7776 cards found
You Hear Something on Watch

You Hear Something on Watch {1}{W}

Instant
Choose one —
• Rouse the Party — Creatures you control get +1/+1 until end of turn.
• Set Off Traps — This spell deals 5 damage to target attacking creature.
You Line Up the Shot

You Line Up the Shot {G}

Instant
Choose one —
• Aim for the Wyvern — Conjure a card named Plummet into your hand.
• Aim for the Cursed Amulet — Conjure a card named Naturalize into your hand.
• Fire a Warning Shot — Draw a card.
Related cards: Naturalize Plummet
  • Alchemy Horizons: Baldur's Gate
You Live Only Because I Will It

You Live Only Because I Will It

Scheme
When you set this scheme in motion, you may redistribute any number of life totals.
"Do not fear death. Fear me."
  • Duskmourn: House of Horror Commander
You Meet in a Tavern

You Meet in a Tavern {2}{G}{G}

Sorcery
Choose one —
• Form a Party — Look at the top five cards of your library. You may reveal any number of creature cards from among them and put them into your hand. Put the rest on the bottom of your library in a random order.
• Start a Brawl — Creatures you control get +2/+2 until end of turn.
You Will Know True Suffering

You Will Know True Suffering

Scheme
When you set this scheme in motion, it deals damage equal to your commander's mana value to each noncommander creature your opponents control.
"Know that the pain you feel now is but an infinitesimal fraction of the agony I will soon inflict upon you."
  • Duskmourn: House of Horror Commander
You're Ambushed on the Road

You're Ambushed on the Road {W}

Instant
Choose one —
• Make a Retreat — Return target creature you control to its owner's hand.
• Stand and Fight — Target creature gets +1/+3 until end of turn.
You're Confronted by Robbers

You're Confronted by Robbers {3}{W}

Instant
Choose one —
• Stall for Time — Tap up to three target creatures.
• Call for Aid — Create three 1/1 white Soldier creature tokens.
Young Blue Dragon

Young Blue Dragon {4}{U}

Creature - Dragon
Flying
3/3
Card has other part: Sand Augury
Related card: Young Blue Dragon (Alchemy)
Young Blue Dragon (Alchemy)

Young Blue Dragon (Alchemy) {4}{U}

Creature - Dragon
Flying
3/4
Card has other part: Sand Augury (Alchemy)
Related card: Young Blue Dragon
  • Alchemy Horizons: Baldur's Gate
Young Necromancer

Young Necromancer {4}{B}

Creature - Human Warlock
When Young Necromancer enters, you may exile two cards from your graveyard. When you do, return target creature card from your graveyard to the battlefield.
2/3
Young Pyromancer

Young Pyromancer {1}{R}

Creature - Human Shaman
Whenever you cast an instant or sorcery spell, create a 1/1 red Elemental creature token.
"Why do they say you shouldn't play with fire? Fire is the best thing to play with!"
2/1
Related card: Kayla's Kindling
Young Red Dragon

Young Red Dragon {3}{R}

Creature - Dragon
Flying
Young Red Dragon can't block.
3/2
Card has other part: Bathe in Gold
Related card: Young Red Dragon (Alchemy)
Young Red Dragon (Alchemy)

Young Red Dragon (Alchemy) {3}{R}

Creature - Dragon
Flying
3/1
Card has other part: Bathe in Gold (Alchemy)
Related card: Young Red Dragon
  • Alchemy Horizons: Baldur's Gate
Young Wei Recruits

Young Wei Recruits {1}{B}

Creature - Human Soldier
Young Wei Recruits can't block.
"To send the common people to war untrained is to throw them away."
—Confucius, The Analects (trans. Lau)
2/2
Young Wolf

Young Wolf {G}

Creature - Wolf
Undying
1/1
Your Fate Is Thrice Sealed

Your Fate Is Thrice Sealed

Scheme
When you set this scheme in motion, reveal the top three cards of your library. Put all land cards revealed this way onto the battlefield and the rest into your hand.
"I can't abide laziness. Arise, forces of nature, and serve your master!"
  • Archenemy Schemes
Your Inescapable Doom

Your Inescapable Doom

Ongoing Scheme
At the beginning of your end step, put a doom counter on this scheme, then this scheme deals damage equal to the number of doom counters on it to the opponent with the highest life total among your opponents. If two or more players are tied for highest life total, you choose one.
  • DCI Promos
Your Mistake Is My Triumph

Your Mistake Is My Triumph

Scheme
When you set this scheme in motion, each player mills three cards. Then you put a permanent card from among the milled cards onto the battlefield under your control.
"Know, as you perish, that all it took was a single misstep for you to fall into my clutches."
  • Duskmourn: House of Horror Commander
Your Nightmares Are Delicious

Your Nightmares Are Delicious

Scheme
When you set this scheme in motion, each opponent who has more than five cards in hand discards cards equal to the difference. Then if fewer than three cards were discarded this way, you draw three cards.
"I will craft exquisite tortures from the roiling depths of your terrified mind."
  • Duskmourn: House of Horror Commander
Your Own Face Mocks You

Your Own Face Mocks You

Scheme
When you set this scheme in motion, choose up to two target creatures your opponents control. For each one, create a token that's a copy of it. If you created fewer than two tokens this way, create a number of 4/4 colorless Scarecrow artifact creature tokens with vigilance equal to the difference.
"Cower before your true selves."
  • Duskmourn: House of Horror Commander
Your Plans Mean Nothing

Your Plans Mean Nothing

Scheme
When you set this scheme in motion, any number of target players each discard their hands. Each opponent draws cards equal to the number of cards that player discarded minus one. Then if you discarded a card this way, draw seven cards.
"You will crawl through the ashes of your own grand ambitions before I grant you the mercy of death."
  • Duskmourn: House of Horror Commander
Your Puny Minds Cannot Fathom

Your Puny Minds Cannot Fathom

Scheme
When you set this scheme in motion, draw four cards. You have no maximum hand size until your next turn.
"I have seen far beyond this imperfect world, into a tomorrow that doesn't include you."
  • Archenemy Schemes
Your Will Is Not Your Own

Your Will Is Not Your Own

Scheme
When you set this scheme in motion, gain control of target creature an opponent controls until end of turn. Untap that creature. It gets +3/+3 and gains trample and haste until end of turn.
"Fool. I'll show you how to use that thing."
  • Archenemy Schemes
Youthful Knight

Youthful Knight {1}{W}

Creature - Human Knight
First strike
"Let no child be without a sword. We will all fight, for if we fail, we will certainly all die."
—Oracle en-Vec
2/1
Ysgard's Call

Ysgard's Call {X}{W}{W}

Sorcery - Adventure
Create X 1/1 white Soldier creature tokens.
Card has other part: Horn of Valhalla