14619 cards found
Mana Geode

Mana Geode {3}

Artifact
When Mana Geode enters the battlefield, scry 1.
{T}: Add one mana of any color.
"I don't care if it's an all-powerful relic or a street vendor's lucky charm. If it brings you courage, wear it."
—Saheeli Rai
Mana Geyser

Mana Geyser {3}{R}{R}

Sorcery
Add {R} for each tapped land your opponents control.
The Quicksilver Sea hissed and bubbled at the indignity. The Vulshok shaman just smiled.
Mana Leak

Mana Leak {1}{U}

Instant
Counter target spell unless its controller pays {3}.
The fatal flaw in every plan is the assumption that you know more than your enemy.
Mana Matrix

Mana Matrix {6}

Artifact
Instant and enchantment spells you cast cost up to {2} less to cast.
Mana Maze

Mana Maze {1}{U}

Enchantment
Players can't cast spells that share a color with the spell most recently cast this turn.
"Those who know only one path to victory can never hope to triumph."
—The Blind Seer
Mana Prism

Mana Prism {3}

Artifact
{T}: Add {C}.
{1}, {T}: Add one mana of any color.
Mana Reflection

Mana Reflection {4}{G}{G}

Enchantment
If you tap a permanent for mana, it produces twice as much of that mana instead.
The greatest wonders of nature are found in the smallest saplings straining toward the canopy.
Mana Short

Mana Short {2}{U}

Instant
Tap all lands target player controls and that player loses all unspent mana.
"Remove their power, and their will to fight will follow."
—Tolarian wizard
Mana Tithe

Mana Tithe {W}

Instant
Counter target spell unless its controller pays {1}.
"The tyrant's bellow of rage trailed off into a whimper as the last of his fortune escaped his grasp."
—The Dethroner's Grimoire
Related card: Force Spike
Mana Vault

Mana Vault {1}

Artifact
Mana Vault doesn't untap during your untap step.
At the beginning of your upkeep, you may pay {4}. If you do, untap Mana Vault.
At the beginning of your draw step, if Mana Vault is tapped, it deals 1 damage to you.
{T}: Add {C}{C}{C}.
Mana Vortex

Mana Vortex {1}{U}{U}

Enchantment
When you cast this spell, counter it unless you sacrifice a land.
At the beginning of each player's upkeep, that player sacrifices a land.
When there are no lands on the battlefield, sacrifice Mana Vortex.
Mana-Charged Dragon

Mana-Charged Dragon {4}{R}{R}

Creature - Dragon
Flying, trample
Join forces — Whenever Mana-Charged Dragon attacks or blocks, each player starting with you may pay any amount of mana. Mana-Charged Dragon gets +X/+0 until end of turn, where X is the total amount of mana paid this way.
5/5
Manabarbs

Manabarbs {3}{R}

Enchantment
Whenever a player taps a land for mana, Manabarbs deals 1 damage to that player.
"I don't know why people say a double-edged sword is bad. It's a sword. With two edges."
—Kamahl, pit fighter
Manabond

Manabond {G}

Enchantment
At the beginning of your end step, you may reveal your hand and put all land cards from it onto the battlefield. If you do, discard your hand.
Manaform Hellkite

Manaform Hellkite {2}{R}{R}

Creature - Dragon
Flying
Whenever you cast a noncreature spell, create an X/X red Dragon Illusion creature token with flying and haste, where X is the amount of mana spent to cast that spell. Exile that token at the beginning of the next end step.
4/4
Related cards: Darigaaz, Shivan Champion Protean War Engine
Managorger Hydra

Managorger Hydra {2}{G}

Creature - Hydra
Trample
Whenever a player casts a spell, put a +1/+1 counter on Managorger Hydra.
1/1
Manakin

Manakin {2}

Artifact Creature - Construct
{T}: Add {C}.
"Each night, the artificer tucked the little doll into a locked drawer. Each morning, she awoke to find it waiting beside her with some new bauble."
—"The Artificer's Apprentice"
1/1
Manalith

Manalith {3}

Artifact
{T}: Add one mana of any color.
Planeswalkers seek out great monuments throughout the Multiverse, knowing that their builders were unwittingly drawn by the convergence of mana in the area.
Manamorphose

Manamorphose {1}{R/G}

Instant
Add two mana in any combination of colors.
Draw a card.
"Master the chaotic forces of nature, and you shall master magic."
—Yare-Tiva, warden of Gramur forest
Manaplasm

Manaplasm {2}{G}

Creature - Ooze
Whenever you cast a spell, Manaplasm gets +X/+X until end of turn, where X is that spell's mana value.
Urak froze when he heard it. That was his first mistake. He turned and cast a dramatic ward spell. That was his last.
1/1
Manaweft Sliver

Manaweft Sliver {1}{G}

Creature - Sliver
Sliver creatures you control have "{T}: Add one mana of any color."
Their pearlescent scales are highly sought after by those who lack the instincts for self-preservation.
1/1
Mangara of Corondor

Mangara of Corondor {1}{W}{W}

Legendary Creature - Human Wizard
{T}: Exile Mangara of Corondor and target permanent.
"I have been brought to this place and I cannot leave. I may be free of the amber, but I am still in prison."
1/1
Mangara, the Diplomat

Mangara, the Diplomat {3}{W}

Legendary Creature - Human Cleric
Lifelink
Whenever an opponent attacks with creatures, if two or more of those creatures are attacking you and/or planeswalkers you control, draw a card.
Whenever an opponent casts their second spell each turn, draw a card.
2/4
Manglehorn

Manglehorn {2}{G}

Creature - Beast
When Manglehorn enters the battlefield, you may destroy target artifact.
Artifacts your opponents control enter the battlefield tapped.
"Rely too much on your weapons and watch your dreams shatter in your hands."
—Rhonas, god of strength
2/2
Maniacal Rage

Maniacal Rage {1}{R}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2 and can't block.
Rage is the culmination of an accelerating cycle of anger and violence that feeds itself in battle, spreading like a flame from one warrior to another.