9155 cards found
Stream of Thought

Stream of Thought {U}

Sorcery
Target player mills four cards. You shuffle up to four cards from your graveyard into your library.
Replicate {2}{U}{U}
Street Wraith

Street Wraith {3}{B}{B}

Creature - Wraith
Swampwalk
Cycling—Pay 2 life.
The lamps on Wyndmoor Street snuff themselves at midnight and refuse to relight, afraid to illuminate what lies in the darkness.
3/4
Strefan, Maurer Progenitor

Strefan, Maurer Progenitor {2}{B}{R}

Legendary Creature - Vampire Noble
Flying
At the beginning of your end step, create a Blood token for each player who lost life this turn.
Whenever Strefan attacks, you may sacrifice two Blood tokens. If you do, you may put a Vampire card from your hand onto the battlefield tapped and attacking. It gains indestructible until end of turn.
3/2
  • Crimson Vow Commander 2 40
  • Crimson Vow Commander Display Commanders
Strength in Numbers

Strength in Numbers {1}{G}

Instant
Until end of turn, target creature gains trample and gets +X/+X, where X is the number of attacking creatures.
"The hermit dies. The outcast dies. The lone wolf dies. Only those who stick together survive this world."
—Uros, Pendelhaven elder
Strength of Arms

Strength of Arms {W}

Instant
Target creature gets +2/+2 until end of turn. If you control an Equipment, create a 1/1 white Human Soldier creature token.
Strength of Night

Strength of Night {2}{G}

Instant
Kicker {B}
Creatures you control get +1/+1 until end of turn. If this spell was kicked, Zombie creatures you control get an additional +2/+2 until end of turn.
Strength-Testing Hammer

Strength-Testing Hammer {1}

Artifact - Equipment
Whenever equipped creature attacks, roll a six-sided die. That creature gets +X/+0 until end of turn, where X is the result. Then if it has the greatest power or is tied for greatest power among creatures on the battlefield, draw a card.
Equip {3}
"I don't know you, but that hammer rings a bell."
  • Unfinity 193 479
Strict Proctor

Strict Proctor {1}{W}

Creature - Spirit Cleric
Flying
Whenever a permanent entering the battlefield causes a triggered ability to trigger, counter that ability unless its controller pays {2}.
"You might believe being dead for centuries has made me more lenient. I think you'll find the opposite to be true."
1/3
Strike the Weak Spot

Strike the Weak Spot

Sorcery
Destroy target Head. If that Head was elite, the Hydra takes an extra turn after this one.
  • Face the Hydra
Strionic Resonator

Strionic Resonator {2}

Artifact
{2}, {T}: Copy target triggered ability you control. You may choose new targets for the copy.
Its tines cannot be rung by mere physical force. Only magic of great power can start its eldritch resonance.
Strixhaven

Strixhaven

Plane - Arcavios
Instant and sorcery spells players cast have demonstrate.
Whenever chaos ensues, return up to one target instant or sorcery card from a graveyard to its owner's hand.
  • March of the Machine Commander
Strixhaven Stadium

Strixhaven Stadium {3}

Artifact
{T}: Add {C}. Put a point counter on Strixhaven Stadium.
Whenever a creature deals combat damage to you, remove a point counter from Strixhaven Stadium.
Whenever a creature you control deals combat damage to an opponent, put a point counter on Strixhaven Stadium. Then if it has ten or more point counters on it, remove them all and that player loses the game.
Stroke of Genius

Stroke of Genius {X}{2}{U}

Instant
Target player draws X cards.
After a hundred failed experiments, Urza was stunned to find that common silver passed through the portal undamaged. He immediately designed a golem made of the metal.
Stroke of Luck

Stroke of Luck {1}{B}

Sorcery
Look at the top four cards of your library. Choose one of them and put all cards with the same name as the chosen card from among them into your hand. You lose 1 life for each card put into your hand this way. Put the rest on the bottom of your library in a random order.
  • Alchemy Horizons: Baldur's Gate
Stromkirk Captain

Stromkirk Captain {1}{B}{R}

Creature - Vampire Soldier
First strike
Other Vampire creatures you control get +1/+1 and have first strike.
"No longer can we allow our human populations to be mindlessly slaughtered by ghouls. Slay all who trespass."
—Runo Stromkirk
2/2
Stromkirk Condemned

Stromkirk Condemned {B}{B}

Creature - Vampire Horror
Discard a card: Vampires you control get +1/+1 until end of turn. Activate only once each turn.
2/2
Stromkirk Occultist

Stromkirk Occultist {2}{R}

Creature - Vampire Horror
Trample
Whenever Stromkirk Occultist deals combat damage to a player, exile the top card of your library. Until end of turn, you may play that card.
Madness {1}{R}
3/2
Stromkirk Patrol

Stromkirk Patrol {4}{B}

Creature - Vampire Soldier
Whenever Stromkirk Patrol deals combat damage to a player, put a +1/+1 counter on it.
"You'd best move along, human. Our palates are far less discerning than our master's."
4/3
Strong Back

Strong Back {2}{G}

Enchantment - Aura
Enchant creature
Equip abilities you activate that target enchanted creature cost {3} less to activate.
Aura spells you cast that target enchanted creature cost {3} less to cast.
Enchanted creature gets +2/+2 for each Aura and Equipment attached to it.
Strong, the Brutish Thespian

Strong, the Brutish Thespian {4}{G}{G}

Legendary Creature - Mutant Berserker
Ward {2}
Enrage — Whenever Strong is dealt damage, you get three rad counters and put three +1/+1 counters on Strong.
You gain life rather than lose life from radiation.
"Strong learn secret to human power from Mack Beth."
7/7
Stronghold Arena

Stronghold Arena {1}{B}

Enchantment
Kicker {G} and/or {W}
When Stronghold Arena enters the battlefield, you gain 3 life for each time it was kicked.
Whenever one or more creatures you control deal combat damage to a player, you may reveal the top card of your library and put it into your hand. If you do, you lose life equal to its mana value.
Stronghold Furnace

Stronghold Furnace

Plane - Rath
If a source would deal damage to a permanent or player, it deals double that damage instead.
Whenever chaos ensues, Stronghold Furnace deals 1 damage to any target.
Structural Assault

Structural Assault {3}{R}{R}

Sorcery
Destroy all artifacts, then Structural Assault deals damage to each creature equal to the number of artifacts that were put into graveyards from the battlefield this turn.
After the attack on the Vantoleone, the fragile balance of power shattered completely, and the city descended into chaos.
Struggle for Project Purity

Struggle for Project Purity {3}{U}

Enchantment
As Struggle for Project Purity enters the battlefield, choose Brotherhood or Enclave.
• Brotherhood — At the beginning of your upkeep, each opponent draws a card. You draw a card for each card drawn this way.
• Enclave — Whenever a player attacks you with one or more creatures, that player gets twice that many rad counters.
Strutting Turkey

Strutting Turkey {3}{W}

Host Creature - Bird
When this creature enters the battlefield,
exile target creature card with mana value 2 or less from your graveyard. If it has augment, combine it with a host you control. Otherwise, put it onto the battlefield.
2/2
  • Unsanctioned