery
Each player may put an artifact, creature, enchantment, or land card from their hand onto the battlefield.
At the academy, "show and tell" too often becomes "run and hide."