31561 cards found
Wall of Putrid Flesh

Wall of Putrid Flesh {2}{B}

Creature - Wall
Defender
Protection from white
Prevent all damage that would be dealt to Wall of Putrid Flesh by enchanted creatures.
2/4
  • Legends
Wall of Shadows

Wall of Shadows {1}{B}{B}

Creature - Wall
Defender
Prevent all damage that would be dealt to Wall of Shadows by creatures it's blocking.
Wall of Shadows can't be the target of spells that can target only Walls or of abilities that can target only Walls.
0/1
Wall of Tombstones

Wall of Tombstones {1}{B}

Creature - Wall
Defender
At the beginning of your upkeep, change Wall of Tombstones's base toughness to 1 plus the number of creature cards in your graveyard.
0/1
  • Legends
Wall of Vapor

Wall of Vapor {3}{U}

Creature - Wall
Defender
Prevent all damage that would be dealt to Wall of Vapor by creatures it's blocking.
"Walls of a castle are made out of stone,/ Walls of a house out of bricks or of wood./ My walls are made out of magic alone,/ Stronger than any that ever have stood."
—Chrysoberyl Earthsdaughter, Incantations
0/1
Wall of Wonder

Wall of Wonder {2}{U}{U}

Creature - Wall
Defender
{2}{U}{U}: Wall of Wonder gets +4/-4 until end of turn and can attack this turn as though it didn't have defender.
So confusing is the Wall's appearance that few of its victims even see it move.
1/5
Whirling Dervish

Whirling Dervish {G}{G}

Creature - Human Monk
Protection from black
At the beginning of each end step, if Whirling Dervish dealt damage to an opponent this turn, put a +1/+1 counter on it.
1/1
Related card: Dunerider Outlaw
White Mana Battery

White Mana Battery {4}

Artifact
{2}, {T}: Put a charge counter on White Mana Battery.
{T}, Remove any number of charge counters from White Mana Battery: Add {W}, then add an additional {W} for each charge counter removed this way.
Willow Satyr

Willow Satyr {2}{G}{G}

Creature - Satyr
You may choose not to untap Willow Satyr during your untap step.
{T}: Gain control of target legendary creature for as long as you control Willow Satyr and Willow Satyr remains tapped.
1/1
Winds of Change

Winds of Change {R}

Sorcery
Each player shuffles the cards from their hand into their library, then draws that many cards.
"'Tis the set of sails, and not the gales,/ Which tells us the way to go."
—Ella Wheeler Wilcox
Winter Blast

Winter Blast {X}{G}

Sorcery
Tap X target creatures. Winter Blast deals 2 damage to each of those creatures with flying.
"Blow, winds, and crack your cheeks! rage! blow!"
—William Shakespeare, King Lear
Wolverine Pack

Wolverine Pack {2}{G}{G}

Creature - Wolverine
Rampage 2
"Give them great meals of beef and iron and steel, they will eat like wolves and fight like devils."
—William Shakespeare, King Henry V
2/4
Wood Elemental

Wood Elemental {3}{G}

Creature - Elemental
As Wood Elemental enters, sacrifice any number of untapped Forests.
Wood Elemental's power and toughness are each equal to the number of Forests sacrificed as it entered.
*/*
Xira Arien

Xira Arien {B}{R}{G}

Legendary Creature - Insect Wizard
Flying
{B}{R}{G}, {T}: Target player draws a card.
A regular guest at the Royal Masquerade, Arien is the envy of the Court. She appears in a new costume every hour.
1/2
Zephyr Falcon

Zephyr Falcon {1}{U}

Creature - Bird
Flying, vigilance
Although greatly prized among falconers, the Zephyr Falcon is capricious and not easily tamed.
1/1
Amnesia

Amnesia {3}{U}{U}{U}

Sorcery
Target player reveals their hand and discards all nonland cards.
"When one has witnessed the unspeakable, 'tis sometimes better to forget."
—Vervamon the Elder
Angry Mob

Angry Mob {2}{W}{W}

Creature - Human
Trample
During your turn, Angry Mob's power and toughness are each equal to 2 plus the number of Swamps your opponents control. During turns other than yours, Angry Mob's power and toughness are each 2.
2+*/2+*
Apprentice Wizard

Apprentice Wizard {1}{U}{U}

Creature - Human Wizard
{U}, {T}: Add {C}{C}{C}.
0/1
Ashes to Ashes

Ashes to Ashes {1}{B}{B}

Sorcery
Exile two target nonartifact creatures. Ashes to Ashes deals 5 damage to you.
"All rivers eventually run to the sea. My job is to sort out who goes first."
—Maeveen O'Donagh, Memoirs of a Soldier
Ball Lightning

Ball Lightning {R}{R}{R}

Creature - Elemental
Trample
Haste
At the beginning of the end step, sacrifice this creature.
6/1
Related card: Groundbreaker
Banshee

Banshee {2}{B}{B}

Creature - Spirit
{X}, {T}: Banshee deals half X damage, rounded down, to any target, and half X damage, rounded up, to you.
Some say Banshees are the hounds of Death, baying to herd their prey into the arms of their master.
0/1
Barl's Cage

Barl's Cage {4}

Artifact
{3}: Target creature doesn't untap during its controller's next untap step.
For a dozen years the Cage had held Lord Ith, but as the Pretender Mairsil's power weakened, so did the bars.
Blood Moon

Blood Moon {2}{R}

Enchantment
Nonbasic lands are Mountains.
Heavy light flooded across the landscape, cloaking everything in deep crimson.
Blood of the Martyr

Blood of the Martyr {W}{W}{W}

Instant
Until end of turn, if damage would be dealt to any creature, you may have that damage dealt to you instead.
The willow knows what the storm does not: that the power to endure harm outlives the power to inflict it.
Bog Imp

Bog Imp {1}{B}

Creature - Imp
Flying
On guard for larger dangers, we underestimated the power and speed of the Imp's muck-crusted claws.
1/1
Bog Rats

Bog Rats {B}

Creature - Rat
Bog Rats can't be blocked by Walls.
Their stench was vile and strong enough, but not nearly as powerful as their hunger.
1/1