7730 cards found
Winds of Rebuke

Winds of Rebuke {1}{U}

Instant
Return target nonland permanent to its owner's hand. Each player mills two cards.
Windseeker Centaur

Windseeker Centaur {1}{R}{R}

Creature - Centaur
Vigilance
Loyal and passionate in battle, the Windseeker tribe roams the Green Lands near the Honeyed Sea.
2/2
Windstorm Drake

Windstorm Drake {4}{U}

Creature - Drake
Flying
Other creatures you control with flying get +1/+0.
3/3
Windswept Heath

Windswept Heath

Land
{T}, Pay 1 life, Sacrifice Windswept Heath: Search your library for a Forest or Plains card, put it onto the battlefield, then shuffle.
Wing Shards

Wing Shards {1}{W}{W}

Instant
Target player sacrifices an attacking creature.
Storm
Wingbane Vantasaur

Wingbane Vantasaur {2}{G}{G}

Creature - Dinosaur
Reach
When Wingbane Vantasaur enters, choose one —
• Conjure a card named Savage Stomp into your hand.
• Conjure a card named Naturalize into your hand.
4/5
Related cards: Naturalize Savage Stomp
  • Alchemy: Ixalan
Winged Portent

Winged Portent {1}{U}{U}

Instant
Cleave {4}{G}{U}
Draw a card for each creature [with flying] you control.
Winged Shepherd

Winged Shepherd {5}{W}

Creature - Angel
Flying, vigilance
Cycling {W}
3/3
Winged Sliver

Winged Sliver {1}{U}

Creature - Sliver
All Sliver creatures have flying.
"Everything around here has cut a deal with gravity."
—Gerrard of the Weatherlight
1/1
Winged Words

Winged Words {2}{U}

Sorcery
This spell costs {1} less to cast if you control a creature with flying.
Draw two cards.
Wings of Aesthir

Wings of Aesthir {W}{U}

Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+0 and has flying and first strike.
"For those of courage, even the sky holds no limit."
—Arnjlot Olasson, sky mage
Wingsteed Trainer

Wingsteed Trainer {3}{W}

Creature - Human
When Wingsteed Trainer enters the battlefield or attacks, conjure a card named Stormfront Pegasus into your hand.
2/3
Related card: Stormfront Pegasus
  • Jumpstart: Historic Horizons
Winota, Joiner of Forces

Winota, Joiner of Forces {2}{R}{W}

Legendary Creature - Human Warrior
Whenever a non-Human creature you control attacks, look at the top six cards of your library. You may put a Human creature card from among them onto the battlefield tapped and attacking. It gains indestructible until end of turn. Put the rest of the cards on the bottom of your library in a random order.
4/4
Related card: Winota, Joiner of Forces (Alchemy)
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Winota, Joiner of Forces (Alchemy)

Winota, Joiner of Forces (Alchemy) {2}{R}{W}

Legendary Creature - Human Warrior
Whenever one or more non-Human creatures you control attack, look at the top six cards of your library. You may put a Human creature card from among them onto the battlefield tapped and attacking. It gains indestructible until end of turn. Put the rest of the cards on the bottom of your library in a random order.
4/4
Related card: Winota, Joiner of Forces
  • Ikoria: Lair of Behemoths
Winter Blast

Winter Blast {X}{G}

Sorcery
Tap X target creatures. Winter Blast deals 2 damage to each of those creatures with flying.
"Blow, winds, and crack your cheeks! rage! blow!"
—William Shakespeare, King Lear
Winter Orb

Winter Orb {2}

Artifact
As long as Winter Orb is untapped, players can't untap more than one land during their untap steps.
Winter's Night

Winter's Night {R}{G}{W}

World Enchantment
Whenever a player taps a snow land for mana, that player adds one mana of any type that land produced. That land doesn't untap during its controller's next untap step.
Wire Surgeons

Wire Surgeons {4}{B}{B}

Creature - Human Artificer
Fear
Each artifact creature card in your graveyard has encore. Its encore cost is equal to its mana cost.
6/5
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Wiretapping

Wiretapping {4}{U}

Enchantment
Hideaway 5
Whenever you draw your first card during each of your draw steps, draw a card. Then if you have nine or more cards in hand, you may play the exiled card without paying its mana cost.
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Wirewood Guardian

Wirewood Guardian {5}{G}{G}

Creature - Elf Mutant
Forestcycling {2}
Tall as a tree and probably related.
6/6
Wish

Wish {2}{R}

Sorcery
You may play a card you own from outside the game this turn.
Wispweaver Angel

Wispweaver Angel {4}{W}{W}

Creature - Angel
Flying
When Wispweaver Angel enters, you may exile another target creature you control, then return that card to the battlefield under its owner's control.
4/4
Witch's Clinic

Witch's Clinic

Land
{T}: Add {C}.
{2}, {T}: Target commander gains lifelink until end of turn.
Witch's Familiar

Witch's Familiar {2}{B}

Creature - Frog
2/3
Related card: Cursebound Witch
Witherbloom Command

Witherbloom Command {B}{G}

Sorcery
Choose two —
• Target player mills three cards, then you return a land card from your graveyard to your hand.
• Destroy target noncreature, nonland permanent with mana value 2 or less.
• Target creature gets -3/-1 until end of turn.
• Target opponent loses 2 life and you gain 2 life.
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