14619 cards found
Manic Scribe

Manic Scribe {1}{U}

Creature - Human Wizard
When Manic Scribe enters the battlefield, each opponent mills three cards.
Delirium — At the beginning of each opponent's upkeep, if there are four or more card types among cards in your graveyard, that player mills three cards.
0/3
Manic Vandal

Manic Vandal {2}{R}

Creature - Human Warrior
When Manic Vandal enters the battlefield, destroy target artifact.
It's fun. He doesn't need another reason.
2/2
Manifestation Sage

Manifestation Sage {G/U}{G/U}{G/U}{G/U}

Creature - Human Wizard
When Manifestation Sage enters the battlefield, create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it, where X is the number of cards in your hand.
2/2
  • Magic Online Promos
  • Strixhaven: School of Mages 205 347
  • Strixhaven: School of Mages Promos 205p 205s
Manifold Insights

Manifold Insights {2}{U}

Sorcery
Reveal the top ten cards of your library. Starting with the next opponent in turn order, each opponent chooses a different nonland card from among them. Put the chosen cards into your hand and the rest on the bottom of your library in a random order.
Manifold Key

Manifold Key {1}

Artifact
{1}, {T}: Untap another target artifact.
{3}, {T}: Target creature can't be blocked this turn.
"Finally! It was worth the price to never have to fiddle with lockpicks ever again."
—Davvry Mineshadow, thief
Manta Riders

Manta Riders {U}

Creature - Merfolk
{U}: Manta Riders gains flying until end of turn.
"Water is firmament to the finned."
—Oracle en-Vec
1/1
Manticore

Manticore {3}{B}

Creature - Manticore
Flash
Flying
Tail Spikes — When Manticore enters the battlefield, destroy target creature an opponent controls that was dealt damage this turn.
2/1
Related card: Manticore (Alchemy)
  • Alchemy Horizons: Baldur's Gate
  • Adventures in the Forgotten Realms 113 314
Mantis Engine

Mantis Engine {5}

Artifact Creature - Insect
{2}: Mantis Engine gains flying until end of turn.
{2}: Mantis Engine gains first strike until end of turn.
3/3
Mantle of Tides

Mantle of Tides {U}

Artifact - Equipment
Equipped creature gets +1/+2.
Whenever you draw your second card each turn, attach Mantle of Tides to target creature you control.
Equip {3}
Mantle of Webs

Mantle of Webs {1}{G}

Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+3 and has reach.
"Why does everything the Golgari touch end up sticky?"
—Arrester Lavinia, Tenth Precinct
Mantle of the Ancients

Mantle of the Ancients {3}{W}{W}

Enchantment - Aura
Enchant creature you control
When Mantle of the Ancients enters the battlefield, return any number of target Aura and/or Equipment cards from your graveyard to the battlefield attached to enchanted creature.
Enchanted creature gets +1/+1 for each Aura and Equipment attached to it.
Mantle of the Wolf

Mantle of the Wolf {3}{G}

Enchantment - Aura
Enchant creature
Enchanted creature gets +4/+4.
When Mantle of the Wolf is put into a graveyard from the battlefield, create two 2/2 green Wolf creature tokens.
  • Magic Online Promos
  • Theros Beyond Death 178 327
  • Theros Beyond Death Promos 178p 178s
Many Partings

Many Partings {G}

Sorcery
Search your library for a basic land card, reveal it, put it into your hand, then shuffle. Create a Food token.
"For you in all the lands of the West there will ever be a welcome, dearest friend."
—Aragorn
  • The Lord of the Rings: Tales of Middle-earth 176 445 627
Map the Wastes

Map the Wastes {2}{G}

Sorcery
Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Bolster 1.
Maraleaf Pixie

Maraleaf Pixie {G}{U}

Creature - Faerie
Flying
{T}: Add {G} or {U}.
Neither hostile nor friendly, pixies flit through the forest seeking the treasures of the wilds.
2/2
Marang River Prowler

Marang River Prowler {2}{U}

Creature - Human Rogue
Marang River Prowler can't block and can't be blocked.
You may cast Marang River Prowler from your graveyard as long as you control a black or green permanent.
The currents of the Marang wash away both tracks and blood.
2/1
Marath, Will of the Wild

Marath, Will of the Wild {R}{G}{W}

Legendary Creature - Elemental Beast
Marath, Will of the Wild enters the battlefield with a number of +1/+1 counters on it equal to the amount of mana spent to cast it.
{X}, Remove X +1/+1 counters from Marath: Choose one —
• Put X +1/+1 counters on target creature. X can't be 0.
• Marath deals X damage to any target. X can't be 0.
• Create an X/X green Elemental creature token. X can't be 0.
0/0
Marauder's Axe

Marauder's Axe {2}

Artifact - Equipment
Equipped creature gets +2/+0.
Equip {2}
A sharp axe solves most problems.
Marauding Blight-Priest

Marauding Blight-Priest {2}{B}

Creature - Vampire Cleric
Whenever you gain life, each opponent loses 1 life.
"The vampires never had gods. We followed our bloodchiefs. Now they are gone. What is left? Destruction and death, my friends. That is enough."
3/2
Marauding Boneslasher

Marauding Boneslasher {2}{B}

Creature - Zombie Minotaur
Marauding Boneslasher can't block unless you control another Zombie.
With the Hekma destroyed, the wandering dead that sought entrance to Naktamun had free rein to lay waste to the city.
3/3
Marauding Raptor

Marauding Raptor {1}{R}

Creature - Dinosaur
Creature spells you cast cost {1} less to cast.
Whenever another creature enters the battlefield under your control, Marauding Raptor deals 2 damage to it. If a Dinosaur is dealt damage this way, Marauding Raptor gets +2/+0 until end of turn.
"Stand still and try not to look like prey!"
—Skerk Hobnett, wilderness guide
2/3
Marble Diamond

Marble Diamond {2}

Artifact
Marble Diamond enters the battlefield tapped.
{T}: Add {W}.
Every facet a benediction of Lathander's light.
Marble Titan

Marble Titan {3}{W}

Creature - Giant
Creatures with power 3 or greater don't untap during their controllers' untap steps.
It entered the temple with all the pomp and decorum of a rock hitting a goblin's skull.
3/3
March from the Black Gate

March from the Black Gate {1}{B}

Enchantment
When March from the Black Gate enters the battlefield and whenever an Army you control attacks, amass Orcs 1.
Like a storm, they broke upon the line of the Men of Gondor.
  • The Lord of the Rings: Tales of Middle-earth 94 545
March of Burgeoning Life

March of Burgeoning Life {X}{G}

Instant
As an additional cost to cast this spell, you may exile any number of green cards from your hand. This spell costs {2} less to cast for each card exiled this way.
Choose target creature with mana value less than X. Search your library for a creature card with the same name as that creature, put it onto the battlefield tapped, then shuffle.