31830 cards found
Anaconda

Anaconda {3}{G}

Creature - Snake
Swampwalk
If you're smaller than the anaconda, it considers you food. If you're larger than the anaconda, it considers you a lot of food.
3/3
Anafenza, Kin-Tree Spirit

Anafenza, Kin-Tree Spirit {W}{W}

Legendary Creature - Spirit Soldier
Whenever another nontoken creature you control enters, bolster 1.
Martyred for worshipping her ancestors, she now walks among them.
2/2
Anafenza, the Foremost

Anafenza, the Foremost {W}{B}{G}

Legendary Creature - Human Soldier
Whenever Anafenza attacks, put a +1/+1 counter on another target tapped creature you control.
If a nontoken creature an opponent owns would die or a creature card not on the battlefield would be put into an opponent's graveyard, exile that card instead.
Rarely at rest on the Amber Throne, Anafenza always leads the Abzan Houses to battle.
4/4
Analyze the Pollen

Analyze the Pollen {G}

Sorcery
As an additional cost to cast this spell, you may collect evidence 8.
Search your library for a basic land card. If evidence was collected, instead search your library for a creature or land card. Reveal that card, put it into your hand, then shuffle.
  • Murders at Karlov Manor Promos 150p 150s
  • Murders at Karlov Manor 150 308
Anara, Wolvid Familiar

Anara, Wolvid Familiar {3}{G}

Legendary Creature - Wolf Beast
During your turn, commanders you control have indestructible.
Partner
4/4
Anarchist

Anarchist {4}{R}

Creature - Human Wizard
When this creature enters, you may return target sorcery card from your graveyard to your hand.
Those who will not follow are doomed to lead.
2/2
Anarchy

Anarchy {2}{R}{R}

Sorcery
Destroy all white permanents.
"The Shaman waved the staff, and the land itself went mad."
—Disa the Restless, journal entry
Anathemancer

Anathemancer {1}{B}{R}

Creature - Zombie Wizard
When this creature enters, it deals damage to target player equal to the number of nonbasic lands that player controls.
Unearth {5}{B}{R}
2/2
Anavolver

Anavolver {3}{G}

Creature - Volver
Kicker {1}{U} and/or {B}
If this creature was kicked with its {1}{U} kicker, it enters with two +1/+1 counters on it and with flying.
If this creature was kicked with its {B} kicker, it enters with a +1/+1 counter on it and with "Pay 3 life: Regenerate this creature."
3/3
  • Apocalypse
Anax and Cymede

Anax and Cymede {1}{R}{W}

Legendary Creature - Human Soldier
First strike, vigilance
Heroic — Whenever you cast a spell that targets Anax and Cymede, creatures you control get +1/+1 and gain trample until end of turn.
Akros's greatest heroes are also its royalty.
3/2
Anax and Cymede & Kynaios and Tiro

Anax and Cymede & Kynaios and Tiro {1}{R}{G}{W}{U}

Legendary Creature - Human Soldier
First strike, vigilance
Heroic — Whenever you cast a spell that targets Anax and Cymede & Kynaios and Tiro, draw a card. Each player may put a land card from their hand onto the battlefield, then each opponent who didn't draws a card.
3/8
Anax, Hardened in the Forge

Anax, Hardened in the Forge {1}{R}{R}

Legendary Enchantment Creature - Demigod
Anax's power is equal to your devotion to red.
Whenever Anax or another nontoken creature you control dies, create a 1/1 red Satyr creature token with "This token can't block." If the creature had power 4 or greater, create two of those tokens instead.
*/3
Ancestor Dragon

Ancestor Dragon {4}{W}{W}

Creature - Dragon
Flying
Whenever one or more creatures you control attack, you gain 1 life for each attacking creature.
From emperors to paupers, every citizen of Shenmeng pays reverence to the mighty ancestor dragons.
5/6
Ancestor's Chosen

Ancestor's Chosen {5}{W}{W}

Creature - Human Cleric
First strike
When this creature enters, you gain 1 life for each card in your graveyard.
4/4
Ancestor's Embrace
Kindly Ancestor

Ancestor's Embrace

Enchantment - Aura
(Color indicator: Ancestor's Embrace is white)
Enchant creature
Enchanted creature has lifelink.
If Ancestor's Embrace would be put into a graveyard from anywhere, exile it instead.
"Thank you, Grandmother. I love you too."
Card has other part: Kindly Ancestor
Ancestor's Prophet

Ancestor's Prophet {4}{W}

Creature - Human Cleric
Tap five untapped Clerics you control: You gain 10 life.
"We have faced horrors of war and terrors beyond imagining. We will overcome the uncertainties of this new life."
1/5
Ancestors' Aid

Ancestors' Aid {1}{R}

Instant
Target creature gets +2/+0 and gains first strike until end of turn.
Create a Treasure token.
"You surface-dwellers may have forgotten your history, but it has not forgotten you."
—Akal Pakal, First Steward of Oteclan
  • The Lost Caverns of Ixalan
Ancestral Anger

Ancestral Anger {R}

Sorcery
Target creature gains trample and gets +X/+0 until end of turn, where X is 1 plus the number of cards named Ancestral Anger in your graveyard.
Draw a card.
"One vampire for every family member I've lost."
Ancestral Blade

Ancestral Blade {1}{W}

Artifact - Equipment
When this Equipment enters, create a 1/1 white Soldier creature token, then attach this Equipment to it.
Equipped creature gets +1/+1.
Equip {1}
Ancestral Hot Dog Minotaur

Ancestral Hot Dog Minotaur

Stickers
{TK}{TK} — Afflict 2
{TK}{TK}{TK} — Flying
{TK}{TK} — 1/4
{TK}{TK}{TK}{TK}{TK} — 8/6
  • Unfinity Sticker Sheets
Ancestral Katana

Ancestral Katana {1}{W}

Artifact - Equipment
Whenever a Samurai or Warrior you control attacks alone, you may pay {1}. When you do, attach this Equipment to it.
Equipped creature gets +2/+1.
Equip {3}
Related cards: Ancestral Katana (Alchemy) Imperial Blademaster
  • Kamigawa: Neon Dynasty
Ancestral Katana (Alchemy)

Ancestral Katana (Alchemy) {1}{W}

Artifact - Equipment
Whenever a Samurai or Warrior you control attacks alone, you may pay {1}. When you do, attach Ancestral Katana to it.
Equipped creature gets +2/+2 and has "This creature has first strike as long as it's attacking."
Equip {2}
Related card: Ancestral Katana
  • Kamigawa: Neon Dynasty
Ancestral Knowledge

Ancestral Knowledge {1}{U}

Enchantment
Cumulative upkeep {1}
When this enchantment enters, look at the top ten cards of your library, then exile any number of them and put the rest back on top of your library in any order.
When this enchantment leaves the battlefield, shuffle your library.
  • Weatherlight
Ancestral Mask

Ancestral Mask {2}{G}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2 for each other enchantment on the battlefield.
The masks, like the ancient trees they're grown from, lend strength to the dryads.
Ancestral Memories

Ancestral Memories {2}{U}{U}{U}

Sorcery
Look at the top seven cards of your library. Put two of them into your hand and the rest into your graveyard.
"It's a poor sort of memory that only works backwards."
—Lewis Carroll,
Through the Looking Glass