10277 cards found
Serum Powder

Serum Powder {3}

Artifact
{T}: Add {C}.
Any time you could mulligan and Serum Powder is in your hand, you may exile all the cards from your hand, then draw that many cards.
Serum Sovereign

Serum Sovereign {4}{U}

Creature - Phyrexian Sphinx
Flying
Whenever you cast a noncreature spell, put an oil counter on Serum Sovereign.
{U}, Remove an oil counter from Serum Sovereign: Draw a card, then scry 2.
A thousand riddles, each with a single answer: "The glory of Phyrexia."
4/4
  • Phyrexia: All Will Be One 405 410
Serum Visions

Serum Visions {U}

Sorcery
Draw a card. Scry 2.
She drank, and in the depths of the Blind Eternities, an ancient eye opened.
Related card: Tome of Gadwick
Servo Exhibition

Servo Exhibition {1}{W}

Sorcery
Create two 1/1 colorless Servo artifact creature tokens.
Impressing a judge is one thing. Delighting a child is another.
Seshiro the Anointed

Seshiro the Anointed {4}{G}{G}

Legendary Creature - Snake Monk
Other Snake creatures you control get +2/+2.
Whenever a Snake you control deals combat damage to a player, you may draw a card.
His family was the first to reach out to the human monks. He soon knew as many koans as he did blade strikes.
3/4
Seshiro the Anointed Avatar

Seshiro the Anointed Avatar

Vanguard
At the beginning of the game, choose a creature type. Creatures you control, creature spells you control, and creature cards you own in any zone other than the battlefield or the stack have the chosen type in addition to their other types.
Hand size bonus: +0
Life bonus: -1
  • Magic Online Avatars
Setessan Champion

Setessan Champion {2}{G}

Creature - Human Warrior
Constellation — Whenever an enchantment enters the battlefield under your control, put a +1/+1 counter on Setessan Champion and draw a card.
"A blessing is not a gift. It is a duty."
1/3
Setessan Tactics

Setessan Tactics {1}{G}

Instant
Strive — This spell costs {G} more to cast for each target beyond the first.
Until end of turn, any number of target creatures each get +1/+1 and gain "{T}: This creature fights another target creature."
  • Journey into Nyx
Sethron, Hurloon General

Sethron, Hurloon General {3}{R}{R}

Legendary Creature - Minotaur Warrior
Whenever Sethron, Hurloon General or another nontoken Minotaur enters the battlefield under your control, create a 2/3 red Minotaur creature token.
{2}{B/R}: Minotaurs you control get +1/+0 and gain menace and haste until end of turn.
4/4
Seton, Krosan Protector

Seton, Krosan Protector {G}{G}{G}

Legendary Creature - Centaur Druid
Tap an untapped Druid you control: Add {G}.
"Survival of the fittest is not only the law of the pits, it is the law of nature. That is why I fight."
2/2
  • Odyssey
Settle the Wreckage

Settle the Wreckage {2}{W}{W}

Instant
Exile all attacking creatures target player controls. That player may search their library for that many basic land cards, put those cards onto the battlefield tapped, then shuffle.
Sever the Bloodline

Sever the Bloodline {3}{B}

Sorcery
Exile target creature and all other creatures with the same name as that creature.
Flashback {5}{B}{B}
Sevinne's Reclamation

Sevinne's Reclamation {2}{W}

Sorcery
Return target permanent card with mana value 3 or less from your graveyard to the battlefield. If this spell was cast from a graveyard, you may copy this spell and may choose a new target for the copy.
Flashback {4}{W}
Sewer Nemesis

Sewer Nemesis {3}{B}

Creature - Horror
As Sewer Nemesis enters the battlefield, choose a player.
Sewer Nemesis's power and toughness are each equal to the number of cards in the chosen player's graveyard.
Whenever the chosen player casts a spell, that player mills a card.
*/*
Sewers of Estark

Sewers of Estark {2}{B}{B}

Instant
Choose target creature. If it's attacking, it can't be blocked this turn. If it's blocking, prevent all combat damage that would be dealt this combat by it and each creature it's blocking.
Shacklegeist

Shacklegeist {1}{U}

Creature - Spirit
Flying
Shacklegeist can block only creatures with flying.
Tap two untapped Spirits you control: Tap target creature you don't control.
The Blessed Sleep doesn't come easily to a mind chained by regrets.
2/2
Shadow Kin

Shadow Kin {3}{U}

Creature - Shapeshifter
Flash
At the beginning of your upkeep, each player mills three cards. You may exile a creature card from among the cards milled this way. If you do, Shadow Kin becomes a copy of that card, except it has this ability.
2/2
  • Midnight Hunt Commander 16 54
Shadow Puppeteers

Shadow Puppeteers {6}{U}

Creature - Faerie Wizard
Flying, ward {2}
When Shadow Puppeteers enters the battlefield, create two 1/1 black Faerie Rogue creature tokens with flying.
Whenever a creature you control with flying attacks, you may have it become a red Dragon with base power and toughness 4/4 in addition to its other colors and types until end of turn.
4/4
  • Wilds of Eldraine Commander 12 48
Shadow Sliver

Shadow Sliver {2}{U}

Creature - Sliver
All Sliver creatures have shadow.
These slivers, trapped between worlds since the Rathi overlay, are among the last to claim direct lineage from the lost Sliver Queen.
1/1
Shadow in the Warp

Shadow in the Warp {1}{R}{G}

Enchantment
The first creature spell you cast each turn costs {2} less to cast.
Whenever an opponent casts their first noncreature spell each turn, Shadow in the Warp deals 2 damage to that player.
The astropath collapsed, his empty eye sockets aglow. He spoke three words before falling lifeless to the ground: "They . . . are . . . coming!"
  • Warhammer 40,000 Commander 140 140★
Shadow of Doubt

Shadow of Doubt {U/B}{U/B}

Instant
Players can't search libraries this turn.
Draw a card.
"Your ignorance is my bliss."
—Szadek
Shadow of Mortality

Shadow of Mortality {13}{B}{B}

Creature - Avatar
If your life total is less than your starting life total, this spell costs {X} less to cast, where X is the difference.
"Build your towers as tall as you want. The shadow always reaches higher."
—Message scrawled on an alley wall
7/7
Shadow of the Grave

Shadow of the Grave {1}{B}

Instant
Return to your hand all cards in your graveyard that you cycled or discarded this turn.
"Death has seeped into every part of this plane. I can feel it on my skin and taste it like sand in my mouth."
—Nissa Revane
Shadow-Rite Priest

Shadow-Rite Priest {1}{B}

Creature - Human Cleric
Other Clerics you control get +1/+1.
{3}{B}{B}, {T}, Sacrifice another Cleric: Search your library for a black creature card, put it onto the battlefield, then shuffle.
Backstabbing is common within demonic cults. So are front- and side-stabbing.
2/2
Shadowblood Ridge

Shadowblood Ridge

Land
{1}, {T}: Add {B}{R}.
Gnolls make offerings to sinister forces in the shadow-drenched chasms.