14619 cards found
Martial Glory

Martial Glory {R}{W}

Instant
Target creature gets +3/+0 until end of turn.
Target creature gets +0/+3 until end of turn.
"Yes, Boros tactics are unparalleled. But when your comrades are dying around you, inner strength must carry the day."
—Gideon Jura, to Aurelia
Martial Impetus

Martial Impetus {2}{W}

Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+1 and is goaded.
Whenever enchanted creature attacks, each other creature that's attacking one of your opponents gets +1/+1 until end of turn.
Martyr of Dusk

Martyr of Dusk {1}{W}

Creature - Vampire Soldier
When Martyr of Dusk dies, create a 1/1 white Vampire creature token with lifelink.
"Should I fall, take up our standard and carry on. The Legion must always prevail."
2/1
Martyr of Frost

Martyr of Frost {U}

Creature - Human Wizard
{2}, Reveal X blue cards from your hand, Sacrifice Martyr of Frost: Counter target spell unless its controller pays {X}.
"Do not call the Balduvians barbaric. Their magic is as potent as it is primal."
—Zur the Enchanter
1/1
Martyr of Sands

Martyr of Sands {W}

Creature - Human Cleric
{1}, Reveal X white cards from your hand, Sacrifice Martyr of Sands: You gain three times X life.
"Only in our vulnerability is there true power, and that power is life itself."
1/1
Martyr's Bond

Martyr's Bond {4}{W}{W}

Enchantment
Whenever Martyr's Bond or another nonland permanent you control is put into a graveyard from the battlefield, each opponent sacrifices a permanent that shares a card type with it.
"Our lives are connected by divine law. The truth of this will be made evident in time."
—Zedruu the Greathearted
Martyr's Cause

Martyr's Cause {2}{W}

Enchantment
Sacrifice a creature: The next time a source of your choice would deal damage to any target this turn, prevent that damage.
Dying is a soldier's talent.
Martyr's Cry

Martyr's Cry {W}{W}

Sorcery
Exile all white creatures. For each creature exiled this way, its controller draws a card.
"It is only fitting that one such as I should die in pursuit of knowledge."
—Vervamon the Elder
Martyr's Soul

Martyr's Soul {2}{W}

Creature - Spirit Soldier
Convoke
When Martyr's Soul enters the battlefield, if you control no tapped lands, put two +1/+1 counters on it.
3/2
Martyred Rusalka

Martyred Rusalka {W}

Creature - Spirit
{W}, Sacrifice a creature: Target creature can't attack this turn.
Rakdos cultists hanged her for sport in the township square. Her ghost now stands vigil at what has become known as the Tree of Weeping.
1/1
Martyrs of Korlis

Martyrs of Korlis {3}{W}{W}

Creature - Human
As long as Martyrs of Korlis is untapped, all damage that would be dealt to you by artifacts is dealt to Martyrs of Korlis instead.
1/6
Related card: Golgothian Sylex
Marwyn, the Nurturer

Marwyn, the Nurturer {2}{G}

Legendary Creature - Elf Druid
Whenever another Elf enters the battlefield under your control, put a +1/+1 counter on Marwyn, the Nurturer.
{T}: Add an amount of {G} equal to Marwyn's power.
Midwife to mothers and leader to all.
1/1
Related card: Marwyn's Kindred
Mary O'Kill

Mary O'Kill {5}{B/R}

Legendary Creature - Human Villain
{1}{B/R}: Switch a Killbot or Mary O'Kill in your hand with one on the battlefield. (If a creature is tapped, the switched creature is tapped. The same is true for untapped, attacking, blocking, enchanted, equipped, and targeted. Any counters on a creature are on the switched creature instead.)
5/5
Mascot Exhibition

Mascot Exhibition {7}

Sorcery - Lesson
Create a 2/1 white and black Inkling creature token with flying, a 3/2 red and white Spirit creature token, and a 4/4 blue and red Elemental creature token.
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Mask of Avacyn

Mask of Avacyn {2}

Artifact - Equipment
Equipped creature gets +1/+2 and has hexproof.
Equip {3}
It hides the face and protects the soul.
Mask of Griselbrand

Mask of Griselbrand {1}{B}{B}

Legendary Artifact - Equipment
Equipped creature has flying and lifelink.
Whenever equipped creature dies, you may pay X life, where X is its power. If you do, draw X cards.
Equip {3}
The legacy of evil lives on.
Mask of Memory

Mask of Memory {2}

Artifact - Equipment
Whenever equipped creature deals combat damage to a player, you may draw two cards. If you do, discard a card.
Equip {1}
Mask of Riddles

Mask of Riddles {U}{B}

Artifact - Equipment
Equipped creature has fear.
Whenever equipped creature deals combat damage to a player, you may draw a card.
Equip {2}
Masked Admirers

Masked Admirers {2}{G}{G}

Creature - Elf Shaman
When Masked Admirers enters the battlefield, draw a card.
Whenever you cast a creature spell, you may pay {G}{G}. If you do, return Masked Admirers from your graveyard to your hand.
"Beauty determines value, and we determine beauty."
3/2
Masked Blackguard

Masked Blackguard {1}{B}

Creature - Human Rogue
Flash
{2}{B}: Masked Blackguard gets +1/+1 until end of turn.
Her footsteps are whispers, her passage a last breath.
2/1
Masked Vandal

Masked Vandal {1}{G}

Creature - Shapeshifter
Changeling
When Masked Vandal enters the battlefield, you may exile a creature card from your graveyard. If you do, exile target artifact or enchantment an opponent controls.
1/3
Maskwood Nexus

Maskwood Nexus {4}

Artifact
Creatures you control are every creature type. The same is true for creature spells you control and creature cards you own that aren't on the battlefield.
{3}, {T}: Create a 2/2 blue Shapeshifter creature token with changeling.
Mass Calcify

Mass Calcify {5}{W}{W}

Sorcery
Destroy all nonwhite creatures.
The dead serve as their own tombstones.
Mass Hysteria

Mass Hysteria {R}

Enchantment
All creatures have haste.
The sooner you see the whites of their eyes, the sooner you'll spill the red of their blood.
Mass Mutiny

Mass Mutiny {3}{R}{R}

Sorcery
For each opponent, gain control of up to one target creature that player controls until end of turn. Untap those creatures. They gain haste until end of turn.
"What say you, my most trusted advisors? . . . Advisors?"
—Edra, merfolk sovereign