8145 cards found
Venture Deeper

Venture Deeper {U}

Sorcery - Adventure
Target player mills four cards.
Merfolk curiosity usually has dire consequences, but rarely for the merfolk.
Card has other part: Merfolk Secretkeeper
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Verazol, the Split Current

Verazol, the Split Current {X}{G}{U}

Legendary Creature - Serpent
Verazol, the Split Current enters with a +1/+1 counter on it for each mana spent to cast it.
Whenever you cast a kicked spell, you may remove two +1/+1 counters from Verazol. If you do, copy that spell. You may choose new targets for the copy.
0/0
Verdant Catacombs

Verdant Catacombs

Land
{T}, Pay 1 life, Sacrifice Verdant Catacombs: Search your library for a Swamp or Forest card, put it onto the battlefield, then shuffle.
Verdant Command

Verdant Command {1}{G}

Instant
Choose two —
• Target player creates two tapped 1/1 green Squirrel creature tokens.
• Counter target loyalty ability of a planeswalker.
• Exile target card from a graveyard.
• Target player gains 3 life.
Verdant Confluence

Verdant Confluence {4}{G}{G}

Sorcery
Choose three. You may choose the same mode more than once.
• Put two +1/+1 counters on target creature.
• Return target permanent card from your graveyard to your hand.
• Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Verdant Dread

Verdant Dread {1}{G}

Enchantment
Whenever Verdant Dread or another permanent you control named Verdant Dread enters, manifest dread.
{3}{G}{G}: Conjure a card named Verdant Dread onto the battlefield. Activate only as a sorcery.
  • Alchemy: Duskmourn
Verdant Force

Verdant Force {5}{G}{G}{G}

Creature - Elemental
At the beginning of each upkeep, create a 1/1 green Saproling creature token.
Burl, scurf, and bower
Birth fern and flower.
7/7
Related card: Slimefoot, Thallid Transplant
Verdant Mastery

Verdant Mastery {5}{G}

Sorcery
You may pay {3}{G} rather than pay this spell's mana cost.
Search your library for up to four basic land cards and reveal them. Put one of them onto the battlefield tapped under an opponent's control if the {3}{G} cost was paid. Put two of them onto the battlefield tapped under your control and the rest into your hand. Then shuffle.
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Verdant Rejuvenation

Verdant Rejuvenation {6}{G}{G}

Sorcery
Seek X creature, enchantment, and/or planeswalker cards, where X is the highest mana value among creatures you control. Put those cards onto the battlefield.
  • Alchemy Horizons: Baldur's Gate
Verdant Touch

Verdant Touch {1}{G}

Sorcery
Buyback {3}
Target land becomes a 2/2 creature that's still a land.
Verdigris

Verdigris {2}{G}

Instant
Destroy target artifact.
"Only the most sophisticated inventions can survive nature's unsophisticated motivations."
—Hanna, Weatherlight navigator
Verduran Enchantress

Verduran Enchantress {1}{G}{G}

Creature - Human Druid
Whenever you cast an enchantment spell, you may draw a card.
Some say magic was first practiced by women, who have always felt strong ties to the land.
0/2
Related card: Mesa Enchantress
Verdurous Gearhulk

Verdurous Gearhulk {3}{G}{G}

Artifact Creature - Construct
Trample
When Verdurous Gearhulk enters, distribute four +1/+1 counters among any number of target creatures you control.
4/4
Vermin Gorger

Vermin Gorger {1}{B}

Creature - Vampire
{T}, Sacrifice another creature: Each opponent loses 2 life and you gain 2 life.
2/2
Vesperlark

Vesperlark {2}{W}

Creature - Elemental
Flying
When Vesperlark leaves the battlefield, return target creature card with power 1 or less from your graveyard to the battlefield.
Evoke {1}{W}
2/1
Vessel of Endless Rest

Vessel of Endless Rest {3}

Artifact
When Vessel of Endless Rest enters, put target card from a graveyard on the bottom of its owner's library.
{T}: Add one mana of any color.
Vessel of Nascency

Vessel of Nascency {G}

Enchantment
{1}{G}, Sacrifice Vessel of Nascency: Reveal the top four cards of your library. You may put an artifact, creature, enchantment, land, or planeswalker card from among them into your hand. Put the rest into your graveyard.
Vessel of the All-Consuming
Hidetsugu Consumes All

Vessel of the All-Consuming

Enchantment Creature - Ogre Shaman
(Color indicator: Vessel of the All-Consuming is black and red)
Trample
Whenever Vessel of the All-Consuming deals damage, put a +1/+1 counter on it.
Whenever Vessel of the All-Consuming deals damage to a player, if it has dealt 10 or more damage to that player this turn, they lose the game.
3/3
Card has other part: Hidetsugu Consumes All
Vesuvan Doppelganger

Vesuvan Doppelganger {3}{U}{U}

Creature - Shapeshifter
You may have Vesuvan Doppelganger enter as a copy of any creature on the battlefield, except it doesn't copy that creature's color and it has "At the beginning of your upkeep, you may have this creature become a copy of target creature, except it doesn't copy that creature's color and it has this ability."
0/0
Vesuvan Duplimancy

Vesuvan Duplimancy {3}{U}

Enchantment
Whenever you cast a spell that targets only a single artifact or creature you control, create a token that's a copy of that artifact or creature, except it's not legendary.
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Vesuvan Mist

Vesuvan Mist {1}{U}

Instant
Kicker {1}{B}
Return target nontoken, nonland permanent to its owner's hand. If this spell was kicked, conjure a duplicate of that card into your hand. It perpetually gains "You may spend mana as though it were mana of any color to cast this spell."
  • Alchemy: Dominaria
Veteran Bodyguard

Veteran Bodyguard {3}{W}{W}

Creature - Human
As long as Veteran Bodyguard is untapped, all damage that would be dealt to you by unblocked creatures is dealt to Veteran Bodyguard instead.
Good bodyguards are hard to find, mainly because they don't live long.
2/5
Veteran Cathar

Veteran Cathar {1}{G}

Creature - Human Soldier
{3}{W}: Target Human gains double strike until end of turn.
2/2
Veteran Charger

Veteran Charger {2}{G}

Creature - Centaur Soldier
When Veteran Charger enters the battlefield, choose a creature card in your hand. It perpetually gets +2/+2.
2/2
  • Jumpstart: Historic Horizons
Veteran Ghoulcaller

Veteran Ghoulcaller {1}{B}

Creature - Human Rogue
Menace
Whenever a card in your graveyard is put into your hand, conjure a duplicate of that card into your hand.
2/2
  • Alchemy: Innistrad