8843 cards found
Temur Battle Rage

Temur Battle Rage {1}{R}

Instant
Target creature gains double strike until end of turn.
Ferocious — That creature also gains trample until end of turn if you control a creature with power 4 or greater.
Temur Elevator

Temur Elevator

Land
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
{T}: Add {G}, {U}, or {R}. If you don't have the city's blessing, you lose 1 life.
  • Mystery Booster 2
Temur Sabertooth

Temur Sabertooth {2}{G}{G}

Creature - Cat
{1}{G}: You may return another creature you control to its owner's hand. If you do, Temur Sabertooth gains indestructible until end of turn.
The Temur see themselves as a pack, their bonds more primal than the Abzan's.
4/3
Tenacious Pup

Tenacious Pup {G}

Creature - Wolf
When Tenacious Pup enters the battlefield, you gain 1 life. You get a one-time boon with "When you cast a creature spell, that creature enters with an additional +1/+1 counter, trample counter, and vigilance counter on it."
1/2
Tenacity

Tenacity {3}{W}

Instant
Creatures you control get +1/+1 and gain lifelink until end of turn. Untap those creatures.
Thalia established the Order of Saint Traft in an effort to bring together cathars who would stand against the corruption of the Lunarch Council.
Tendo Ice Bridge

Tendo Ice Bridge

Land
Tendo Ice Bridge enters with a charge counter on it.
{T}: Add {C}.
{T}, Remove a charge counter from Tendo Ice Bridge: Add one mana of any color.
Tendrils of Agony

Tendrils of Agony {2}{B}{B}

Sorcery
Target player loses 2 life and you gain 2 life.
Storm
Tendrils of Corruption

Tendrils of Corruption {3}{B}

Instant
Tendrils of Corruption deals X damage to target creature and you gain X life, where X is the number of Swamps you control.
"Even swamps need sustenance. We will give it to them, and in turn, they will sustain us."
—Ezrith, druid of the Dark Hours
Teneb, the Harvester

Teneb, the Harvester {3}{W}{B}{G}

Legendary Creature - Dragon
Flying
Whenever Teneb, the Harvester deals combat damage to a player, you may pay {2}{B}. If you do, put target creature card from a graveyard onto the battlefield under your control.
6/6
Tenth District Legionnaire

Tenth District Legionnaire {R}{W}

Creature - Human Soldier
Haste
Whenever you cast a spell that targets Tenth District Legionnaire, put a +1/+1 counter on Tenth District Legionnaire, then scry 1.
"The Tenth is under heavy attack, but it's being handled. I sent Mileva."
—Tajic
2/2
Terashi's Grasp

Terashi's Grasp {2}{W}

Sorcery - Arcane
Destroy target artifact or enchantment. You gain life equal to its mana value.
"The jeweler, the potter, the smith . . . They all imbue a bit of their souls into their creations. The kami destroy that crafted mortal shell and absorb the soul within."
—Noboru, master kitemaker
Terastodon

Terastodon {6}{G}{G}

Creature - Elephant
When Terastodon enters, you may destroy up to three target noncreature permanents. For each permanent put into a graveyard this way, its controller creates a 3/3 green Elephant creature token.
9/9
Teremko Griffin

Teremko Griffin {3}{W}

Creature - Griffin
Flying; banding
"When we're aloft, I love to lean over the Weatherlight's railing and watch the patterns the griffins' shadows make on the clouds below."
—Sisay, Captain of the Weatherlight
2/2
Terminal Moraine

Terminal Moraine

Land
{T}: Add {C}.
{2}, {T}, Sacrifice Terminal Moraine: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Terminate

Terminate {B}{R}

Instant
Destroy target creature. It can't be regenerated.
All suns must set.
Terminus

Terminus {4}{W}{W}

Sorcery
Put all creatures on the bottom of their owners' libraries.
Miracle {W}
Teroh's Faithful

Teroh's Faithful {3}{W}

Creature - Human Cleric
When Teroh's Faithful enters, you gain 4 life.
The light of reason follows them even into battle.
1/4
Terrain Elemental

Terrain Elemental {1}{G}

Creature - Elemental
"You tread upon the land all the time, yet you seem dismayed when it moves to step on you."
—Nissa Revane
3/2
Terrain Generator

Terrain Generator

Land
{T}: Add {C}.
{2}, {T}: You may put a basic land card from your hand onto the battlefield tapped.
Terramorphic Expanse

Terramorphic Expanse

Land
{T}, Sacrifice Terramorphic Expanse: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
"The land has its own intentions, beyond the understanding of those who live on it."
—Nissa Revane
Terrarion

Terrarion {1}

Artifact
Terrarion enters tapped.
{2}, {T}, Sacrifice Terrarion: Add two mana in any combination of colors.
When Terrarion is put into a graveyard from the battlefield, draw a card.
Terravore

Terravore {1}{G}{G}

Creature - Lhurgoyf
Trample
Terravore's power and toughness are each equal to the number of land cards in all graveyards.
*/*
Territorial Baloth

Territorial Baloth {4}{G}

Creature - Beast
Landfall — Whenever a land you control enters, Territorial Baloth gets +2/+2 until end of turn.
Its territory is defined by wherever it is at the moment.
4/4
Territorial Hammerskull

Territorial Hammerskull {2}{W}

Creature - Dinosaur
Whenever Territorial Hammerskull attacks, tap target creature an opponent controls.
From the eyes up, it's solid bone and stubbornness.
2/3
Terror

Terror {1}{B}

Instant
Destroy target nonartifact, nonblack creature. It can't be regenerated.
Related card: Garth One-Eye