1573 cards found
Angel of the God-Pharaoh

Angel of the God-Pharaoh {4}{W}{W}

Creature - Angel
Flying
Cycling {2}
4/4
Angelic Arbiter

Angelic Arbiter {5}{W}{W}

Creature - Angel
Flying
Each opponent who cast a spell this turn can't attack with creatures.
Each opponent who attacked with a creature this turn can't cast spells.
5/6
Angelic Cub

Angelic Cub {1}{W}

Creature - Cat Angel
Whenever Angelic Cub becomes the target of a spell or ability for the first time each turn, put a +1/+1 counter on it.
As long as Angelic Cub has three or more +1/+1 counters on it, it has flying.
1/1
  • Jumpstart 2022
Angelic Edict

Angelic Edict {4}{W}

Sorcery
Exile target creature or enchantment.
The Boros built a prison in the sky where Azorius statutes couldn't restrict their sense of justice.
Angelic Page

Angelic Page {1}{W}

Creature - Angel Spirit
Flying
{T}: Target attacking or blocking creature gets +1/+1 until end of turn.
If only every message were as perfect as its bearer.
1/1
Angelic Protector

Angelic Protector {3}{W}

Creature - Angel
Flying
Whenever Angelic Protector becomes the target of a spell or ability, Angelic Protector gets +0/+3 until end of turn.
"My family sheltered in her light, the dark was content to wait."
—Crovax
2/2
Angelic Purge

Angelic Purge {2}{W}

Sorcery
As an additional cost to cast this spell, sacrifice a permanent.
Exile target artifact, creature, or enchantment.
Anointer of Valor

Anointer of Valor {5}{W}

Creature - Angel
Flying
Whenever a creature attacks, you may pay {3}. When you do, put a +1/+1 counter on that creature.
Light streaked down from the heavens, and a voice whispered in the soldier's ear: "You shall not fall today."
3/5
Apothecary Geist

Apothecary Geist {3}{W}

Creature - Spirit
Flying
When Apothecary Geist enters the battlefield, if you control another Spirit, you gain 3 life.
For some customers, the old apothecary shop still opens its doors.
2/3
Aquatic Incursion

Aquatic Incursion {3}{U}

Enchantment
When Aquatic Incursion enters the battlefield, create two 1/1 blue Merfolk creature tokens with hexproof.
{3}{U}: Target Merfolk can't be blocked this turn.
Aradara Express

Aradara Express {5}

Artifact - Vehicle
Menace
Crew 4
It glides around the city, a sublime combination of elegance and utility.
8/6
Arbor Armament

Arbor Armament {G}

Instant
Put a +1/+1 counter on target creature. That creature gains reach until end of turn.
"Llanowar's boughs are ever ready
To unleash an autumn of steel leaves."
—"Song of Freyalise"
Arcane Encyclopedia

Arcane Encyclopedia {3}

Artifact
{3}, {T}: Draw a card.
Knowledge itself is neither good nor evil. Just as the wrong book in the wrong hands could doom all existence, the same book in the right hands could save it.
Related card: Big Spender
Arcbound Mouser

Arcbound Mouser {W}

Artifact Creature - Cat
Lifelink
Modular 1
0/0
Arcbound Prototype

Arcbound Prototype {1}{W}

Artifact Creature - Assembly-Worker
Modular 2
0/0
Arcbound Shikari

Arcbound Shikari {1}{R}{W}

Artifact Creature - Cat Soldier
First strike
When Arcbound Shikari enters the battlefield, put a +1/+1 counter on each other artifact creature you control.
Modular 2
0/0
  • Jumpstart: Historic Horizons
  • Modern Horizons 2 184 360
Arcbound Slasher

Arcbound Slasher {4}{R}

Artifact Creature - Cat
Modular 4
Riot
0/0
Arcbound Tracker

Arcbound Tracker {2}{R}

Artifact Creature - Dog
Menace
Modular 2
Whenever you cast a spell other than your first spell each turn, put a +1/+1 counter on Arcbound Tracker.
0/0
Arcbound Whelp

Arcbound Whelp {3}{R}

Artifact Creature - Dragon
Flying
{R}: Arcbound Whelp gets +1/+0 until end of turn.
Modular 2
0/0
Archaeomender

Archaeomender {2}{U}

Creature - Human Wizard
When Archaeomender enters the battlefield, return target artifact card from your graveyard to your hand.
"Just as a broken relic can be mended, a shattered history can be made whole."
2/3
  • Jumpstart
Archfiend of Sorrows

Archfiend of Sorrows {5}{B}{B}

Creature - Demon
Flying
When Archfiend of Sorrows enters the battlefield, creatures your opponents control get -2/-2 until end of turn.
Unearth {3}{B}{B}
4/5
Archmage's Charm

Archmage's Charm {U}{U}{U}

Instant
Choose one —
• Counter target spell.
• Target player draws two cards.
• Gain control of target nonland permanent with mana value 1 or less.
Archon of Justice

Archon of Justice {3}{W}{W}

Creature - Archon
Flying
When Archon of Justice dies, exile target permanent.
In dark times, Truth bears a blade.
4/4
Archon of Redemption

Archon of Redemption {3}{W}{W}

Creature - Archon
Flying
Whenever Archon of Redemption or another creature with flying enters the battlefield under your control, you may gain life equal to that creature's power.
Until Emeria is freed, he raises his sword in her name.
3/4
Archon of Sun's Grace

Archon of Sun's Grace {2}{W}{W}

Creature - Archon
Flying, lifelink
Pegasus creatures you control have lifelink.
Constellation — Whenever an enchantment enters the battlefield under your control, create a 2/2 white Pegasus creature token with flying.
3/4