7266 cards found
Adriana, Captain of the Guard

Adriana, Captain of the Guard {3}{R}{W}

Legendary Creature - Human Knight
Melee
Other creatures you control have melee.
4/4
Adric, Mathematical Genius

Adric, Mathematical Genius {1}{U}

Legendary Creature - Human Artificer
{2}{U}, {T}: Copy target activated or triggered ability you control. You may choose new targets for the copy.
Ultimate Sacrifice{1}{U}, Sacrifice Adric: Counter target activated or triggered ability.
Doctor's companion
1/1
Adrix and Nev, Twincasters

Adrix and Nev, Twincasters {2}{G}{U}

Legendary Creature - Merfolk Wizard
Ward {2}
If one or more tokens would be created under your control, twice that many of those tokens are created instead.
2/2
Advance Scout

Advance Scout {1}{W}

Creature - Human Soldier Scout
First strike
{W}: Target creature gains first strike until end of turn.
"The soldier's path is worn smooth by the tread of many feet—all in one direction, none returning."
—Oracle en-Vec
1/1
Advanced Stitchwing

Advanced Stitchwing {3}{U}{U}

Creature - Zombie Horror
Flying
{2}{U}, Discard two cards: Return Advanced Stitchwing from your graveyard to the battlefield tapped.
"Improvement is a consequence of practice."
—Stitcher Geralf
3/4
Advent of the Wurm

Advent of the Wurm {1}{G}{G}{W}

Instant
Create a 5/5 green Wurm creature token with trample.
The consciousness of Mat'Selesnya does not always spread in peaceful ways.
Aegis Angel

Aegis Angel {4}{W}{W}

Creature - Angel
Flying
When Aegis Angel enters the battlefield, another target permanent gains indestructible for as long as you control Aegis Angel.
5/5
Aeon Chronicler

Aeon Chronicler {3}{U}{U}

Creature - Avatar
Aeon Chronicler's power and toughness are each equal to the number of cards in your hand.
Suspend X—{X}{3}{U}. X can't be 0.
Whenever a time counter is removed from Aeon Chronicler while it's exiled, draw a card.
*/*
Aeon Engine

Aeon Engine {5}

Artifact
Aeon Engine enters the battlefield tapped.
{T}, Exile Aeon Engine: Reverse the game's turn order.
"Paradox? Eh, we'll worry about that yesterday."
—Edorin, the Timesmith
  • Commander 2019
Aerial Extortionist

Aerial Extortionist {3}{W}{W}

Creature - Bird Soldier
Flying
Whenever Aerial Extortionist enters the battlefield or deals combat damage to a player, exile up to one target nonland permanent. For as long as that card remains exiled, its owner may cast it.
Whenever another player casts a spell from anywhere other than their hand, draw a card.
4/3
Aerial Responder

Aerial Responder {1}{W}{W}

Creature - Dwarf Soldier
Flying, vigilance, lifelink
Dwarves have an instinct for repair, an inherent understanding of how systems work, and a reputation for fearlessness. They're perfect candidates for the Fair's emergency response team.
2/3
Aerial Surveyor

Aerial Surveyor {2}{W}

Artifact - Vehicle
Flying
Whenever Aerial Surveyor attacks, if defending player controls more lands than you, search your library for a basic Plains card, put it onto the battlefield tapped, then shuffle.
Crew 2
3/4
  • Neon Dynasty Commander 5 39
Aerie Mystics

Aerie Mystics {4}{W}

Creature - Bird Wizard
Flying
{1}{G}{U}: Creatures you control gain shroud until end of turn.
They are cautious with their body language and facial expressions. Any stray movement could betray the positions of the troops they protect and cost many lives.
3/3
Aeronaut Admiral

Aeronaut Admiral {3}{W}

Creature - Human Pilot
Flying
Vehicles you control have flying.
The Consulate recruits its best pilots from the League of Aeronauts. Many go on to command entire fleets.
3/1
Aesthir Glider

Aesthir Glider {3}

Artifact Creature - Bird Construct
Flying
Aesthir Glider can't block.
"A fine example of the rewards of artifice: a thoroughly obedient steed with wings of Soldevi steel."
—Arcum Dagsson, Soldevi machinist
2/1
Aether Adept

Aether Adept {1}{U}{U}

Creature - Human Wizard
When Aether Adept enters the battlefield, return target creature to its owner's hand.
"The universe is my instrument, and the song I play upon it is one you are forbidden to hear."
2/2
Aether Figment

Aether Figment {1}{U}

Creature - Illusion
Kicker {3}
Aether Figment can't be blocked.
If Aether Figment was kicked, it enters the battlefield with two +1/+1 counters on it.
1/1
Aether Gale

Aether Gale {3}{U}{U}

Sorcery
Return six target nonland permanents to their owners' hands.
The militia formed up in the central plaza awaiting the onslaught, but the giants never quite made it.
Aether Gust

Aether Gust {1}{U}

Instant
Choose target spell or permanent that's red or green. Its owner puts it on the top or bottom of their library.
The cleansing winds swept away all traces of the demon, until not even his legend remained.
Aether Membrane

Aether Membrane {1}{R}{R}

Creature - Wall
Defender; reach
Whenever Aether Membrane blocks a creature, return that creature to its owner's hand at end of combat.
0/5
Aether Snap

Aether Snap {3}{B}{B}

Sorcery
Remove all counters from all permanents and exile all tokens.
"May you wake to find you were only ever a dream."
—Mephidross curse
Aether Spellbomb

Aether Spellbomb {1}

Artifact
{U}, Sacrifice Aether Spellbomb: Return target creature to its owner's hand.
{1}, Sacrifice Aether Spellbomb: Draw a card.
"Release that which was never caged."
—Spellbomb inscription
Aether Vial

Aether Vial {1}

Artifact
At the beginning of your upkeep, you may put a charge counter on Aether Vial.
{T}: You may put a creature card with mana value equal to the number of charge counters on Aether Vial from your hand onto the battlefield.
Aetherborn Marauder

Aetherborn Marauder {3}{B}

Creature - Aetherborn Rogue
Flying, lifelink
When Aetherborn Marauder enters the battlefield, move any number of +1/+1 counters from other permanents you control onto Aetherborn Marauder.
"I don't know what that is or who it belongs to, but it's shiny and I want it."
2/2
Aetherize

Aetherize {3}{U}

Instant
Return all attacking creatures to their owner's hand.
"You can come back once you've learned some manners—and figured out how to reconstitute your physical forms."