83 cards found
Rivendell

Rivendell

Legendary Land
Rivendell enters the battlefield tapped unless you control a legendary creature.
{T}: Add {U}.
{1}{U}, {T}: Scry 2. Activate only if you control a legendary creature.
"Were I to go where my heart dwells, I would now be wandering in the fair valley of Rivendell."
—Aragorn
Sanctum of the Sun
Azor's Gateway

Sanctum of the Sun

Legendary Land
{T}: Add X mana of any one color, where X is your life total.
As soon as Jace laid eyes on the great sphinx's chamber, the shards of memory began sliding into place.
Card has other part: Azor's Gateway
Serra's Sanctum

Serra's Sanctum

Legendary Land
{T}: Add {W} for each enchantment you control.
A fragile cocoon of dreaming will.
  • Urza's Saga
Shinka, the Bloodsoaked Keep

Shinka, the Bloodsoaked Keep

Legendary Land
{T}: Add {R}.
{R}, {T}: Target legendary creature gains first strike until end of turn.
The glow from within looks inviting, but woe awaits whomever finds out who stokes the fire or what simmers in the pot.
Shivan Gorge

Shivan Gorge

Legendary Land
{T}: Add {C}.
{2}{R}, {T}: Shivan Gorge deals 1 damage to each opponent.
Both forge and pyre.
Shizo, Death's Storehouse

Shizo, Death's Storehouse

Legendary Land
{T}: Add {B}.
{B}, {T}: Target legendary creature gains fear until end of turn.
Centuries ago, Shizo was a verdant field of wildflowers. After 891 samurai died in a single battle on its grasses, it became a haunted moor.
Sokenzan, Crucible of Defiance

Sokenzan, Crucible of Defiance

Legendary Land
{T}: Add {R}.
Channel{3}{R}, Discard Sokenzan, Crucible of Defiance: Create two 1/1 colorless Spirit creature tokens. They gain haste until end of turn. This ability costs {1} less to activate for each legendary creature you control.
Spitfire Bastion
Vance's Blasting Cannons

Spitfire Bastion

Legendary Land
{T}: Add {R}.
{2}{R}, {T}: Spitfire Bastion deals 3 damage to any target.
Now instead of a ship, Ripley Vance commands a fortress.
Card has other part: Vance's Blasting Cannons
Takenuma, Abandoned Mire

Takenuma, Abandoned Mire

Legendary Land
{T}: Add {B}.
Channel{3}{B}, Discard Takenuma, Abandoned Mire: Mill three cards, then return a creature or planeswalker card from your graveyard to your hand. This ability costs {1} less to activate for each legendary creature you control.
Tecutlan, the Searing Rift
Brass's Tunnel-Grinder

Tecutlan, the Searing Rift

Legendary Land - Cave
{T}: Add {R}.
Whenever you cast a permanent spell using mana produced by Tecutlan, the Searing Rift, discover X, where X is that spell's mana value.
Card has other part: Brass's Tunnel-Grinder
Teferi's Isle

Teferi's Isle

Legendary Land
Phasing
Teferi's Isle enters the battlefield tapped.
{T}: Add {U}{U}.
The three wizards knew only that this isle held a great mystery—and that patience alone would solve it.
  • Mirage
Temple of Aclazotz
Arguel's Blood Fast

Temple of Aclazotz

Legendary Land
{T}: Add {B}.
{T}, Sacrifice a creature: You gain life equal to the sacrificed creature's toughness.
. . . to the lost temple of a bat-god of night, eternal enemy to the Threefold Sun.
Card has other part: Arguel's Blood Fast
Related card: High Marshal Arguel
The Black Gate

The Black Gate

Legendary Land - Gate
As The Black Gate enters the battlefield, you may pay 3 life. If you don't, it enters the battlefield tapped.
{T}: Add {B}.
{1}{B}, {T}: Choose a player with the most life or tied for most life. Target creature can't be blocked by creatures that player controls this turn.
  • Tales of Middle-earth Commander 80 160 490
The Core
Matzalantli, the Great Door

The Core

Legendary Land
Fathomless descent{T}: Add X mana of any one color, where X is the number of permanent cards in your graveyard.
Centuries ago, under siege from the Mycotyrant, the Oltec sealed the Core off from the world... until Huatli's party arrived.
Card has other part: Matzalantli, the Great Door
The Grey Havens

The Grey Havens

Legendary Land
When The Grey Havens enters the battlefield, scry 1.
{T}: Add {C}.
{T}: Add one mana of any color among legendary creature cards in your graveyard.
There dwelt Círdan the Shipwright, and some say he dwells there still, until the Last Ship sets sail into the West.
  • The Lord of the Rings: Tales of Middle-earth 255 443 706
The Myriad Pools
The Everflowing Well

The Myriad Pools

Legendary Artifact Land
{T}: Add {U}.
Whenever you cast a permanent spell using mana produced by The Myriad Pools, up to one other target permanent you control becomes a copy of that spell until end of turn.
Card has other part: The Everflowing Well
The Secret Lair

The Secret Lair

Legendary Land - Lair
{T}: Add {C}.
{T}, Say the secret word: Add one mana of any color. Scry 1. You gain 1 life.
  • 2020 Heroes of the Realm
The Shire

The Shire

Legendary Land
The Shire enters the battlefield tapped unless you control a legendary creature.
{T}: Add {G}.
{1}{G}, {T}, Tap an untapped creature you control: Create a Food token.
"You must start somewhere and have some roots, and the soil of the Shire is deep."
—Merry
The Tabernacle at Pendrell Vale

The Tabernacle at Pendrell Vale

Legendary Land
All creatures have "At the beginning of your upkeep, destroy this creature unless you pay {1}."
The Tomb of Aclazotz
Tarrian's Journal

The Tomb of Aclazotz

Legendary Land - Cave
{T}: Add {B}.
{T}: You may cast a creature spell from your graveyard this turn. If you do, it enters the battlefield with a finality counter on it and is a Vampire in addition to its other types.
Card has other part: Tarrian's Journal
Tolaria

Tolaria

Legendary Land
{T}: Add {U}.
{T}: Target creature loses banding and all "bands with other" abilities until end of turn. Activate only during any upkeep step.
"Fairest Isle, all isles excelling,/ Seat of Pleasures, and of loves . . ."
—John Dryden
  • Legends
Tolarian Academy

Tolarian Academy

Legendary Land
{T}: Add {U} for each artifact you control.
The academy worked with time—until time ran out.
Tomb of Urami

Tomb of Urami

Legendary Land
{T}: Add {B}. Tomb of Urami deals 1 damage to you if you don't control an Ogre.
{2}{B}{B}, {T}, Sacrifice all lands you control: Create Urami, a legendary 5/5 black Demon Spirit creature token with flying.
  • Saviors of Kamigawa
Tomb of the Dusk Rose
Profane Procession

Tomb of the Dusk Rose

Legendary Land
{T}: Add one mana of any color.
{2}{W}{B}, {T}: Put a creature card exiled with this permanent onto the battlefield under your control.
. . . resting in the splendor of the dead.
Card has other part: Profane Procession
Trenzalore Clocktower

Trenzalore Clocktower

Legendary Land
{T}: Add {U}. Put a time counter on Trenzalore Clocktower.
{1}{U}, {T}, Remove twelve time counters from Trenzalore Clocktower and exile it: Shuffle your graveyard and hand into your library, then draw seven cards. Activate only if you control a Time Lord.