29335 cards found
Evolving Door

Evolving Door {2}{G}

Artifact
{1}, {T}, Sacrifice a creature: Count the colors of the sacrificed creature, then search your library for a creature card that's exactly that many colors plus one. Exile that card, then shuffle. You may cast the exiled card. Activate only as a sorcery.
In with the old, out with the new.
Abattoir Ghoul

Abattoir Ghoul {3}{B}

Creature - Zombie
First strike
Whenever a creature dealt damage by Abattoir Ghoul this turn dies, you gain life equal to that creature's toughness.
Death took his humanity but not his skill with the knife.
3/2
Heavy Arbalest

Heavy Arbalest {3}

Artifact - Equipment
Equipped creature doesn't untap during its controller's untap step.
Equipped creature has "{T}: This creature deals 2 damage to any target."
Equip {4}
Angelic Guardian

Angelic Guardian {4}{W}{W}

Creature - Angel
Flying
Whenever one or more creatures you control attack, they gain indestructible until end of turn.
5/5
Path of Ancestry

Path of Ancestry

Land
Path of Ancestry enters the battlefield tapped.
{T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1.
"Your mother would have been so proud."
Renewing Dawn

Renewing Dawn {1}{W}

Sorcery
You gain 2 life for each Mountain target opponent controls.
Dawn brings a new day, and a new day brings hope.
  • Portal
Pack Mastiff

Pack Mastiff {1}{R}

Creature - Dog
{1}{R}: Each creature you control named Pack Mastiff gets +1/+0 until end of turn.
Their loyalty is not to any master, but to the pack.
2/2
  • Core Set 2020
Brindle Shoat

Brindle Shoat {1}{G}

Creature - Boar
When Brindle Shoat dies, create a 3/3 green Boar creature token.
Hunters lure the stripling boar into the open, hoping to trap greater prey.
1/1
Nature's Claim

Nature's Claim {G}

Instant
Destroy target artifact or enchantment. Its controller gains 4 life.
"On this plane, the use of magic can provoke a ferocious reprisal from nature. Whoever the Eldrazi were, their relics left Zendikar forever enraged."
—Jace Beleren
Cavern Whisperer

Cavern Whisperer {4}{B}

Creature - Nightmare
Mutate {3}{B}
Menace
Whenever this creature mutates, each opponent discards a card.
4/4
Dark Ritual

Dark Ritual {B}

Instant
Add {B}{B}{B}.
"I will bleat you dry."
Mana Maze

Mana Maze {1}{U}

Enchantment
Players can't cast spells that share a color with the spell most recently cast this turn.
"Those who know only one path to victory can never hope to triumph."
—The Blind Seer
Kor Halberd

Kor Halberd {W}

Artifact - Equipment
Equipped creature gets +1/+1 and has vigilance.
Equip {1}
An ancient weapon for a modern war.
  • March of the Machine
Leonin Sanctifier

Leonin Sanctifier {1}{W}

Creature - Cat Cleric
Lifelink
When Leonin Sanctifier enters the battlefield, choose a creature card in your hand. It perpetually gains lifelink.
2/1
  • Jumpstart: Historic Horizons
Lumbering Satyr

Lumbering Satyr {2}{G}{G}

Creature - Satyr Beast
All creatures have forestwalk.
The satyr carves the path that all of Rushwood follows.
—Cho-Arrim saying
5/4
  • Mercadian Masques
Nimana Sell-Sword

Nimana Sell-Sword {3}{B}

Creature - Human Warrior Ally
Whenever Nimana Sell-Sword or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Nimana Sell-Sword.
"He asked if I had work for him. No wasn't the right answer."
—Samila, Murasa Expeditionary House
2/2
  • Zendikar
Knight of the Holy Nimbus

Knight of the Holy Nimbus {W}{W}

Creature - Human Rebel Knight
Flanking
If Knight of the Holy Nimbus would be destroyed, regenerate it.
{2}: Knight of the Holy Nimbus can't be regenerated this turn. Only your opponents may activate this ability.
2/2
Shatterskull Minotaur

Shatterskull Minotaur {4}{R}{R}

Creature - Minotaur Warrior
This spell costs {1} less to cast for each creature in your party.
Haste
"We just pay him and point him at problems."
—Aro, Sea Gate adventurer
5/4
  • Zendikar Rising
Fall

Fall {B}{R}

Sorcery
Target player reveals two cards at random from their hand, then discards each nonland card revealed this way.
Card has other part: Rise
Cenote Scout

Cenote Scout {G}

Creature - Merfolk Scout
When Cenote Scout enters the battlefield, it explores.
"If you're afraid to dive into the unknown, how will you ever find anything new?"
1/1
  • The Lost Caverns of Ixalan 178 408
War-Name Aspirant

War-Name Aspirant {1}{R}

Creature - Human Warrior
Raid — War-Name Aspirant enters the battlefield with a +1/+1 counter on it if you attacked this turn.
War-Name Aspirant can't be blocked by creatures with power 1 or less.
No battle means more to a Mardu warrior than the one that earns her war name.
2/1
Ral's Outburst

Ral's Outburst {2}{U}{R}

Instant
Ral's Outburst deals 3 damage to any target. Look at the top two cards of your library. Put one of them into your hand and the other into your graveyard.
"Time to find the melting point of lazotep."
—Ral Zarek
  • War of the Spark
Groundshaker Sliver

Groundshaker Sliver {6}{G}

Creature - Sliver
Sliver creatures you control have trample.
5/5
  • Magic 2014
Wall of Limbs

Wall of Limbs {2}{B}

Creature - Zombie Wall
Defender
Whenever you gain life, put a +1/+1 counter on Wall of Limbs.
{5}{B}{B}, Sacrifice Wall of Limbs: Target player loses X life, where X is Wall of Limbs's power.
0/3
  • Magic 2015
Screeching Bat
Stalking Vampire

Screeching Bat {2}{B}

Creature - Bat
Flying
At the beginning of your upkeep, you may pay {2}{B}{B}. If you do, transform Screeching Bat.
The bat has such clarity of hearing that simple sounds become symphonies.
2/2
Card has other part: Stalking Vampire
  • Innistrad