8843 cards found
Sweltering Suns

Sweltering Suns {1}{R}{R}

Sorcery
Sweltering Suns deals 3 damage to each creature.
Cycling {3}
Swift End

Swift End {1}{B}{B}

Instant - Adventure
Destroy target creature or planeswalker. You lose 2 life.
Card has other part: Murderous Rider
Related card: Raddic, Tal Zealot
Swift Justice

Swift Justice {W}

Instant
Until end of turn, target creature gets +1/+0 and gains first strike and lifelink.
"Having conviction is more important than being righteous."
—Aurelia
Swift Kick

Swift Kick {3}{R}

Instant
Target creature you control gets +1/+0 until end of turn. It fights target creature you don't control.
Shintan sensed the malice in his opponent, but he did not strike until the orc's muscles tensed in preparation to throw the first punch.
Swift Reckoning

Swift Reckoning {1}{W}

Sorcery
Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, you may cast Swift Reckoning as though it had flash.
Destroy target tapped creature.
Swift Response

Swift Response {1}{W}

Instant
Destroy target tapped creature.
"There's nothing quite as satisfying as delivering a good kick to the face."
—Adrasteia, Akroan captain
Swift Spinner

Swift Spinner {3}{G}

Creature - Spider
Flash
Reach
2/3
Swift Warkite

Swift Warkite {4}{B}{R}

Creature - Dragon
Flying
When Swift Warkite enters, you may put a creature card with mana value 3 or less from your hand or graveyard onto the battlefield. That creature gains haste. Return it to your hand at the beginning of the next end step.
4/4
Swiftblade Vindicator

Swiftblade Vindicator {R}{W}

Creature - Human Soldier
Double strike
Vigilance
Trample
A swiftblade is an artist, each fiery trail of their blades a fleeting masterpiece traced on the air.
1/1
Related card: Tajic, Legion's Valor
Swiftfoot Boots

Swiftfoot Boots {2}

Artifact - Equipment
Equipped creature has hexproof and haste.
Equip {1}
Swiftwater Cliffs

Swiftwater Cliffs

Land
This land enters tapped.
When this land enters, you gain 1 life.
{T}: Add {U} or {R}.
Sword of Body and Mind

Sword of Body and Mind {3}

Artifact - Equipment
Equipped creature gets +2/+2 and has protection from green and from blue.
Whenever equipped creature deals combat damage to a player, you create a 2/2 green Wolf creature token and that player mills ten cards.
Equip {2}
Sword of Feast and Famine

Sword of Feast and Famine {3}

Artifact - Equipment
Equipped creature gets +2/+2 and has protection from black and from green.
Whenever equipped creature deals combat damage to a player, that player discards a card and you untap all lands you control.
Equip {2}
Sword of Fire and Ice

Sword of Fire and Ice {3}

Artifact - Equipment
Equipped creature gets +2/+2 and has protection from red and from blue.
Whenever equipped creature deals combat damage to a player, Sword of Fire and Ice deals 2 damage to any target and you draw a card.
Equip {2}
Sword of Light and Shadow

Sword of Light and Shadow {3}

Artifact - Equipment
Equipped creature gets +2/+2 and has protection from white and from black.
Whenever equipped creature deals combat damage to a player, you gain 3 life and you may return up to one target creature card from your graveyard to your hand.
Equip {2}
Sword of Vengeance

Sword of Vengeance {3}

Artifact - Equipment
Equipped creature gets +2/+0 and has first strike, vigilance, trample, and haste.
Equip {3}
When wielded by a true believer, it matters little whether the sword is a relic or a replica.
Sword of War and Peace

Sword of War and Peace {3}

Artifact - Equipment
Equipped creature gets +2/+2 and has protection from red and from white.
Whenever equipped creature deals combat damage to a player, Sword of War and Peace deals damage to that player equal to the number of cards in their hand and you gain 1 life for each card in your hand.
Equip {2}
Sword of the Ages

Sword of the Ages {6}

Artifact
Sword of the Ages enters tapped.
{T}, Sacrifice Sword of the Ages and any number of creatures you control: Sword of the Ages deals X damage to any target, where X is the total power of the creatures sacrificed this way, then exile Sword of the Ages and those creature cards.
Sword of the Animist

Sword of the Animist {2}

Legendary Artifact - Equipment
Equipped creature gets +1/+1.
Whenever equipped creature attacks, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Equip {2}
The blade glows only for Zendikar's chosen.
Sword of the Chosen

Sword of the Chosen {2}

Legendary Artifact
{T}: Target legendary creature gets +2/+2 until end of turn.
One shard of Selenia yet remained.
Sword of the Meek

Sword of the Meek {2}

Artifact - Equipment
Equipped creature gets +1/+2.
Equip {2}
Whenever a 1/1 creature enters under your control, you may return Sword of the Meek from your graveyard to the battlefield, then attach it to that creature.
Sword of the Paruns

Sword of the Paruns {4}

Artifact - Equipment
As long as equipped creature is tapped, tapped creatures you control get +2/+0.
As long as equipped creature is untapped, untapped creatures you control get +0/+2.
{3}: You may tap or untap equipped creature.
Equip {3}
Swords to Plowshares

Swords to Plowshares {W}

Instant
Exile target creature. Its controller gains life equal to its power.
The smallest seed of regret can bloom into redemption.
Sygg, River Cutthroat

Sygg, River Cutthroat {U/B}{U/B}

Legendary Creature - Merfolk Rogue
At the beginning of each end step, if an opponent lost 3 or more life this turn, you may draw a card.
"It's not a matter of deserving. It's a matter of strength. The power to hold versus the power to take."
1/3
Sylvan Bounty

Sylvan Bounty {5}{G}

Instant
Target player gains 8 life.
Basic landcycling {1}{G}