733 cards found
Battering Ram

Battering Ram {2}

Artifact Creature - Construct
At the beginning of combat on your turn, Battering Ram gains banding until end of combat.
Whenever Battering Ram becomes blocked by a Wall, destroy that Wall at end of combat.
By the time Mishra was defeated, no mage was foolish enough to rely heavily on walls.
1/1
Related card: Golgothian Sylex
Bear Cub

Bear Cub {1}{G}

Creature - Bear
Every little cub has its mother's teeth to guard it.
—Elvish saying
2/2
Bee Sting

Bee Sting {3}{G}

Sorcery
Bee Sting deals 2 damage to any target.
Busy as a bumblebee, blistered as a goblin.
—Alaborn saying
Blaze

Blaze {X}{R}

Sorcery
Blaze deals X damage to any target.
"Spreading flames illumined cloud and sea: Cao Cao went down; 'twas Zhou Yu's victory."
Blessed Reversal

Blessed Reversal {1}{W}

Instant
You gain 3 life for each creature attacking you.
Blinding Light

Blinding Light {2}{W}

Sorcery
Tap all nonwhite creatures.
Let the unjust avert their faces and contemplate their peril.
Bloodcurdling Scream

Bloodcurdling Scream {X}{B}

Sorcery
Target creature gets +X/+0 until end of turn.
"I have all the weapons my enemies have—and far deeper rage."
—Tojira, swamp queen
  • Portal Second Age
Bloodhunter Bat

Bloodhunter Bat {3}{B}

Creature - Bat
Flying
When Bloodhunter Bat enters the battlefield, target player loses 2 life and you gain 2 life.
It returns eager to share the feast of blood and gore with its ghoulish master.
2/2
Related card: Cursebound Witch
Bog Imp

Bog Imp {1}{B}

Creature - Imp
Flying
Don't be fooled by their looks. Think of them as little knives with wings.
1/1
Bog Raiders

Bog Raiders {2}{B}

Creature - Zombie
Swampwalk
Those who live amid decay must expect scavengers.
2/2
Bog Wraith

Bog Wraith {3}{B}

Creature - Wraith
Swampwalk
It moved through the troops leaving no footprints, save on their souls.
3/3
Boiling Seas

Boiling Seas {3}{R}

Sorcery
Destroy all Islands.
What burns the land, boils the seas.
Bombard

Bombard {2}{R}

Instant
Bombard deals 4 damage to target creature.
Bond of Discipline

Bond of Discipline {4}{W}

Sorcery
Tap all creatures your opponents control. Creatures you control gain lifelink until end of turn.
Bond of Revival

Bond of Revival {4}{B}

Sorcery
Return target creature card from your graveyard to the battlefield. It gains haste until your next turn.
Border Guard

Border Guard {2}{W}

Creature - Human Soldier
"Join the army, see foreign countries!" they'd said.
1/4
Borderland Marauder

Borderland Marauder {1}{R}

Creature - Human Warrior
Whenever Borderland Marauder attacks, it gets +2/+0 until end of turn.
Though she is rightly feared, there are relatively few tales of her deeds in battle, for few survive her raids.
1/2
Borrowing 100,000 Arrows

Borrowing 100,000 Arrows {2}{U}

Sorcery
Draw a card for each tapped creature target opponent controls.
Kongming and Lu Su tricked Wei troops into shooting over 100,000 arrows at them to later use against the Wei at Red Cliffs.
Borrowing the East Wind

Borrowing the East Wind {X}{G}{G}

Sorcery
Borrowing the East Wind deals X damage to each creature with horsemanship and each player.
  • Portal Three Kingdoms
Breath of Life

Breath of Life {3}{W}

Sorcery
Return target creature card from your graveyard to the battlefield.
Brilliant Plan

Brilliant Plan {4}{U}

Sorcery
Draw three cards.
At Red Cliffs, Kongming and Zhou Yu each wrote his plan for defeating the Wei on the palm of his hand. They laughed as they both revealed the same word, "Fire."
Brimstone Dragon

Brimstone Dragon {6}{R}{R}

Creature - Dragon
Flying, haste
6/6
Broken Dam

Broken Dam {U}

Sorcery
Tap one or two target creatures without horsemanship.
Using nature to their advantage, wise Three Kingdoms generals often let dammed rivers loose to destroy their enemies.
  • Portal Three Kingdoms
Brutal Nightstalker

Brutal Nightstalker {3}{B}{B}

Creature - Nightstalker
When Brutal Nightstalker enters the battlefield, you may have target opponent discard a card.
3/2
  • Portal Second Age
Bull Hippo

Bull Hippo {3}{G}

Creature - Hippo
Islandwalk
Stay alert: his lumbering may shake the ground itself, but in water, he glides.
3/3