26357 cards found
Animate Graveyard

Animate Graveyard {3}{B}{B}

Enchantment - Aura
Enchant your graveyard
Enchanted graveyard is a creature on the battlefield with base power and toughness each equal to the number of cards in it. It has the text boxes of all creature cards in it. It's still a graveyard.
If enchanted graveyard would leave the battlefield, instead exile Animate Graveyard.
  • Unfinity 65 351
Animate Land

Animate Land {G}

Instant
Until end of turn, target land becomes a 3/3 creature that's still a land.
Irony is getting walked on by the earth instead of the other way around.
  • Nemesis
Animate Library

Animate Library {4}{U}{U}

Enchantment - Aura
Enchant your library
Enchanted library is an artifact creature on the battlefield with power and toughness each equal to the number of cards in it. It's still a library.
If enchanted library would leave the battlefield, exile Animate Library instead.
Sometimes the books hit back.
Animate Object

Animate Object {4}{U}

Sorcery
You get seven {TK}. Choose an inanimate object you own from outside the game. Put a power and toughness sticker on it. You may also put a name sticker, an art sticker, and/or an ability sticker on it. Put it onto the battlefield as a creature token.
Tap beverages with extreme caution.
  • Unfinity 33 319
Animate Wall

Animate Wall {W}

Enchantment - Aura
Enchant Wall
Enchanted Wall can attack as though it didn't have defender.
Animating Faerie

Animating Faerie {2}{U}

Creature - Faerie
Flying
A true puppet master has no need for strings.
2/2
Card has other part: Bring to Life
Animation Module

Animation Module {1}

Artifact
Whenever one or more +1/+1 counters are put on a permanent you control, you may pay {1}. If you do, create a 1/1 colorless Servo artifact creature token.
{3}, {T}: Choose a counter on target permanent or player. Give that permanent or player another counter of that kind.
Design leads to progress.
Animist's Awakening

Animist's Awakening {X}{G}

Sorcery
Reveal the top X cards of your library. Put all land cards from among them onto the battlefield tapped and the rest on the bottom of your library in a random order.
Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, untap those lands.
Animist's Might

Animist's Might {2}{G}

Sorcery
This spell costs {2} less to cast if it targets a legendary creature you control.
Target creature you control deals damage equal to twice its power to target creature or planeswalker you don't control.
The creature was unlike any Nissa had seen, but she dealt with it as she would any threat.
  • March of the Machine: The Aftermath 20 70 120
Animus of Night's Reach
The Long Reach of Night

Animus of Night's Reach

Enchantment Creature - Spirit
(Color indicator: Animus of Night's Reach is black)
Menace
Whenever Animus of Night's Reach attacks, it gets +X/+0 until end of turn, where X is the number of creature cards in defending player's graveyard.
The dark myojin's gifts were instrumental in ending the Kami War.
0/4
Card has other part: The Long Reach of Night
  • Kamigawa: Neon Dynasty
Animus of Predation

Animus of Predation {4}{G}

Creature - Avatar
Draft Animus of Predation face up.
As you draft a card, you may remove it from the draft face up.
If you removed a creature card with flying from the draft with cards named Animus of Predation, Animus of Predation has flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, reach, and vigilance.
4/4
  • Conspiracy: Take the Crown
Anje, Maid of Dishonor

Anje, Maid of Dishonor {2}{B}{R}

Legendary Creature - Vampire
Whenever Anje, Maid of Dishonor and/or one or more other Vampires you control enter, create a Blood token. This ability triggers only once each turn.
{2}, Sacrifice another creature or a Blood token: Each opponent loses 2 life and you gain 2 life.
4/5
Ankh of Mishra

Ankh of Mishra {2}

Artifact
Whenever a land enters, Ankh of Mishra deals 2 damage to that land's controller.
Tawnos finally cracked the puzzle: the strange structures did not house Mishra's malevolent creations but were themselves among his creations.
Ankle Biter

Ankle Biter {G}

Creature - Snake
Deathtouch
"Little tip, newcomer. Give your boots a shake in the morning before you put them on."
—Annie Flash, to Kellan
1/1
  • Outlaws of Thunder Junction
Ankle Shanker

Ankle Shanker {2}{R}{W}{B}

Creature - Goblin Berserker
Haste
Whenever Ankle Shanker attacks, creatures you control gain first strike and deathtouch until end of turn.
The stature of the fighter matters less than the depth of the cut.
2/2
Annex

Annex {2}{U}{U}

Enchantment - Aura
Enchant land
You control enchanted land.
Most refugees left their ancestral homes behind when they came to Otaria. A few decided to bring them along.
Annex Sentry

Annex Sentry {2}{W}

Artifact Creature - Phyrexian Cleric
Toxic 1
When Annex Sentry enters, exile target artifact or creature an opponent controls with mana value 3 or less until Annex Sentry leaves the battlefield.
There's never a need to change the watch, for the servants of Norn are sleepless.
1/4
Annie Flash, the Veteran

Annie Flash, the Veteran {3}{R}{G}{W}

Legendary Creature - Human Rogue
Flash
When Annie Flash, the Veteran enters, if you cast it, return target permanent card with mana value 3 or less from your graveyard to the battlefield tapped.
Whenever Annie Flash becomes tapped, exile the top two cards of your library. You may play those cards this turn.
4/5
  • Outlaws of Thunder Junction Promos 190p 190s
  • Outlaws of Thunder Junction 190 291
Annie Joins Up

Annie Joins Up {1}{R}{G}{W}

Legendary Enchantment
When Annie Joins Up enters, it deals 5 damage to target creature or planeswalker an opponent controls.
If a triggered ability of a legendary creature you control triggers, that ability triggers an additional time.
One last job, then she could retire in peace.
  • Outlaws of Thunder Junction Promos 191p 191s
  • Outlaws of Thunder Junction 191 347
Annihilate

Annihilate {3}{B}{B}

Instant
Destroy target nonblack creature. It can't be regenerated.
Draw a card.
"Whatever Yawgmoth marks, dies. There is no escape."
—Tsabo Tavoc, Phyrexian general
Annihilating Fire

Annihilating Fire {1}{R}{R}

Instant
Annihilating Fire deals 3 damage to any target. If a creature dealt damage this way would die this turn, exile it instead.
"The most impressive performances can be done only once."
—Mote, Rakdos madcap
  • Return to Ravnica
Annihilating Glare

Annihilating Glare {B}

Sorcery
As an additional cost to cast this spell, pay {4} or sacrifice an artifact or creature.
Destroy target creature or planeswalker.
By gaze, sting, and claw, Vraska will see the will of Phyrexia done.
  • Phyrexia: All Will Be One
Annoyed Altisaur

Annoyed Altisaur {5}{G}{G}

Creature - Dinosaur
Reach, trample
Cascade
6/5
Annul

Annul {U}

Instant
Counter target artifact or enchantment spell.
"Many giants have tried to crush me with their hammers. You'll never stop me with that little toy."
—Stigur of the Omenseekers
Anodet Lurker

Anodet Lurker {5}

Artifact Creature - Construct
When Anodet Lurker dies, you gain 3 life.
These machines build fearsome visages out of scrap metal to scare off predators who would otherwise be eager to consume them.
3/3
  • Fifth Dawn